Difference between revisions of "The King of Fighters XIII/Athena Asamiya"

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===Crouching===
===Crouching===
[[Image:Crouch_Normals_5.png]]


'''cr. A''' - It's the same as her st. A except during crouching
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
'''cr. B''' - A quick crouching kick, good reach to start combos from lows
- Chain-able
- Hit Detection: Low
- Damage: 30
'''cr. C''' - Crouch punch attack, good use when not too far from the opponent
- Cancel-able
- Hit Detection: High
- Damage: 70
'''cr. D''' - Crouch kicks, knocks standing opponents down when hit, good reach but awful recovery so it can be easily punished if whiffed
- Hit Detection: Low
- Damage: 80


===Jumping===
===Jumping===

Revision as of 07:24, 15 September 2010

File:Athena.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 5.png

st. A - A quick slap attack, basic poke and fast, stops jump-ins etc

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B - A simple kick attack, goes high and has good reach

- Chain/Cancel-able

- Hit Detection: High

- Damage: 30


st. C - Forward punch, has good range so it can be used to punished whiffed moves

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D - Heavy kick, good range but it's slow

- Hit Detection: High

- Damage: 80


Close Normals 5.png

cl. C - Same as her far C but the range is a little shorter

- Cancel-able

- Hit Detection: High

- Damage: 70


cl. D - High kick, really good vertical range

- Cancel-able

- Hit Detection: High

- Damage: 70

Crouching

Crouch Normals 5.png

cr. A - It's the same as her st. A except during crouching

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B - A quick crouching kick, good reach to start combos from lows

- Chain-able

- Hit Detection: Low

- Damage: 30


cr. C - Crouch punch attack, good use when not too far from the opponent

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D - Crouch kicks, knocks standing opponents down when hit, good reach but awful recovery so it can be easily punished if whiffed


- Hit Detection: Low

- Damage: 80

Jumping

Blowback Attack

Throws

Command Moves

Special Attacks

Desperation Moves

Neomax

Combos

Tips

Miscellaneous

Character Sprite

Colors

Other

Links & References