Difference between revisions of "The King of Fighters XIII/Mature"

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  | __TOC__
  | __TOC__
  |}
  |}
[[Image:Mature.png]]
[[Image:Mature.png]][[Image:Mature_sprite.gif]]
 




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===Standing===
===Standing===
[[Image:Mature_Far_Normals.png]]


'''st. A'''
'''st. A'''
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- Damage: 80
- Damage: 80


[[Image:Mature_Close_Normals.png]]


'''cl. B'''
'''cl. B'''
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===Crouching===
===Crouching===
[[Image:Mature_Crouch_Normals.png]]


'''cr. A'''
'''cr. A'''
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===Jumping===
===Jumping===
[[Image:Mature_Jump_Normals.png]]




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===Blowback Attack===
===Blowback Attack===
[[Image:Mature_CD.png]]


'''CD'''
'''CD'''
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- Damage: 75
- Damage: 75


[[Image:Mature_JCD.png]]


'''j. CD'''
'''j. CD'''
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- Damage: 90 (80)
- Damage: 90 (80)


[[Image:Mature_GCCD.png]]


'''GC CD'''
'''GC CD'''
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==Throw==
==Throw==
[[Image:Deathblow_2.png]]


'''Deathblow (b/f+C/D)'''
'''Deathblow (b/f+C/D)'''
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==Special Moves==
==Special Moves==
[[Image:Despair.png]]


'''Despair = (dp+P)'''
'''Despair = (dp+P)'''


EX = (dp+AC) Tsuika comes out automatically in EX version.
'''EX = (dp+AC)''' Tsuika comes out automatically in EX version.


[[Image:Tsuika.png]]


'''∟ Tsuika = (P)'''  
'''∟ Tsuika = (P)'''  
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- Damage (Tsuika): 80; EX Damage: 140
- Damage (Tsuika): 80; EX Damage: 140


[[Image:Metal_Massacre.png]]


'''Metal Massacre = (qcb+K)'''  
'''Metal Massacre = (qcb+K)'''  


(EX) = qcb+BD
'''(EX) = qcb+BD'''


- Drive- / Super-cancellable
- Drive- / Super-cancellable
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- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4
- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4


[[Image:Death_Row.png]]


'''Death Row = (qcb+P) x3'''  
'''Death Row = (qcb+P) x3'''  


(EX) = qcb + AC (up to five times)
'''(EX) = qcb + AC''' (up to five times)


- Drive- / Super-cancellable
- Drive- / Super-cancellable
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- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50
- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50


[[Image:Ebony_Tears.png]]


'''Ebony Tears = (qcf hcb+P)'''
'''Ebony Tears = (qcf hcb+P)'''


(EX) = qcf hcb+AC
'''(EX) = qcf hcb+AC'''


- Hit Detection: High
- Hit Detection: High
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==Desperation Moves==
==Desperation Moves==
[[Image:Nocturnal_Lights.png]]


'''Nocturnal Lights = (qcfx2+P)'''  
'''Nocturnal Lights = (qcfx2+P)'''  


(EX) = qcfx2+AC
'''(EX) = qcfx2+AC'''


- MAX Cancelable
- MAX Cancelable
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- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3
- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3


[[Image:Heavens_Gate.png]]


'''Heaven's Gate = (qcb hcf+K)'''
'''Heaven's Gate = (qcb hcf+K)'''
Line 270: Line 247:


==Neomax==
==Neomax==
[[Image:Awakening_Blood_2.png]]


'''Awakening Blood = (qcb hcf+AC)'''
'''Awakening Blood = (qcb hcf+AC)'''
Line 378: Line 354:


'''Cornered'''
'''Cornered'''
==Miscellaneous==
===Character Sprite===
[[Image:Mature_sprite.gif]]
===Colors===
[[Image:Mature_Colors.png]]
===Other===
[[Image:Mature_Taunt.png]]
Taunt
[[Image:Mature_Other_Animations.png]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose


==Videos==
==Videos==

Revision as of 17:14, 19 November 2011

File:Mature.pngFile:Mature sprite.gif


Normals

Standing

st. A

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


st. B

- Cancelable

- Hit Detection: High

- Damage: 30


st. C

- Cancelable

- Hit Detection: High

- Damage: 80

st. D

- Can't be cancelled

- Hit Detection: High

- Damage: 80


cl. B

- Cancelable

- Hit Detection: High

- Damage: 10, 22

cl. C

- Cancelable

- Hit Detection: High

- Damage: 70

cl. D

- Cancelable

- Hit Detection: High

- Damage: 70

Crouching

cr. A

- Chain- / Cancellable

- Hit Detection: High

- Damage: 25


cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30


cr. C

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A

- Hit Detection: Mid

- Damage: 45 (40)


j. B

- Hit Detection: Mid

- Damage: 45 (40)


j. C

- Hit Detection: Mid

- Damage: 72 (70)


j. D

- Hit Detection: Mid

- Damage: 70 (68)


Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75


j. CD

- Can't be cancelled

- Hit Detection: High

- Damage: 90 (80)


GC CD

- Can't be cancelled

- Hit Detection: High

- Damage: 10


Throw

Deathblow (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100

Command Moves

None!

Special Moves

Despair = (dp+P)

EX = (dp+AC) Tsuika comes out automatically in EX version.


∟ Tsuika = (P)

- Hit Detection: High

- Damage (Tsuika): 80; EX Damage: 140


Metal Massacre = (qcb+K)

(EX) = qcb+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4


Death Row = (qcb+P) x3

(EX) = qcb + AC (up to five times)

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50


Ebony Tears = (qcf hcb+P)

(EX) = qcf hcb+AC

- Hit Detection: High

- Damage: 70; EX Damage: 60 x 3

Desperation Moves

Nocturnal Lights = (qcfx2+P)

(EX) = qcfx2+AC

- MAX Cancelable

- Hit Detection: High

- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3


Heaven's Gate = (qcb hcf+K)

- MAX Cancelable

- Hit Detection: High

- Damage: 0, 220

Neomax

Awakening Blood = (qcb hcf+AC)

- Hit Detection: Mid

- Damage: 450

Combos

- j. D, st. C, qcb+Px3

- j. D, st. C, qcb+Px3, (DC) qcb hcf+K

- j. C, st. C, (BC) st. C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC

- cr. B, cr. A, qcb+Px3

- j.C, st. C, qcb+P, (DC) qcb+D, qcb hcf+K

- j.C, st. C, qcb+BD, st. C, qcfx2+P

- qcb+P (1), (DC) qcb+D, qcb+P, st. C

- st. C, qcb+BDx2, st. C, dp+A~P, st. C

- j. X, st. C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st. C


***REMOVED IN 1.1 ARCADE UPDATE***

Infinite Set-ups

No Drive

- dp+A~P, qcb+P xN

- dp+AC, qcb+P xN

- dp+AC, dp+AC, qcb+P xN

- JCD (CH), dp+A~P, qcb+P xN


50% Drive

- qcb+P (9), (DC) dp+P~P, qcb+P xN

- qcb+P (9), (DC) dp+AC, qcb+P xN

- qcb+P (9), (DC) qcb+BD, qcb+P xN

- qcb+P (9), (DC) qcb+BD, dp+AC, qcb+P xN

- qcb+P (9), (DC) qcf hcb+AC, dp+A~P, qcb+P xN

- dp+AC, qcb+B, (DC) dp+A~P, qcb+P xN

- dp+AC, qcb+B, (DC) dp+AC, qcb+P xN

- dp+AC, qcb+P (9), (DC) dp+A~P, qcb+P xN

- dp+AC, qcb+P (9), (DC) dp+AC, qcb+P xN


50% Drive/Air Variants

- dp+AC (AA hit), dp+AC, qcb+P (9), (DC) dp+P~P, qcb+P xN

- dp+AC (AA hit), dp+AC, qcb+B, (DC) dp+P~P, qcb+P xN

- dp+AC (AA hit), dp+AC, qcb+P (9), (DC) dp+AC, qcb+P xN

- dp+AC (AA hit), dp+AC, qcb+B, (DC) dp+AC, qcb+P xN

- JCD (CH), dp+A~P, qcb+B, (DC) dp+A~P, qcb+P xN

- JCD (CH), dp+A~P, qcb+B, (DC) dp+AC, qcb+P xN

- dp+C (Cross-up), qcb+B, (DC) dp+A~P, qcb+P xN

- dp+C (Cross-up), qcb+B, (DC) dp+AC, qcb+P xN


100% Drive

- qcb+P (9), (DC) dp+P~P, qcb+B, (DC) dp+P~P, qcb+P xN

- qcb+P (9), (DC) dp+P~P, qcb+P (9), (DC) dp+P~P, qcb+P xN

- qcb+P (9), (DC) dp+P~P, qcb+B, (DC) dp+AC, qcb+P xN

- qcb+P (9), (DC) dp+P~P, qcb+P (9), (DC) dp+AC, qcb+P xN

Strategies

Far Range

Mid Range

Close Range

Cornered Opponent


Cornered

Videos

Technical Reference

http://www.youtube.com/watch?v=vCabeLhO2_o&t=3m47s


Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
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Characters