Difference between revisions of "The King of Fighters XIII/Kim Kaphwan"

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==Combos==
==Combos==
===No Drive / No Meter===


- cr. B x 2, st. B -> ff + A -> qcb + D (in air)


'''No Stock, No Drive Gauge -'''


===100% Drive / No Meter===
cr. B x 2, st. B -> ff + A -> qcb + D (in air)


- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K


'''No stock, 2 Drive Gauge -'''


===No Drive / 1 Meter===
st. C, qcb+K, (DC) d~u+K, (DC) qcb+K


- cr. B x 2, st. B -> qcb hcf + K


- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)
'''1 Stock, No Drive Gauge -'''


cr. B x 2, st. B -> qcb hcf + K


===50% Drive / 1 Meter===
(corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)


- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)


- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D
'''1 Stock, 1+ Drive Gauge -'''


cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)


===50% Drive / 2 Meters===
d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D


- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K


'''2 Stock, 1+ Drive Gauge -'''


===HD Combo===
d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K


- j. C,  st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC


===HD Combos===
j. C,  st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC


==Tips==
==Tips==

Revision as of 17:24, 21 November 2011

File:Kim.png


Normals

Standing

st. A

  • Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Super-Cancellable only
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 30, 45


cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Cancellable / Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75


j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)


GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Sakkyaku Nage = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Command Moves

Nerichagi = (f+B)

  • Cancellable
  • Hit Detection: Mid; High if cancelled into
  • Damage: 65


Yopuchagi = (f,f+A)

  • Cancellable
  • Hit Detection: High
  • Damage: 45


Special Moves

Hangetsuzan = (qcb+K)

(EX) = qcb+BD

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100


Kuchugetsuzan = (qcb+K) in air

(EX) = qcb+BD in air

  • Drive- / Super-Cancellable
  • Hit Detection: High / Mid / Low
  • B Damage: 75; D Damage: 80; EX Damage: 50 x 5


Hishokyaku = (qcf+K) in air

(EX) = qcf+BD in air

  • Drive- / Super-Cancellable
  • Hit Detection: High (Kim's recovery j.D is Mid)
  • Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n


Hienzan = (d~u+K)

(EX) = d~u+BD

∟ d + D (for knockdown in D variant)

  • Drive- / Super-Cancellable (before d + D)
  • Hit Detection: High
  • B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50
  • d + D follow-up damage: 50


Desperation Moves

Hououkyaku (Air) = qcb hcf+K) in air

Hououkyaku = (qcb hcf+K)

(EX) [ground only] = qcb hcf+BD

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80


Hououhitenkyaku = (qcfx2+K)

  • Hit Detection: High
  • Damage: 100


Neomax

Rei Shiki Hououkyaku = (qcb hcf+AC)

  • Hit Detection: High
  • Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250


Combos

No Stock, No Drive Gauge -

cr. B x 2, st. B -> ff + A -> qcb + D (in air)


No stock, 2 Drive Gauge -

st. C, qcb+K, (DC) d~u+K, (DC) qcb+K


1 Stock, No Drive Gauge -

cr. B x 2, st. B -> qcb hcf + K

(corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)


1 Stock, 1+ Drive Gauge -

cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)

d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D


2 Stock, 1+ Drive Gauge -

d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K


HD Combos

j. C, st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC

Tips

- The shortcut for weak hienzan to NeoMax is [d],db,b,ub + B db,f + AC (reverse tiger knee B, then down back to forward AC).


Links & References

Technical Reference

http://www.youtube.com/watch?v=kk1GSnHwA-A


Discussion Threads

Discuss at Dream Cancel

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