Difference between revisions of "The King of Fighters XIII/Hwa Jai"

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[[Image:Hwa_Jai.png]]
[[Image:Hwa_Jai.png]] [[Image:Hwa sprite.gif|right|frame]]




==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Hwa_Far_Normals.png]]


'''st. A'''
'''st. A'''
Line 29: Line 28:
* Damage: 80
* Damage: 80


[[Image:Hwa_Close_Normals.png]]


'''cl. C'''
'''cl. C'''
Line 44: Line 41:


===Crouching===
===Crouching===
[[Image:Hwa_Crouch_Normals.png]]


'''cr. A'''
'''cr. A'''
Line 68: Line 64:


===Jumping===
===Jumping===
[[Image:Hwa_Jump_Normals.png]]


'''j. A'''
'''j. A'''
Line 92: Line 87:


===Blowback Attack===
===Blowback Attack===
[[Image:Hwa_CD.png]]


'''CD'''
'''CD'''
Line 99: Line 93:
* Damage: 75
* Damage: 75


[[Image:Hwa_JCD.png]]


'''j. CD'''
'''j. CD'''
Line 107: Line 99:
* Damage: 90 (80)
* Damage: 90 (80)


[[Image:Hwa_GCCD.png]]


'''GCCD'''
'''GCCD'''
Line 116: Line 106:


==Throw==
==Throw==
[[Image:Sou Hiza Jigoku 2.png]]


'''Sou Hiza Jigoku = (b/f+C/D)'''
'''Sou Hiza Jigoku = (b/f+C/D)'''
Line 125: Line 114:


==Command Moves==
==Command Moves==
[[Image:Slide.png]]


'''Sliding = (df+B)'''
'''Sliding = (df+B)'''
Line 134: Line 122:


==Special Moves==
==Special Moves==
[[Image:Bakuretsu_Ken_2.png]]


'''TNT Punch = (qcf+P)'''   
'''TNT Punch = (qcf+P)'''   


(EX) = qcf+AC
'''(EX) = qcf+AC'''
* Drive- / Super-Cancellable
* Drive- / Super-Cancellable
* Hit Detection: High
* Hit Detection: High
* A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)
* A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)


[[Image:Bakuretsu_Ken_Finish_2.png]]


'''∟Finish (qcf+P)'''
'''∟Finish (qcf+P)'''
Line 150: Line 136:
* Damage: 20, 40
* Damage: 20, 40


[[Image:Dragon_Tail.png]]


'''Dragon Tail = (qcb+K)''' ground/air  
'''Dragon Tail = (qcb+K)''' ground/air  


(EX) = qcb+BD ground/air
'''(EX) = qcb+BD''' ground/air
* Drive-Cancellable
* Drive-Cancellable
* Hit Detection: High
* Hit Detection: High
Line 160: Line 145:
* (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2
* (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2


[[Image:Dragon_Kick.png]]


'''Dragon Kick = (dp+K)''' - B goes up, D goes straight.
'''Dragon Kick = (dp+K)''' - B goes up, D goes straight.


(EX) = dp+BD
'''(EX) = dp+BD'''
* Drive-Cancellable
* Drive-Cancellable
* Hit Detection: High
* Hit Detection: High
* B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2
* B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2


[[Image:Dragon_Kick_Air.png]]


'''Air Dragon Kick = (dp+K)''' in air - B goes down, D goes straight.
'''Air Dragon Kick = (dp+K)''' in air - B goes down, D goes straight.


(EX) = dp+BD in air
'''(EX) = dp+BD''' in air
* Drive-Cancellable
* Drive-Cancellable
* Hit Detection: High
* Hit Detection: High
Line 180: Line 163:


==Desperation Moves==
==Desperation Moves==
[[Image:Drink_Pink.png]]


'''Drink Pink = (qcbx2+P)''' - 10% Damage increase, and extra hit during Dragon Backbreaker DM.
'''Drink Pink = (qcbx2+P)''' - 10% Damage increase, and extra hit during Dragon Backbreaker DM.
* No Damage
* No Damage


[[Image:Dragon_Dance.png]]


'''Dragon Dance = (qcfx2+K)'''  
'''Dragon Dance = (qcfx2+K)'''  


(EX) = qcfx2+BD
'''(EX) = qcfx2+BD'''
* Hit Detection: High
* Hit Detection: High
* Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120
* Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120


[[Image:Dragon_Backbreaker.png]]


'''Dragon Backbreaker = (qcf hcb+P)'''
'''Dragon Backbreaker = (qcf hcb+P)'''
Line 202: Line 182:


==Neomax==
==Neomax==
[[Image:Final_Dragon_Kick.png]]


'''Final Dragon Kick = (qcf hcb+BD)'''  
'''Final Dragon Kick = (qcf hcb+BD)'''  
Line 252: Line 231:
- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD


==Miscellaneous==
===Character Sprite===
[[Image:Hwa sprite.gif]]
===Colors===
[[Image:Hwa_Colors.png]]
===Other===
[[Image:Hwa_Taunt.png]]
Taunt
[[Image:Hwa_Other_Animations.png]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose


==Links & References==
==Links & References==

Revision as of 20:47, 17 November 2011

File:Hwa Jai.png


Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be canceled
  • Hit Detection: High
  • Damage: 80


cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75


j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)


GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10

Throw

Sou Hiza Jigoku = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48


Command Moves

Sliding = (df+B)

  • Cancellable
  • Hit Detection: Low
  • Damage: 40


Special Moves

TNT Punch = (qcf+P)

(EX) = qcf+AC

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)


∟Finish (qcf+P)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 20, 40


Dragon Tail = (qcb+K) ground/air

(EX) = qcb+BD ground/air

  • Drive-Cancellable
  • Hit Detection: High
  • (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
  • (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2


Dragon Kick = (dp+K) - B goes up, D goes straight.

(EX) = dp+BD

  • Drive-Cancellable
  • Hit Detection: High
  • B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2


Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.

(EX) = dp+BD in air

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 70; EX Damage: 35 x 3


Desperation Moves

Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM.

  • No Damage


Dragon Dance = (qcfx2+K)

(EX) = qcfx2+BD

  • Hit Detection: High
  • Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120


Dragon Backbreaker = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: Throw
  • Damage: 50, 200 (50, 200, 55 during Drink Pink status)


Neomax

Final Dragon Kick = (qcf hcb+BD)

  • Hit Detection: High
  • Damage: 450 (40, 40 x 8)

Combos

No Gauge

- cr. B, st. B, df+B, dp+D

- st. C, df+B, dp+D

- st. D, df+B, dp+D

- st. C, qcf+P qcf+P

No Meter/50% Drive

- cr. B, st. B, df+B, dp+D, (DC) qcb+K

- st. C, df+B, dp+D, (DC) qcb+K

- st. D, df+B, dp+D, (DC) qcb+K

1 Meter/No Drive

- cr. B, st. B, df+B, qcf hcb+P

- st. C, df+B, qcf hcb+P

- st. D, df+B, qcf hcb+P

1 Meter/50% Drive

- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K

- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K

- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K

HD Combos

- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD


Links & References

Technical Reference

http://www.youtube.com/watch?v=5bUwnGP_HGQ


Discussion Threads

Discuss at Dream Cancel

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