Difference between revisions of "The King of Fighters XIII/Kula Diamond"

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m (Reverted edits by Demoninja (talk) to last revision by Nilcam)
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[[Image:Kula_XIII.PNG]]
[[Image:Kula_XIII.PNG]][[File:Sprite_Kula_XIII.gif]]




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==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Far_Normals_Kula_XIII.PNG]]




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- Damage: 25x2
- Damage: 25x2


[[File:Close_Normals_Kula_XIII.PNG]]




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===Crouching===
===Crouching===
[[File:Crouch_Normals_Kula_XIII.PNG]]




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===Jumping===
===Jumping===
[[File:Jump_Normals_Kula_XIII.PNG]]




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===Blowback Attack===
===Blowback Attack===
[[File:CD_Kula_XIII.PNG]]




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- Damage: 75
- Damage: 75
[[File:JCD_Kula_XIII.PNG]]




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- Damage: 90(80)
- Damage: 90(80)


[[File:GCCD_Kula_XIII.PNG]]




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==Throw==
==Throw==
[[File:Ice_Coffin_XIII.PNG]]


'''b/f + C/D = Ice Coffin'''
'''b/f + C/D = Ice Coffin'''
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==Command Moves==
==Command Moves==
[[File:One_Inch_Punch_XIII.PNG]]




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- Damage: 70(50)
- Damage: 70(50)
[[File:Slider_Shoot_XIII.PNG]]




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==Special Moves==
==Special Moves==
[[File:Crow_Bites_XIII.PNG‎]]
 




'''dp + A/C = Crow Bites'''
'''dp + A/C = Crow Bites'''


(EX) = dp + AC
'''(EX) = dp + AC'''


- Drive/Super Cancel-able
- Drive/Super Cancel-able
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- Damage: 70(40)/70(60)+60/100+60(40)+40
- Damage: 70(40)/70(60)+60/100+60(40)+40
[[File:Diamond_Breath_XIII.PNG]]




'''qcf + A/C = Diamond Breath'''
'''qcf + A/C = Diamond Breath'''


(EX) = qcf + AC
'''(EX) = qcf + AC'''


- Super Cancel-able
- Super Cancel-able
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- Damage: 60/70/120
- Damage: 60/70/120
[[File:Counter_Shell_XIII.PNG]]




'''qcb + A/C = Counter Shell'''
'''qcb + A/C = Counter Shell'''


(EX) = qcb + AC
'''(EX) = qcb + AC'''


- Drive/Super Cancel-able
- Drive/Super Cancel-able
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- Damage: 45/80  80/50x3  
- Damage: 45/80  80/50x3  


[[File:Ray_Spin_XIII.PNG]]




'''qcb + B/D = Ray Spin'''
'''qcb + B/D = Ray Spin'''


(EX) = qcb + BD
'''(EX) = qcb + BD'''


- Hit Detection: High
- Hit Detection: High


- Damage: 30/30x2/60x2
- Damage: 30/30x2/60x2
[[File:Ray_Spin_Standing_XIII.PNG]]




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- Damage: 20+30/45+80
- Damage: 20+30/45+80
[[File:Ray_Spin_Sitting_XIII.PNG]]




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==Desperation Moves==
==Desperation Moves==
[[File:Diamond_Edge_XIII.png]]




'''qcf x2 + A/C = Diamond Edge'''
'''qcf x2 + A/C = Diamond Edge'''


(EX) = qcf x2 + AC
'''(EX) = qcf x2 + AC'''


- Max Cancel-able
- Max Cancel-able
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- Damage: 210/80x4
- Damage: 210/80x4
[[File:Freeze_Execution_XIII.png]]




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==Neomax==
==Neomax==
[[File:Neo_Freeze_Execution_XIII.png]]




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'''HD Combos'''
'''HD Combos'''


- (midscreen/near corner) st.C, (BC) st. C, dp+C, (HDC) qcb+B~f+D, [dp+A, (HDC) qcb+D~f+B]×3, hcbx2+BD
==Miscellaneous==
===Character Sprite===
[[File:Sprite_Kula_XIII.gif]]
===Colors===
[[File:Colors_Kula_XIII.PNG]]
===Other===
[[File:Taunt_Kula_XIII.PNG]]
Taunt
[[File:Other_Animations_Kula_XIII.png]]
'''First Row:''' Standing / Crouching / Evasive Roll
'''Second Row:''' Walking forward / Walking Backward /Safe Roll
'''Third Row:''' Running / Back Step / Throw Break
'''Fourth Row:''' Standing Guard / Crouching Guard / Guard Crush
'''Fifth Row:''' Dizzy / Downed / Hyper Drive Activation
'''Last Row:''' Win Pose / Knock Out / Time Up Pose


==Links & References==
==Links & References==

Revision as of 21:06, 19 November 2011

File:Kula XIII.PNGFile:Sprite Kula XIII.gif


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 25x2


cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 55+25


cl. D -

- Cancel-able

- Hit Detection: High

- Damage: 55+25

Crouching

cr. A -

- Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancel-able

- Hit Detection: Low

- Damage: 30


cr. C -

- Hit Detection: High

- Damage: 70


cr. D -

- Cancel-able

- Hit Detection: Low

- Damage: 80


Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD - Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

b/f + C/D = Ice Coffin

- Can be broken

- Hit Detection: Close

- Damage: 13x7+40


Command Moves

f + A = One Inch Punch

- Cancel-able

- Hit Detection: High

- Damage: 70(50)


df + B = Slider Shoot

- Hit Detection: Low

- Damage: 80


Special Moves

dp + A/C = Crow Bites

(EX) = dp + AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 70(40)/70(60)+60/100+60(40)+40


qcf + A/C = Diamond Breath

(EX) = qcf + AC

- Super Cancel-able

- Hit Detection: High

- Damage: 60/70/120


qcb + A/C = Counter Shell

(EX) = qcb + AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 45/80 80/50x3


qcb + B/D = Ray Spin

(EX) = qcb + BD

- Hit Detection: High

- Damage: 30/30x2/60x2


(After Ray Spin)∟ f + B (Standing)

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 20+30/45+80


(After Ray Spin)∟ f + D (Sitting)

- Drive/Super Cancel-able

- Hit Detection: Low

- Damage: 30/90


Desperation Moves

qcf x2 + A/C = Diamond Edge

(EX) = qcf x2 + AC

- Max Cancel-able

- Hit Detection: High

- Damage: 210/80x4


hcb x2 + A/C = Freeze Execution

- Hit Detection: High

- Damage: 100+15x12


Neomax

hcb x2 + BD = Neo Freeze Execution

- Hit Detection: High

- Damage: 100+70x2+15x2

Combos

BnB's

- st.C, qcb+B~f+D, dp+C (DMG=231)

- cr.B×3, dp+C (DMG=192)

- cr.B×3, qcb+BD, dp+C (DMG=271)

- cr.B×3, qcb+BD, qcb+B~f+B, dp+C (DMG=308)


Midscreen

- j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P (DMG=392)


Midscreen~Near Corner

- j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+C/AC (DMG=454/492)


Corner

- st.C, f+A, qcf+A/AC, qcb+B~f+B, dp+C/AC (DMG=299/348)

- st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DMG=430)

- qcb+BD, qcb+B, dp+C, (DC) qcb+D, qcb+B~f+B, dp+C

- j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+A, (DC) qcb+D, qcb+B~f+B]x2, dp+C

- j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+C, (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B]x2, dp+C


HD Combos


Links & References

Technical Reference

http://www.youtube.com/watch?v=9sBJCsCsBIY


Discussion Threads

Discuss at Dream Cancel

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