Difference between revisions of "The King of Fighters XIII/Hwa Jai"

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===Standing===
===Standing===


'''st. A'''
'''st. A''' - 25 damage, cancellable/chain-able, hits high.
* Cancellable / Chain-able
* Hit Detection: High
* Damage: 25


'''st. B'''
'''st. B''' - 30 damage, cancellable, hits high.
* Cancellable
* Hit Detection: High
* Damage: 30


'''st. C'''
'''st. C''' - 80 damage, cancellable, hits high.
* Cancellable
* Hit Detection: High
* Damage: 80


'''st. D'''
'''st. D''' - 80 damage, cannot be canceled, hits high.
* Can't be canceled
* Hit Detection: High
* Damage: 80


'''cl. C''' - 70 damage, cancellable, hits high.


'''cl. C'''
'''cl. D''' - 70 damage, cancellable, hits high.
* Cancellable
* Hit Detection: High
* Damage: 70
 
'''cl. D'''
* Cancellable
* Hit Detection: High
* Damage: 70
 


===Crouching===
===Crouching===


'''cr. A'''
'''cr. A''' - 25 damage, cancellable/chain-able, hits high.
* Cancellable / Chain-able
* Hit Detection: High
* Damage: 25
 
'''cr. B'''
* Chain-able
* Hit Detection: Low
* Damage: 30


'''cr. C'''
'''cr. B''' - 30 damage, chain-able, hits low.
* Cancellable
* Hit Detection: High
* Damage: 70


'''cr. D'''
'''cr. C''' - 70 damage, cancellable, hits high.
* Cancellable
* Hit Detection: Low
* Damage: 80


'''cr. D''' - 80 damage, cancellable, hits low.


===Jumping===
===Jumping===


'''j. A'''
'''j. A''' - 45 (40) damage, cancellable, hits mid.
* Cancellable
* Hit Detection: Mid
* Damage: 45 (40)
 
'''j. B'''
* Can't be cancelled
* Hit Detection: Mid
* Damage: 45 (40)


'''j. C'''
'''j. B''' - 45 (40) damage, hits mid.
* Cancellable
* Hit Detection: Mid
* Damage: 72 (70)


'''j. D'''
'''j. C''' - 72 (70) damage, cancellable, hits mid.
* Can't be cancelled
* Hit Detection: Mid
* Damage: 70 (68)


'''j. D''' - 70 (68) damage, cannot be canceled, hits mid.


===Blowback Attack===
===Blowback Attack===


'''CD'''
'''CD''' - 75 damage, cancellable, hits high.
* Cancellable
* Hit Detection: High
* Damage: 75
 
 
'''j. CD'''
* Cancellable
* Hit Detection: High
* Damage: 90 (80)


'''j. CD''' - 90 (80) damage, cancellable, hits high.


'''GCCD'''
'''GCCD''' - 10 damage, cannot be canceled, hits high.
* Can't be cancelled
* Hit Detection: High
* Damage: 10


==Throw==
==Throw==

Revision as of 20:17, 19 December 2011

File:Hwa Jai.png Spacer.gif File:Hwa sprite.gif

Hwaxiiimoves.png


Normals

Standing

st. A - 25 damage, cancellable/chain-able, hits high.

st. B - 30 damage, cancellable, hits high.

st. C - 80 damage, cancellable, hits high.

st. D - 80 damage, cannot be canceled, hits high.

cl. C - 70 damage, cancellable, hits high.

cl. D - 70 damage, cancellable, hits high.

Crouching

cr. A - 25 damage, cancellable/chain-able, hits high.

cr. B - 30 damage, chain-able, hits low.

cr. C - 70 damage, cancellable, hits high.

cr. D - 80 damage, cancellable, hits low.

Jumping

j. A - 45 (40) damage, cancellable, hits mid.

j. B - 45 (40) damage, hits mid.

j. C - 72 (70) damage, cancellable, hits mid.

j. D - 70 (68) damage, cannot be canceled, hits mid.

Blowback Attack

CD - 75 damage, cancellable, hits high.

j. CD - 90 (80) damage, cancellable, hits high.

GCCD - 10 damage, cannot be canceled, hits high.

Throw

Sou Hiza Jigoku = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48


Command Moves

Sliding = (df+B)

  • Cancellable
  • Hit Detection: Low
  • Damage: 40


Special Moves

TNT Punch = (qcf+P)

(EX) = qcf+AC

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)


∟Finish (qcf+P)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 20, 40


Dragon Tail = (qcb+K) ground/air

(EX) = qcb+BD ground/air

  • Drive-Cancellable
  • Hit Detection: High
  • (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
  • (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2


Dragon Kick = (dp+K) - B goes up, D goes straight.

(EX) = dp+BD

  • Drive-Cancellable
  • Hit Detection: High
  • B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2


Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.

(EX) = dp+BD in air

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 70; EX Damage: 35 x 3


Desperation Moves

Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM.

  • No Damage


Dragon Dance = (qcfx2+K)

(EX) = qcfx2+BD

  • Hit Detection: High
  • Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120


Dragon Backbreaker = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: Throw
  • Damage: 50, 200 (50, 200, 55 during Drink Pink status)


Neomax

Final Dragon Kick = (qcf hcb+BD)

  • Hit Detection: High
  • Damage: 450 (40, 40 x 8)

Combos

No Stock, No Drive Gauge -

cr. B, st. B, df+B, dp+D

st. C, df+B, dp+D

st. D, df+B, dp+D

st. C, qcf+P qcf+P


No Stock, 1+ Drive Gauge -

cr. B, st. B, df+B, dp+D, (DC) qcb+K

st. C, df+B, dp+D, (DC) qcb+K

st. D, df+B, dp+D, (DC) qcb+K


1 Stock, No Drive Gauge -

cr. B, st. B, df+B, qcf hcb+P

st. C, df+B, qcf hcb+P

st. D, df+B, qcf hcb+P


1 Stock, 1+ Drive Gauge -

cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K

st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K

st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K


HD Combos

(1) st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(2) st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(3) cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(4) st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

(5) st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

(6) cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

Links & References

Technical Reference

http://www.youtube.com/watch?v=5bUwnGP_HGQ


Discussion Threads

Discuss at Dream Cancel

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