The King of Fighters XIII/Duo Lon

From Dream Cancel Wiki
Jump to navigation Jump to search

File:Duo Lon.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Duo Lon Far Normals.png

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: Low
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 70

Duo Lon Close Normals.png

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

Duo Lon Crouch Normals.png

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 80


Jumping

Duo Lon Jump Normals.png

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

Duo Lon CD.png

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

Duo Lon JCD.png

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)

Duo Lon GCCD.png

GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Suite Shoukou.png

Suite Shikon = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Special Moves

Maboroshi Mu Ken.png

Genmu Ken = (f+A)

(EX) = f+AC

  • Cancellable
  • Hit Detection: High
  • Damage: 40; EX Damage: 30 x 2


Maboroshi Mu Ken Air.png

Genmu Ken Air = (f+A) in air

(EX) = f+AC in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 80


Maboroshi Mu Kyaku.png

Genmu Kyaku = (f+B)

(EX) = f+BD

  • Hit Detection: High
  • Damage: 20; EX Damage: 60


Maboroshi Mu Kyaku Air.png

Genmu Kyaku Air = (f+B) in air

(EX) = f+BD in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 60


Hike Kyaku - Zen.png

Hike Kyaku Zen = (qcf+K)

(EX) = qcf+BD

  • No Damage


Hike Kyaku - Ushiro.png

Hike Kyaku Ushiro = (qcb+K)

(EX) = qcb+BD

  • No Damage


Juon Shikon.png

Juon Shikon = (qcb+P)

(EX) = qcb+AC

  • Super-Cancellable
  • Hit Detection: High
  • Damage: 50; EX Damage: 40 x 5


Suteki Juryuu.png

Suteki Juryu = (qcf+P) x3

(EX) = qcf+AC x3

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 30, 30, 40; EX Damage: 60, 30, 40


Desperation Moves

Genmu Bakko Shikon.png

Genmu Bakko Shikon = (qcb hcf+P)

(EX) = qcb hcf+AC

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 200; EX Damage: 60 x 3, 140


Neomax

Juon Ko Ha.png

Juon Ko Ha = (hcbx2+AC)

  • Hit Detection: Throw (/ High if MAX canceled into)
  • Damage: 10 x 40


Combos

No Drive Gauge

No Power Gauge

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x3, qcf+K, st.C/D (reset)


1 Power Gauges

  • j.CD, f+AC in air
  • [cr.B, cr.A / st.C, f+A], qcb hcf+P


2 Power Gauges

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x3, qcf+K, qcb hcf+AC


50% Drive Gauge

1 Power Gauge

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) f+AC, cr.A, st.C, (qcf+P)x3
  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) (qcf+AC)x3, qcf+D, CD

Corner

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x3, (DC) qcb+P, qcb hcf+P


2 Power Gauges

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) (qcf+AC)x3, qcf+D, qcb hcf+P
  • f+BD, (DC) qcb hcf+P


3 Power Gauges

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) (qcf+AC)x3, qcf+D, qcb hcf+AC
  • f+BD, qcb hcf+AC


HD Combos

Legend

①[(qcf+P)x2, (HDC) f+A]*N

NOTE: All combos listed below start with st/cr.X or anything that properly linksinto the rest of the combo


1 Power Gauge

  • st.C, f+A, ①, (qcf+P)x2, (DC) qcb+P (HD end), qcb hcf+P


2 Power Gauges

  • st.C, f+A, ①, (qcf+P)x3, (DC) qcf+D (HD end), qcb hcf+AC


3 Power Gauges

  • st.C, f+A, ①, (qcf+P)x3, (MC) hcbx2+AC


4 Power Gauges

  • st.C, f+A, ①, (qcf+P)x2, (SC) qcb hcf+P, (MC) hcbx2+AC


5 Power Gauges

  • st.C, f+A, ①, (qcf+P)x2, (SC) qcb hcf+AC, (MC) hcbx2+AC

Miscellaneous

Character Sprite

File:Duo Lon Sprite.gif

Colors

Duo Lon Colors.png

Other

Duo Lon Taunt.png

Taunt

Duo Lon Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=gFX8UBiyo8w&t=2m40s