Difference between revisions of "The King of Fighters XIII/Clark Still"

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- cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550
- cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550
==Miscellaneous==
===Character Sprite===
[[Image:Clark_sprite.gif]]
===Colors===
[[Image:Clark_Colors.png]]
===Other===
[[Image:Clark_Taunt.png]]
Taunt
[[Image:Clark_Other_Animations.png]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose


==Links & References==
==Links & References==

Revision as of 20:10, 9 December 2010

Normals

Standing

st. A

- Cancellable

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: High

- Damage: 30

st. C

- Can't be cancelled

- Hit Detection: High

- Damage: 80

st. D

- Can't be cancelled.

- Hit Detection: High

- Damage: 80

cl. C

- Cancellable

- Hit Detection: High

- Damage: 40 x 2

cl. D

- Cancellable

- Hit Detection: High

- Damage: 70


Crouching

cr. A

- Cancellable

- Hit Detection: High

- Damage: 25

cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Hit Detection: Mid

- Damage: 70 (68)


Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75

j. CD

- Hit Detection: High

- Damage: 90 (80)

GC CD

- Hit Detection: High

- Damage: 10


Throw

Death Mountain Buster = (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100


Death Lake Drive = (b/d/f+C/D) in air

- Hit Detection: Throw

- Damage: 135

Command Moves

Jet Uppercut = (df+A)

- Cancellable

- Hit Detection: High

- Damage: 65


Step = (f+BD)

- Can't be cancelled

- No damage

Special Moves

Super Argentine Backbreaker = (hcf+K)

(EX) = hcf+BD

∟Flashing Elbow = (qcf+P)

- Can't be broken

- Hit Detection: Throw

- Damage: 42, 90; EX Damage: 80, 90

∟ - A Damage: 35, C Damage: 80


Vulcan Punch = [A]/[C]

(EX) = [P]

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 30 x 4; EX Damage: 40 x 4


Gatling Attack = (b~f+P)

(EX) = b~f+AC

∟Death Lake Drive = (dp+P) C/EX only

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 40 x 2; C Damage: 30 x 2, 40; EX Damage: 50 x 3

∟ - Damage: 135

Desperation Moves

Ultra Argentine Backbreaker = (hcbx2+P)

(EX) = hcbx2+AC

- MAX Cancellable

- Hit Detection: Throw

- Damage: 42 x 3, 120; EX Damage: 70 x 3, 140

Neomax

Ultra Clark Buster = (hcbx2+BD)

- Hit Detection: High

- Damage: 0, 450

Combos

- cr. B, cr. A, b~f+A, b~f+A, J. D = 234 damage

- cr. B, cr. A, b~f+A, air throw = 231 damage

- cr. B, hcf+K = 179 damage

- cr. B, cr. A, hcf+BD/hcbx2+P/hcbx2+AC = 229/267/290+ damage

- cl. D, df+A, hcf+K = 272 damage

- cr. C, b~f+C, dp+C = 267 damage

- cr. B, cr. A, EX Vulcan Punch, hcf+K/hcbx2+P/hcbx2+AC = 293/392/472 damage

- cr. C, b~f+AC, dp+C = 312 damage

- cr. C, b~f+C, (DC) EX Vulcan Punch, hcf+BD/hcbx2+P/hcbx2+AC = 349/450/527 damage

- cl. D, df+A, EX Vulcan Punch, hcbx2+AC = 550


Miscellaneous

Character Sprite

File:Clark sprite.gif

Colors

Clark Colors.png

Other

Clark Taunt.png

Taunt

Clark Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=s6UC-91WLYI