Difference between revisions of "The King of Fighters XIII/Clark Still"

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[[Image:Clark.png]]
[[Image:Clark.png]]
[[Image:Clark_sprite.gif|right|frame]]




==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Clark_Far_Normals.png]]


'''st. A'''
'''st. A'''
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- Damage: 80
- Damage: 80


[[Image:Clark_Close_Normals.png]]


'''cl. C'''
'''cl. C'''
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===Crouching===
===Crouching===
[[Image:Clark_Crouch_Normals.png]]


'''cr. A'''
'''cr. A'''
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===Jumping===
===Jumping===
[[Image:Clark_Jump_Normals.png]]


'''j. A'''
'''j. A'''
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===Blowback Attack===
===Blowback Attack===
[[Image:Clark_CD.png]]


'''CD'''
'''CD'''
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- Damage: 75
- Damage: 75


[[Image:Clark_JCD.png]]


'''j.CD'''
'''j.CD'''
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- Damage: 90 (80)
- Damage: 90 (80)


[[Image:Clark_GCCD.png]]


'''GCCD'''
'''GCCD'''
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==Throw==
==Throw==
[[Image:Death_Mountain_Buster.png]]


'''Death Mountain Buster = (b/f+C/D)'''
'''Death Mountain Buster = (b/f+C/D)'''
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- Damage: 100
- Damage: 100


[[Image:Death_Lake_Drive.png]]


'''Death Lake Drive = (b/d/f+C/D)''' in air
'''Death Lake Drive = (b/d/f+C/D)''' in air
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==Command Moves==
==Command Moves==
[[Image:Jet_Upper.png]]


'''Jet Uppercut = (df+A)'''
'''Jet Uppercut = (df+A)'''
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- Damage: 65
- Damage: 65


[[Image:Step.png]]


'''Step = (f+BD)'''
'''Step = (f+BD)'''
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==Special Moves==
==Special Moves==
[[Image:Super_Argentine_Backbreaker.png]]


'''Super Argentine Backbreaker = (hcf+K)  
'''Super Argentine Backbreaker = (hcf+K)  


(EX) = hcf+BD
'''(EX) = hcf+BD'''


[[Image:Flashing_Elbow.png]]


'''∟Flashing Elbow = (qcf+P)'''
'''∟Flashing Elbow = (qcf+P)'''
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∟ - A Damage: 35, C Damage: 80
∟ - A Damage: 35, C Damage: 80
[[Image:Vulcan_Punch.png]]


'''Vulcan Punch = [A]/[C]'''  
'''Vulcan Punch = [A]/[C]'''  
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- Damage: 30 x 4; EX Damage: 40 x 4
- Damage: 30 x 4; EX Damage: 40 x 4


[[Image:Gatling_Attack.png]]


'''Gatling Attack = (b~f+P)'''  
'''Gatling Attack = (b~f+P)'''  


(EX) = b~f+AC
'''(EX) = b~f+AC'''
 
[[Image:Death_Lake_Drive_Add-on.png]]


'''∟Death Lake Drive = (dp+P)''' C/EX only
'''∟Death Lake Drive = (dp+P)''' C/EX only
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==Desperation Moves==
==Desperation Moves==
[[Image:Ultra_Argentine_Backbreaker.png]]


'''Ultra Argentine Backbreaker = (hcbx2+P)'''  
'''Ultra Argentine Backbreaker = (hcbx2+P)'''  


(EX) = hcbx2+AC
'''(EX) = hcbx2+AC'''


- MAX Cancellable
- MAX Cancellable
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==Neomax==
==Neomax==
[[Image:Ultra_Clark_Buster.png]]


'''Ultra Clark Buster = (hcbx2+BD)'''
'''Ultra Clark Buster = (hcbx2+BD)'''
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- cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550
- cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550


==Miscellaneous==
===Character Sprite===
[[Image:Clark_sprite.gif]]
===Colors===
[[Image:Clark_Colors.png]]
===Other===
[[Image:Clark_Taunt.png]]
Taunt
[[Image:Clark_Other_Animations.png]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose


==Links & References==
==Links & References==

Revision as of 23:12, 16 November 2011

File:Clark.png


Normals

Standing

st. A

- Cancellable

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: High

- Damage: 30

st. C

- Can't be cancelled

- Hit Detection: High

- Damage: 80

st. D

- Can't be cancelled.

- Hit Detection: High

- Damage: 80


cl. C

- Cancellable

- Hit Detection: High

- Damage: 40 x 2

cl. D

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

cr. A

- Cancellable

- Hit Detection: High

- Damage: 25

cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80

Jumping

j. A

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Hit Detection: Mid

- Damage: 70 (68)

Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75


j.CD

- Hit Detection: High

- Damage: 90 (80)


GCCD

- Hit Detection: High

- Damage: 10

Throw

Death Mountain Buster = (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100


Death Lake Drive = (b/d/f+C/D) in air

- Hit Detection: Throw

- Damage: 135

Command Moves

Jet Uppercut = (df+A)

- Cancellable

- Hit Detection: High

- Damage: 65


Step = (f+BD)

- Can't be cancelled

- No damage

Special Moves

Super Argentine Backbreaker = (hcf+K)

(EX) = hcf+BD


∟Flashing Elbow = (qcf+P)

- Can't be broken

- Hit Detection: Throw

- Damage: 42, 90; EX Damage: 80, 90

∟ - A Damage: 35, C Damage: 80

Vulcan Punch = [A]/[C]

(EX) = [P]

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 30 x 4; EX Damage: 40 x 4


Gatling Attack = (b~f+P)

(EX) = b~f+AC

∟Death Lake Drive = (dp+P) C/EX only

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3

∟ - Damage: 135

Desperation Moves

Ultra Argentine Backbreaker = (hcbx2+P)

(EX) = hcbx2+AC

- MAX Cancellable

- Hit Detection: Throw

- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140

Neomax

Ultra Clark Buster = (hcbx2+BD)

- Hit Detection: High

- Damage: 0, 450

Combos

- cr. B, cr. A, b~f+A, b~f+A, J. D = 234 damage

- cr. B, cr. A, b~f+A, air throw = 231 damage

- cr. B, hcf+K = 179 damage

- cr. B, cr. A, hcf+BD/hcbx2+P/hcbx2+AC = 229/267/290+ damage

- cl. D, df+A, hcf+K = 272 damage

- cr. C, b~f+C, dp+C = 267 damage

- cr. B, cr. A, EX Vulcan Punch, hcf+K/hcbx2+P/hcbx2+AC = 293/392/472 damage

- cr. C, b~f+AC, dp+C = 312 damage

- cr. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P/hcbx2+AC = 349/450/527 damage

- cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550


Links & References

Technical Reference

http://www.youtube.com/watch?v=s6UC-91WLYI


Discussion Threads

Discuss at Dream Cancel

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