Difference between revisions of "The King of Fighters XIII/Kim Kaphwan"

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==Normals==
==Normals==
===Standing===
'''st. A'''
* Chain-able
* Hit Detection: High
* Damage: 25
'''st. B'''
* Cancellable
* Hit Detection: High
* Damage: 30
'''st. C'''
* Super-Cancellable only
* Hit Detection: High
* Damage: 80
'''st. D'''
* Can't be cancelled
* Hit Detection: High
* Damage: 30, 45
'''cl. C'''
* Cancellable
* Hit Detection: High
* Damage: 70
'''cl. D'''
* Cancellable
* Hit Detection: High
* Damage: 70
===Crouching===
'''cr. A'''
* Cancellable / Chain-able
* Hit Detection: High
* Damage: 25
'''cr. B'''
* Cancellable / Chain-able
* Hit Detection: Low
* Damage: 30
'''cr. C'''
* Cancellable
* Hit Detection: High
* Damage: 70
'''cr. D'''
* Cancellable
* Hit Detection: Low
* Damage: 80
===Jumping===
'''j. A'''
* Cancellable
* Hit Detection: Mid
* Damage: 45 (40)
'''j. B'''
* Can't be cancelled
* Hit Detection: Mid
* Damage: 45 (40)
'''j. C'''
* Can't be cancelled
* Hit Detection: Mid
* Damage: 72 (70)
'''j. D'''
* Can't be cancelled
* Hit Detection: Mid
* Damage: 70 (68)
===Blowback Attack===
'''CD'''
* Cancellable
* Hit Detection: High
* Damage: 75
'''j. CD'''
* Cancellable
* Hit Detection: High
* Damage: 90 (80)
'''GC CD'''
* Can't be cancelled
* Hit Detection: High
* Damage: 10




==Throw==
==Throw==
'''b/f + C/D = Sakkyaku Nage'''
'''b/f + C/D = Sakkyaku Nage'''
* Can be broken
* Hit Detection: Throw
* Damage: 100




==Command Moves==
==Command Moves==
'''f + B = Nerichagi'''
'''f + B = Nerichagi'''
 
* Cancellable
* Hit Detection: Mid; High if cancelled into
* Damage: 65


'''f, f + A = Yopuchagi'''
'''f, f + A = Yopuchagi'''
* Cancellable
* Hit Detection: High
* Damage: 45




==Special Moves==
==Special Moves==
'''qcb + B/D = Hangetsuzan (EX)'''
'''qcb + B/D = Hangetsuzan (EX)'''
* Drive- / Super-Cancellable
* Hit Detection: High
* B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100




'''qcb + B/D (in air) = Kuchugetsuzan (EX)'''
'''qcb + B/D (in air) = Kuchugetsuzan (EX)'''
* Drive- / Super-Cancellable
* Hit Detection: High / Mid / Low
* B Damage: 75; D Damage: 80; EX Damage: 50 x 5




'''qcf + B/D (in air) = Hishokyaku (EX)'''
'''qcf + B/D (in air) = Hishokyaku (EX)'''
* Drive- / Super-Cancellable
* Hit Detection: High (Kim's recovery j.D is Mid)
* Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n




'''(charge) d, up + B/D = Hienzan'''
'''(charge) d, u + B/D = Hienzan (EX)'''


'''∟ d + D (for knockdown in D variant)'''
'''∟ d + D (for knockdown in D variant)'''
* Drive- / Super-Cancellable (before d + D)
* Hit Detection: High
* B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50
* d + D follow-up damage: 50




==Desperation Moves==
==Desperation Moves==
'''qcb hcf + B/D (ground or air) = Hououkyaku (EX) [only ground version has ex]'''
'''qcb hcf + B/D (ground or air) = Hououkyaku (EX) [only ground version has ex]'''
* MAX Cancellable
* Hit Detection: High
* Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80




'''qcf x2 + B/D = Hououhitenkyaku'''
'''qcf x2 + B/D = Hououhitenkyaku'''
* Hit Detection: High
* Damage: 100




==Neomax==
==Neomax==
'''qcb, hcf + AC = Rei Shiki Hououkyaku'''
'''qcb, hcf + AC = Rei Shiki Hououkyaku'''
* Hit Detection: High
* Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250




==Combos==
==Combos==
===No Drive / No Meter===
- cr. B x 2, st. B -> ff + A -> qcb + D (in air)
===100% Drive / No Meter===
- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K
===No Drive / 1 Meter===
- cr. B x 2, st. B -> qcb hcf + K
- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)
===50% Drive / 1 Meter===
- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D
===50% Drive / 2 Meters===
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K
===HD Combo===
- j. C,  st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC
==Tips==
- The shortcut for weak hienzan to NeoMax is rtk+B db/f+AC (reverse tiger knee B, then down back to forward AC).
==Links & References==
'''Technical Reference'''


http://www.youtube.com/watch?v=kk1GSnHwA-A
[[Category: King of Fighters XIII]]
[[Category: King of Fighters XIII]]

Revision as of 15:13, 26 November 2010

Normals

Standing

st. A

  • Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Super-Cancellable only
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 30, 45

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Cancellable / Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

b/f + C/D = Sakkyaku Nage

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Command Moves

f + B = Nerichagi

  • Cancellable
  • Hit Detection: Mid; High if cancelled into
  • Damage: 65

f, f + A = Yopuchagi

  • Cancellable
  • Hit Detection: High
  • Damage: 45


Special Moves

qcb + B/D = Hangetsuzan (EX)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100


qcb + B/D (in air) = Kuchugetsuzan (EX)

  • Drive- / Super-Cancellable
  • Hit Detection: High / Mid / Low
  • B Damage: 75; D Damage: 80; EX Damage: 50 x 5


qcf + B/D (in air) = Hishokyaku (EX)

  • Drive- / Super-Cancellable
  • Hit Detection: High (Kim's recovery j.D is Mid)
  • Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n


(charge) d, u + B/D = Hienzan (EX)

∟ d + D (for knockdown in D variant)

  • Drive- / Super-Cancellable (before d + D)
  • Hit Detection: High
  • B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50
  • d + D follow-up damage: 50


Desperation Moves

qcb hcf + B/D (ground or air) = Hououkyaku (EX) [only ground version has ex]

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80


qcf x2 + B/D = Hououhitenkyaku

  • Hit Detection: High
  • Damage: 100


Neomax

qcb, hcf + AC = Rei Shiki Hououkyaku

  • Hit Detection: High
  • Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250


Combos

No Drive / No Meter

- cr. B x 2, st. B -> ff + A -> qcb + D (in air)

100% Drive / No Meter

- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K

No Drive / 1 Meter

- cr. B x 2, st. B -> qcb hcf + K

- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)

50% Drive / 1 Meter

- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)

- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D

50% Drive / 2 Meters

- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K

HD Combo

- j. C, st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC


Tips

- The shortcut for weak hienzan to NeoMax is rtk+B db/f+AC (reverse tiger knee B, then down back to forward AC).


Links & References

Technical Reference

http://www.youtube.com/watch?v=kk1GSnHwA-A