Difference between revisions of "The King of Fighters XIII/Hwa Jai"

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===Standing===
===Standing===


'''st. A:''' 25 damage, cancellable/chain-able, hits high.
'''st. A:''' 25 damage, cancellable/chain-able, hits mid.


'''st. B:''' 30 damage, cancellable, hits high.
'''st. B:''' 30 damage, cancellable, hits mid.


'''st. C:''' 80 damage, cancellable, hits high.
'''st. C:''' 80 damage, cancellable, hits mid.


'''st. D:''' 80 damage, cannot be canceled, hits high.
'''st. D:''' 80 damage, cannot be canceled, hits mid.


'''cl. C:''' 70 damage, cancellable, hits high.
'''cl. C:''' 70 damage, cancellable, hits mid.


'''cl. D:''' 70 damage, cancellable, hits high.
'''cl. D:''' 70 damage, cancellable, hits mid.


===Crouching===
===Crouching===


'''cr. A:''' 25 damage, cancellable/chain-able, hits high.
'''cr. A:''' 25 damage, cancellable/chain-able, hits mid.


'''cr. B:''' 30 damage, chain-able, hits low.
'''cr. B:''' 30 damage, chain-able, hits low.


'''cr. C:''' 70 damage, cancellable, hits high.
'''cr. C:''' 70 damage, cancellable, hits mid.


'''cr. D:''' 80 damage, cancellable, hits low.
'''cr. D:''' 80 damage, cancellable, hits low.
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===Jumping===
===Jumping===


'''j. A:''' 45 (40) damage, cancellable, hits mid.
'''j. A:''' 45 (40) damage, cancellable, hits overhead.


'''j. B:''' 45 (40) damage, hits mid.
'''j. B:''' 45 (40) damage, hits overhead.


'''j. C:''' 72 (70) damage, cancellable, hits mid.
'''j. C:''' 72 (70) damage, cancellable, hits overhead.


'''j. D:''' 70 (68) damage, cannot be canceled, hits mid.
'''j. D:''' 70 (68) damage, cannot be canceled, hits overhead.


===Blowback Attack===
===Blowback Attack===


'''CD:''' 75 damage, cancellable, hits high.
'''CD:''' 75 damage, cancellable, hits mid.


'''j. CD:''' 90 (80) damage, cancellable, hits high.
'''j. CD:''' 90 (80) damage, cancellable, hits mid.


'''GCCD:''' 10 damage, cannot be canceled, hits high.
'''GCCD:''' 10 damage, cannot be canceled, hits mid.


==Throw==
==Throw==

Revision as of 04:40, 21 December 2011

File:Hwa Jai.png Spacer.gif File:Hwa sprite.gif

Hwaxiiimoves.png


Normals

Standing

st. A: 25 damage, cancellable/chain-able, hits mid.

st. B: 30 damage, cancellable, hits mid.

st. C: 80 damage, cancellable, hits mid.

st. D: 80 damage, cannot be canceled, hits mid.

cl. C: 70 damage, cancellable, hits mid.

cl. D: 70 damage, cancellable, hits mid.

Crouching

cr. A: 25 damage, cancellable/chain-able, hits mid.

cr. B: 30 damage, chain-able, hits low.

cr. C: 70 damage, cancellable, hits mid.

cr. D: 80 damage, cancellable, hits low.

Jumping

j. A: 45 (40) damage, cancellable, hits overhead.

j. B: 45 (40) damage, hits overhead.

j. C: 72 (70) damage, cancellable, hits overhead.

j. D: 70 (68) damage, cannot be canceled, hits overhead.

Blowback Attack

CD: 75 damage, cancellable, hits mid.

j. CD: 90 (80) damage, cancellable, hits mid.

GCCD: 10 damage, cannot be canceled, hits mid.

Throw

Sou Hiza Jigoku = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48


Command Moves

Sliding = (df+B)

  • Cancellable
  • Hit Detection: Low
  • Damage: 40


Special Moves

TNT Punch = (qcf+P)

(EX) = qcf+AC

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)


∟Finish (qcf+P)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 20, 40


Dragon Tail = (qcb+K) ground/air

(EX) = qcb+BD ground/air

  • Drive-Cancellable
  • Hit Detection: High
  • (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
  • (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2


Dragon Kick = (dp+K) - B goes up, D goes straight.

(EX) = dp+BD

  • Drive-Cancellable
  • Hit Detection: High
  • B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2


Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.

(EX) = dp+BD in air

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 70; EX Damage: 35 x 3


Desperation Moves

Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM.

  • No Damage


Dragon Dance = (qcfx2+K)

(EX) = qcfx2+BD

  • Hit Detection: High
  • Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120


Dragon Backbreaker = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: Throw
  • Damage: 50, 200 (50, 200, 55 during Drink Pink status)


Neomax

Final Dragon Kick = (qcf hcb+BD)

  • Hit Detection: High
  • Damage: 450 (40, 40 x 8)

Combos

No Stock, No Drive Gauge -

cr. B, st. B, df+B, dp+D

st. C, df+B, dp+D

st. D, df+B, dp+D

st. C, qcf+P qcf+P


No Stock, 1+ Drive Gauge -

cr. B, st. B, df+B, dp+D, (DC) qcb+K

st. C, df+B, dp+D, (DC) qcb+K

st. D, df+B, dp+D, (DC) qcb+K


1 Stock, No Drive Gauge -

cr. B, st. B, df+B, qcf hcb+P

st. C, df+B, qcf hcb+P

st. D, df+B, qcf hcb+P


1 Stock, 1+ Drive Gauge -

cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K

st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K

st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K


HD Combos

(1) st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(2) st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(3) cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(4) st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

(5) st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

(6) cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

Links & References

Technical Reference

http://www.youtube.com/watch?v=5bUwnGP_HGQ


Discussion Threads

Discuss at Dream Cancel

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