Difference between revisions of "The King of Fighters XIII/Clark Still"

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===Standing===
===Standing===


'''far A''' 25 damage, cancel-able, hits mid.
'''far A:''' 25 damage, cancel-able, hits mid.


'''far B''' 30 damage, cancel-able, hits mid.
'''far B:''' 30 damage, cancel-able, hits mid.


'''far C''' 80 damage, hits mid.
'''far C:''' 80 damage, hits mid.


'''far D''' 80 damage, hits mid.
'''far D:''' 80 damage, hits mid.


'''s.C''' 40+38 damage, cancel-able, hits mid.
'''s.C:''' 40+38 damage, cancel-able, hits mid.


'''s.D''' 70 damage, cancel-able, hits mid.
'''s.D:''' 70 damage, cancel-able, hits mid.


===Crouching===
===Crouching===

Revision as of 06:51, 28 November 2011

File:Clark.pngSpacer.gifFile:Clark sprite.gif

Clarkxiiimoves.png

Console Changes

- His Stepping (Forward+BD) is faster

- Weak SAB has full-body autoguard but comes out slower than before

- EX SAB>Flying Elbow can be MAX canceled

- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.

- If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more

-Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB

Producer Yamamoto says: "He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower."

Normals

Standing

far A: 25 damage, cancel-able, hits mid.

far B: 30 damage, cancel-able, hits mid.

far C: 80 damage, hits mid.

far D: 80 damage, hits mid.

s.C: 40+38 damage, cancel-able, hits mid.

s.D: 70 damage, cancel-able, hits mid.

Crouching

cr. A

- Cancellable

- Hit Detection: High

- Damage: 25

cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80

Jumping

j. A

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Hit Detection: Mid

- Damage: 70 (68)

Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75


j.CD

- Hit Detection: High

- Damage: 90 (80)


GCCD

- Hit Detection: High

- Damage: 10

Throw

Death Mountain Buster = (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100


Death Lake Drive = (b/d/f+C/D) in air

- Hit Detection: Throw

- Damage: 135

Command Moves

Jet Uppercut = (df+A)

- Cancellable

- Hit Detection: High

- Damage: 65


Step = (f+BD)

- Can't be cancelled

- No damage

Special Moves

Super Argentine Backbreaker = (hcf+K)

(EX) = hcf+BD


∟Flashing Elbow = (qcf+P)

- Can't be broken

- Hit Detection: Throw

- Damage: 42, 90; EX Damage: 80, 90

∟ - A Damage: 35, C Damage: 80

Vulcan Punch = [A]/[C]

(EX) = [P]

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 30 x 4; EX Damage: 40 x 4


Gatling Attack = (b~f+P)

(EX) = b~f+AC

∟Death Lake Drive = (dp+P) C/EX only

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3

∟ - Damage: 135

Desperation Moves

Ultra Argentine Backbreaker = (hcbx2+P)

(EX) = hcbx2+AC

- MAX Cancellable

- Hit Detection: Throw

- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140

Neomax

Ultra Clark Buster = (hcbx2+BD)

- Hit Detection: High

- Damage: 0, 450

Combos

No Stock, No Drive Gauge -

cr. B, cr. A, b~f+A, b~f+A, J. D = 234 damage

cr. B, cr. A, b~f+A, air throw = 231 damage

cr. B, hcf+K = 179 damage

cl. D, df+A, hcf+K = 272 damage

cr. C, b~f+C, dp+C = 267 damage


1 Stock, No Drive Gauge -

cr. B, cr. A, hcf+BD/hcbx2+P = 229/267/290+ damage

cr. B, cr. A, EX Vulcan Punch, hcf+K = 293/392/472 damage

cr. C, b~f+AC, dp+C = 312 damage


2 Stock, No Drive Gauge -

cr. B, cr. A, hcbx2+AC = 229/267/290+ damage

cr. B, cr. A, EX Vulcan Punch, hcbx2+P = 293/392/472 damage


2 Stock, 1+ Drive Gauge -

cr. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P = 349/450/527 damage


3 Stock, No Drive Gauge -

cr. B, cr. A, EX Vulcan Punch, hcbx2+AC = 293/392/472 damage

cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550


3 Stock, 1+ Drive Gauge -

cr. C, b~f+C, (DC) EX Vulcan Punch, hcbx2+AC = 349/450/527 damage


Hyper Drive Combos

Links & References

Technical Reference

http://www.youtube.com/watch?v=s6UC-91WLYI


Discussion Threads

Discuss at Dream Cancel

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