Difference between revisions of "The King of Fighters XIII/Elisabeth Branctorche"

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'''Normals'''
==Normals==
'''st. A''': A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy


st. A: A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy
'''st. B''': A kick aimed towards there legs (hits low), quick and cancellable


st. B: A kick aimed towards there legs (hits low), quick and cancellable
'''st. C''': Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm


st. C: Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm
'''close C''': Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter


close C: Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter
'''st. D''': High kick, good range, goes high enough to double as a decent AA, cancellable


st. D: High kick, good range, goes high enough to double as a decent AA, cancellable
'''close D''': Same as the far version, except if you use it up close it can hit crouching opponents as well


close D: Same as the far version, except if you use it up close it can hit crouching opponents as well
'''cr.A''':It's the same as her st. A except she's crouching now, can be cancelled and chained


cr.A:It's the same as her st. A except she's crouching now, can be cancelled and chained
'''cr. B''': A quick crouching kick, a pretty poke that's good for chaining lights into combos


cr. B: A quick crouching kick, a pretty poke that's good for chaining lights into combos
'''cr. C''': Crouch light palm attack, the reach isn't too great but can be cancelled


cr. C: Crouch light palm attack, the reach isn't too great but can be cancelled
'''cr. D''': Crouch kick, knocks standing opponents down when hit, whiff cancellable


cr. D: Crouch kick, knocks standing opponents down when hit, whiff cancellable
'''j. A''': jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later


j. A: jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later
'''j. B''': jump light kick, a simple move that has it's uses


j. B: jump light kick, a simple move that has it's uses
'''j. C''': Light palm attack in air, a pretty good attack in air-to-air if you're close enough


j. C:Light palm attack in air, a pretty good attack in air-to-air if you're close enough
'''j. D''': Good range, good priority, easily the preferred tool for jump-ins


j. D: Good range, good priority, easily the preferred tool for jump-ins
'''CD''': Hard kick attack, excellent reach, whiff cancellable


CD: Hard kick attack, excellent reach, whiff cancellable
'''j. CD''': Jump hard kick, mimics her j.D except with knock back


j. CD: Jump hard kick, mimics her j.D except with knock back


==Throws==


'''Throws'''
'''Manier''': b/f + C/D close


Manier: b/f + C/D close
'''Cou de Pied Ann''': f + B
 
Cou de Pied Ann: f + B




'''Special Attacks'''
'''Special Attacks'''


Etincelles: qcf + A/C *
'''Etincelles''': qcf + A/C *


Coup De Veine: dp + A/C *
'''Coup De Veine''': dp + A/C *


Reverie-souhaiter: dp + B/D
'''Reverie-souhaiter''': dp + B/D


Reverie-prier: qcb + B/D
'''Reverie-prier''': qcb + B/D


Reverie-jere: qcb + A/C *
'''Reverie-jere''': qcb + A/C *


Mistral: hcb, f + A/C * close
'''Mistral''': hcb, f + A/C * close




'''Desperation Moves'''
==Desperation Moves==


Noble Blanc: qcf x2 + A/C *
'''Noble Blanc''': qcf x2 + A/C *


Grand Rafale: qcf, hcb + A/C
'''Grand Rafale''': qcf, hcb + A/C


'''Neomax'''
==Neomax==


Etoile Filanto: qcb, hcf + B/D
'''Etoile Filanto''': qcb, hcf + B/D

Revision as of 20:46, 8 August 2010

Normals

st. A: A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy

st. B: A kick aimed towards there legs (hits low), quick and cancellable

st. C: Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm

close C: Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter

st. D: High kick, good range, goes high enough to double as a decent AA, cancellable

close D: Same as the far version, except if you use it up close it can hit crouching opponents as well

cr.A:It's the same as her st. A except she's crouching now, can be cancelled and chained

cr. B: A quick crouching kick, a pretty poke that's good for chaining lights into combos

cr. C: Crouch light palm attack, the reach isn't too great but can be cancelled

cr. D: Crouch kick, knocks standing opponents down when hit, whiff cancellable

j. A: jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later

j. B: jump light kick, a simple move that has it's uses

j. C: Light palm attack in air, a pretty good attack in air-to-air if you're close enough

j. D: Good range, good priority, easily the preferred tool for jump-ins

CD: Hard kick attack, excellent reach, whiff cancellable

j. CD: Jump hard kick, mimics her j.D except with knock back


Throws

Manier: b/f + C/D close

Cou de Pied Ann: f + B


Special Attacks

Etincelles: qcf + A/C *

Coup De Veine: dp + A/C *

Reverie-souhaiter: dp + B/D

Reverie-prier: qcb + B/D

Reverie-jere: qcb + A/C *

Mistral: hcb, f + A/C * close


Desperation Moves

Noble Blanc: qcf x2 + A/C *

Grand Rafale: qcf, hcb + A/C

Neomax

Etoile Filanto: qcb, hcf + B/D