Difference between revisions of "The King of Fighters XIII/Elisabeth Branctorche"

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 1: Line 1:
'''Normals'''
st. A: A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy
st. B: A kick aimed towards there legs (hits low), quick and cancellable
st. C: Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm
close C: Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter
st. D: High kick, good range, goes high enough to double as a decent AA, cancellable
close D: Same as the far version, except if you use it up close it can hit crouching opponents as well
cr.A:It's the same as her st. A except she's crouching now, can be cancelled and chained
cr. B: A quick crouching kick, a pretty poke that's good for chaining lights into combos
cr. C: Crouch light palm attack, the reach isn't too great but can be cancelled
cr. D: Crouch kick, knocks standing opponents down when hit, whiff cancellable
j. A: jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later
j. B: jump light kick, a simple move that has it's uses
j. C:Light palm attack in air, a pretty good attack in air-to-air if you're close enough
j. D: Good range, good priority, easily the preferred tool for jump-ins
CD: Hard kick attack, excellent reach, whiff cancellable
j. CD: Jump hard kick, mimics her j.D except with knock back
'''Throws'''
'''Throws'''



Revision as of 20:39, 8 August 2010

Normals

st. A: A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy

st. B: A kick aimed towards there legs (hits low), quick and cancellable

st. C: Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm

close C: Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter

st. D: High kick, good range, goes high enough to double as a decent AA, cancellable

close D: Same as the far version, except if you use it up close it can hit crouching opponents as well

cr.A:It's the same as her st. A except she's crouching now, can be cancelled and chained

cr. B: A quick crouching kick, a pretty poke that's good for chaining lights into combos

cr. C: Crouch light palm attack, the reach isn't too great but can be cancelled

cr. D: Crouch kick, knocks standing opponents down when hit, whiff cancellable

j. A: jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later

j. B: jump light kick, a simple move that has it's uses

j. C:Light palm attack in air, a pretty good attack in air-to-air if you're close enough

j. D: Good range, good priority, easily the preferred tool for jump-ins

CD: Hard kick attack, excellent reach, whiff cancellable

j. CD: Jump hard kick, mimics her j.D except with knock back


Throws

Manier: b/f + C/D close

Cou de Pied Ann: f + B


Special Attacks

Etincelles: qcf + A/C *

Coup De Veine: dp + A/C *

Reverie-souhaiter: dp + B/D

Reverie-prier: qcb + B/D

Reverie-jere: qcb + A/C *

Mistral: hcb, f + A/C * close


Desperation Moves

Noble Blanc: qcf x2 + A/C *

Grand Rafale: qcf, hcb + A/C

Neomax Etoile Filanto: qcb, hcf + B/D