Difference between revisions of "The King of Fighters XIII/Clark Still"
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==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' | |||
- Can't be cancelled | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' | |||
- Can't be cancelled. | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''cl. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 40 x 2 | |||
'''cl. D''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
===Crouching=== | |||
'''cr. A''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' | |||
- Chain-able | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' | |||
- Cancellable | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
===Jumping=== | |||
'''j. A''' | |||
- Hit Detection: Mid | |||
- Damage: 45 (40) | |||
'''j. B''' | |||
- Hit Detection: Mid | |||
- Damage: 45 (40) | |||
'''j. C''' | |||
- Hit Detection: Mid | |||
- Damage: 72 (70) | |||
'''j. D''' | |||
- Hit Detection: Mid | |||
- Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 75 | |||
'''j. CD''' | |||
- Hit Detection: High | |||
- Damage: 90 (80) | |||
'''GC CD''' | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throw== | ==Throw== | ||
'''b/f + C/D cl. = Death Mountain Buster''' | '''b/f + C/D cl. = Death Mountain Buster''' | ||
- Can be broken | |||
- Hit Detection: Throw | |||
- Damage: 100 | |||
'''b/d/f + C/D cl. in air = Death Lake Drive''' | '''b/d/f + C/D cl. in air = Death Lake Drive''' | ||
- Hit Detection: Throw | |||
- Damage: 135 | |||
==Command Moves== | ==Command Moves== | ||
'''df + A = Jet Uppercut''' | '''df + A = Jet Uppercut''' | ||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 65 | |||
'''f + BD = Step''' | '''f + BD = Step''' | ||
- Can't be cancelled | |||
- No damage | |||
==Special Moves== | ==Special Moves== | ||
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'''∟ qcf + A/C = Flashing Elbow''' | '''∟ qcf + A/C = Flashing Elbow''' | ||
- Can't be broken | |||
- Hit Detection: Throw | |||
- Damage: 42, 90; EX Damage: 80, 90 | |||
∟ - A Damage: 35, C Damage: 80 | |||
'''A/C (repeatedly) = Vulcan Punch (EX)''' | '''A/C (repeatedly) = Vulcan Punch (EX)''' | ||
- Drive- / Super-cancellable | |||
- Hit Detection: High | |||
- Damage: 30 x 4; EX Damage: 40 x 4 | |||
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'''∟ dp + A/C (after C version/EX) = Death Lake Drive follow-up''' | '''∟ dp + A/C (after C version/EX) = Death Lake Drive follow-up''' | ||
- Drive- / Super-cancellable | |||
- Hit Detection: High | |||
- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3 | |||
∟ - Damage: 135 | |||
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'''hcb x2 + A/C cl. = Ultra Argentine Backbreaker (EX)''' | '''hcb x2 + A/C cl. = Ultra Argentine Backbreaker (EX)''' | ||
- MAX Cancellable | |||
- Hit Detection: Throw | |||
- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140 | |||
==Neomax== | ==Neomax== | ||
'''hcb x2 + BD = Ultra Clark Buster''' | '''hcb x2 + BD = Ultra Clark Buster''' | ||
- Hit Detection: High | |||
- Damage: 0, 450 | |||
Revision as of 13:41, 20 November 2010
Normals
Standing
st. A
- Cancellable
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Can't be cancelled
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled.
- Hit Detection: High
- Damage: 80
cl. C
- Cancellable
- Hit Detection: High
- Damage: 40 x 2
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D cl. = Death Mountain Buster
- Can be broken
- Hit Detection: Throw
- Damage: 100
b/d/f + C/D cl. in air = Death Lake Drive
- Hit Detection: Throw
- Damage: 135
Command Moves
df + A = Jet Uppercut
- Cancellable
- Hit Detection: High
- Damage: 65
f + BD = Step
- Can't be cancelled
- No damage
Special Moves
hcf + B/D cl. = Super Argentine Backbreaker (EX)
∟ qcf + A/C = Flashing Elbow
- Can't be broken
- Hit Detection: Throw
- Damage: 42, 90; EX Damage: 80, 90
∟ - A Damage: 35, C Damage: 80
A/C (repeatedly) = Vulcan Punch (EX)
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 30 x 4; EX Damage: 40 x 4
(charge) b, f + A/C = Gatling Attack (EX)
∟ dp + A/C (after C version/EX) = Death Lake Drive follow-up
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3
∟ - Damage: 135
Desperation Moves
hcb x2 + A/C cl. = Ultra Argentine Backbreaker (EX)
- MAX Cancellable
- Hit Detection: Throw
- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140
Neomax
hcb x2 + BD = Ultra Clark Buster
- Hit Detection: High
- Damage: 0, 450