Difference between revisions of "The King of Fighters XIII/Joe Higashi"

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==Combos==
==Combos==
==Miscellaneous==
===Character Sprite===
[[Image:Joe sprite.gif]]
===Colors===
[[Image:Joe_Colors.jpg]]
'''Tiger Skin Colors'''
[[Image:Joe_Colors_2.jpg]]
===Other===
[[Image:Joe_Taunt.jpg]]
Taunt
[[Image:Joe_Other_Animations.jpg]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose
==Links & References==
==Links & References==
'''Technical Reference'''
'''Technical Reference'''

Revision as of 10:53, 16 November 2011

Joe XIII.jpgSpacer.gifFile:Joe sprite.gif


Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 80

st. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

j. CD

  • Hit Detection: High
  • Damage: 90 (80)

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10

Throw

Sou Hiza Jigoku = (bf/+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48

Command Moves

Step In Middle Kick = (f+B)

  • Cancellable
  • Hit Detection: High
  • Damage: 60

Slide = (df+B)

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 75

Special Moves

Hurrican Upper = (hcf+P)

(EX) = hcf+AC

  • Super-cancellable
  • Hit Detection: High
  • Damage: 60; EX Damage: 40 x 2, 60


Tiger Kick = (dp+K)

(EX) = dp+BD

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Damage: 50 x 2; EX Damage: 120, 80


Thrust Kick = (hcf+K)

(EX) = hcf+BD

  • Hit Detection: High
  • B Damage: 70; D Damage: 90; EX Damage: 70 x 2


Bakuretsuken = [A/C]

(EX) = [P]


Bakuretsuken Finish = (qcb+P)

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Bubusken Damage: 10 x n ; Follow-up Damage: 30, 50
  • EX Damage: 20 x 6, 40, 70


Golden Heel = (qcb+K)

(EX) = qcb+BD

  • Hit Detection: High
  • Damage: 35 x 4; EX Damage: 60 x 4

Desperation Moves

Screw Upper = (qcfx2+P)

(EX) = qcfx2+AC

  • Hit Detection: High
  • Damage: 20 x 13; EX Damage: 16 x 18, 16 (20), 20


BHTK = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 10 x 8, 30, 30 (60), 60

Neomax

Screw Staight = (qcfx2+BD)

  • Hit Detection: High
  • Damage: 18 x 25

Combos

Links & References

Technical Reference

http://www.youtube.com/watch?v=TJ5qVBA3QjU#t=4m22s


Discussion Threads

Discuss at Dream Cancel

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