Difference between revisions of "The King of Fighters XIII/Clark Still"

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 1: Line 1:
==Normals==
==Normals==
===Standing===
'''st. A'''
- Cancellable
- Hit Detection: High
- Damage: 25
'''st. B'''
- Cancellable
- Hit Detection: High
- Damage: 30
'''st. C'''
- Can't be cancelled
- Hit Detection: High
- Damage: 80
'''st. D'''
- Can't be cancelled.
- Hit Detection: High
- Damage: 80
'''cl. C'''
- Cancellable
- Hit Detection: High
- Damage: 40 x 2
'''cl. D'''
- Cancellable
- Hit Detection: High
- Damage: 70
===Crouching===
'''cr. A'''
- Cancellable
- Hit Detection: High
- Damage: 25
'''cr. B'''
- Chain-able
- Hit Detection: Low
- Damage: 30
'''cr. C'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cr. D'''
- Cancellable
- Hit Detection: Low
- Damage: 80
===Jumping===
'''j. A'''
- Hit Detection: Mid
- Damage: 45 (40)
'''j. B'''
- Hit Detection: Mid
- Damage: 45 (40)
'''j. C'''
- Hit Detection: Mid
- Damage: 72 (70)
'''j. D'''
- Hit Detection: Mid
- Damage: 70 (68)
===Blowback Attack===
'''CD'''
- Cancellable
- Hit Detection: High
- Damage: 75
'''j. CD'''
- Hit Detection: High
- Damage: 90 (80)
'''GC CD'''
- Hit Detection: High
- Damage: 10




==Throw==
==Throw==
'''b/f + C/D cl. = Death Mountain Buster'''
'''b/f + C/D cl. = Death Mountain Buster'''
- Can be broken
- Hit Detection: Throw
- Damage: 100




'''b/d/f + C/D cl. in air = Death Lake Drive'''
'''b/d/f + C/D cl. in air = Death Lake Drive'''


- Hit Detection: Throw
- Damage: 135


==Command Moves==
==Command Moves==
'''df + A = Jet Uppercut'''
'''df + A = Jet Uppercut'''


- Cancellable
- Hit Detection: High
- Damage: 65


'''f + BD = Step'''
'''f + BD = Step'''


- Can't be cancelled
- No damage


==Special Moves==
==Special Moves==
Line 20: Line 168:


'''∟ qcf + A/C = Flashing Elbow'''
'''∟ qcf + A/C = Flashing Elbow'''
- Can't be broken
- Hit Detection: Throw
- Damage: 42, 90; EX Damage: 80, 90
∟ - A Damage: 35, C Damage: 80




'''A/C (repeatedly) = Vulcan Punch (EX)'''
'''A/C (repeatedly) = Vulcan Punch (EX)'''
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 30 x 4; EX Damage: 40 x 4




Line 28: Line 190:


'''∟ dp + A/C (after C version/EX) = Death Lake Drive follow-up'''
'''∟ dp + A/C (after C version/EX) = Death Lake Drive follow-up'''
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3
∟ - Damage: 135




Line 33: Line 203:
'''hcb x2 + A/C cl. = Ultra Argentine Backbreaker (EX)'''
'''hcb x2 + A/C cl. = Ultra Argentine Backbreaker (EX)'''


- MAX Cancellable
- Hit Detection: Throw
- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140


==Neomax==
==Neomax==
'''hcb x2 + BD = Ultra Clark Buster'''
'''hcb x2 + BD = Ultra Clark Buster'''
- Hit Detection: High
- Damage: 0, 450





Revision as of 13:41, 20 November 2010

Normals

Standing

st. A

- Cancellable

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: High

- Damage: 30

st. C

- Can't be cancelled

- Hit Detection: High

- Damage: 80

st. D

- Can't be cancelled.

- Hit Detection: High

- Damage: 80

cl. C

- Cancellable

- Hit Detection: High

- Damage: 40 x 2

cl. D

- Cancellable

- Hit Detection: High

- Damage: 70


Crouching

cr. A

- Cancellable

- Hit Detection: High

- Damage: 25

cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Hit Detection: Mid

- Damage: 70 (68)


Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75

j. CD

- Hit Detection: High

- Damage: 90 (80)

GC CD

- Hit Detection: High

- Damage: 10


Throw

b/f + C/D cl. = Death Mountain Buster

- Can be broken

- Hit Detection: Throw

- Damage: 100


b/d/f + C/D cl. in air = Death Lake Drive

- Hit Detection: Throw

- Damage: 135

Command Moves

df + A = Jet Uppercut

- Cancellable

- Hit Detection: High

- Damage: 65

f + BD = Step

- Can't be cancelled

- No damage

Special Moves

hcf + B/D cl. = Super Argentine Backbreaker (EX)

∟ qcf + A/C = Flashing Elbow

- Can't be broken

- Hit Detection: Throw

- Damage: 42, 90; EX Damage: 80, 90

∟ - A Damage: 35, C Damage: 80


A/C (repeatedly) = Vulcan Punch (EX)

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 30 x 4; EX Damage: 40 x 4


(charge) b, f + A/C = Gatling Attack (EX)

∟ dp + A/C (after C version/EX) = Death Lake Drive follow-up

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3

∟ - Damage: 135


Desperation Moves

hcb x2 + A/C cl. = Ultra Argentine Backbreaker (EX)

- MAX Cancellable

- Hit Detection: Throw

- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140

Neomax

hcb x2 + BD = Ultra Clark Buster

- Hit Detection: High

- Damage: 0, 450


Combos