Difference between revisions of "The King of Fighters XIII/Mature"

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===Standing===
===Standing===


'''st. A:''' 25 damage, chain/cancellable, hits high.
'''st. A:''' 25 damage, chain/cancellable, hits mid.


'''st. B:''' 30 damage, cancellable, hits high.
'''st. B:''' 30 damage, cancellable, hits low.


'''st. C:''' 80 damage, hits high.
'''st. C:''' 80 damage, hits mid.


'''st. D:''' 80 damage, hits high.
'''st. D:''' 80 damage, hits mid.


'''cl. B:''' 10, 22 damage, cancellable, hits high.
'''cl. B:''' 10, 22 damage, cancellable, hits mid.


'''cl. C:''' 70 damage, cancellable, hits high.
'''cl. C:''' 70 damage, cancellable, hits mid.


'''cl. D:''' 70 damage, cancellable, hits high.
'''cl. D:''' 70 damage, cancellable, hits mid.




===Crouching===
===Crouching===


'''cr. A:''' 25 damage, chain/cancellable, hits high.
'''cr. A:''' 25 damage, chain/cancellable, hits mid.


'''cr. B:''' 30 damage, chainable, hits low.
'''cr. B:''' 30 damage, chainable, hits low.


'''cr. C:''' 70 damage, cancellable, hits high.
'''cr. C:''' 70 damage, cancellable, hits mid.


'''cr. D:''' 80 damage, cancellable, hits low.
'''cr. D:''' 80 damage, cancellable, hits low.
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'''j. A:''' 45 (40) damage, hits mid.
'''j. A:''' 45 (40) damage, hits overhead.


'''j. B:''' 45 (40) damage, hits mid.
'''j. B:''' 45 (40) damage, hits overhead.


'''j. C:''' 72 (70) damage, hits mid.
'''j. C:''' 72 (70) damage, hits overhead.


'''j. D:''' 70 (68) damage, hits mid.
'''j. D:''' 70 (68) damage, hits overhead.




===Blowback Attack===
===Blowback Attack===


'''CD:''' 75 damage, cancellable, hits high.
'''CD:''' 75 damage, cancellable, hits mid.


'''j. CD:''' 90 (80) damage, hits high.
'''j. CD:''' 90 (80) damage, hits mid.


'''GC CD:''' 10 damage, hits high.
'''GC CD:''' 10 damage, hits mid.





Revision as of 04:36, 21 December 2011

File:Mature.pngSpacer.gifFile:Mature sprite.gif

Maturexiiimoves.png


Normals

Standing

st. A: 25 damage, chain/cancellable, hits mid.

st. B: 30 damage, cancellable, hits low.

st. C: 80 damage, hits mid.

st. D: 80 damage, hits mid.

cl. B: 10, 22 damage, cancellable, hits mid.

cl. C: 70 damage, cancellable, hits mid.

cl. D: 70 damage, cancellable, hits mid.


Crouching

cr. A: 25 damage, chain/cancellable, hits mid.

cr. B: 30 damage, chainable, hits low.

cr. C: 70 damage, cancellable, hits mid.

cr. D: 80 damage, cancellable, hits low.


Jumping

j. A: 45 (40) damage, hits overhead.

j. B: 45 (40) damage, hits overhead.

j. C: 72 (70) damage, hits overhead.

j. D: 70 (68) damage, hits overhead.


Blowback Attack

CD: 75 damage, cancellable, hits mid.

j. CD: 90 (80) damage, hits mid.

GC CD: 10 damage, hits mid.


Throw

Deathblow (b/f+C/D) - 100 damage, can be recovery rolled.


Command Moves

None!

Special Moves

Despair = (dp+P)

EX = (dp+AC) Tsuika comes out automatically in EX version.


∟ Tsuika = (P)

- Hit Detection: High

- Damage (Tsuika): 80; EX Damage: 140


Metal Massacre = (qcb+K)

(EX) = qcb+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4


Death Row = (qcb+P) x3

(EX) = qcb + AC (up to five times)

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50


Ebony Tears = (qcf hcb+P)

(EX) = qcf hcb+AC

- Hit Detection: High

- Damage: 70; EX Damage: 60 x 3

Desperation Moves

Nocturnal Lights = (qcfx2+P)

(EX) = qcfx2+AC

- MAX Cancelable

- Hit Detection: High

- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3


Heaven's Gate = (qcb hcf+K)

- MAX Cancelable

- Hit Detection: High

- Damage: 0, 220

Neomax

Awakening Blood = (qcb hcf+AC)

- Hit Detection: Mid

- Damage: 450

Combos

No Stock, No Drive Gauge -

j. D, st. C, qcb+Px3

cr. B, cr. A, qcb+Px3


No Stock, 1+ Drive -


qcb+P (1), (DC) qcb+D, qcb+P, st. C


1 Stock, No Drive Gauge -

j.C, st. C, qcb+BD, st. C, qcfx2+P


1 Stock, 1+ Drive Gauge -

j. D, st. C, qcb+Px3, (DC) qcb hcf+K

j.C, st. C, qcb+P, (DC) qcb+D, qcb hcf+K


2 Stock, No Drive Gauge -

j.C, st. C, qcb+BD, st. C, qcfx2+P

st. C, qcb+BDx2, st. C, dp+A~P, st. C

j. X, st. C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st. C


Hyper Drive Combos

(1) j. C, st. C, (HD) st. C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC

Strategies

Far Range

Mid Range

Close Range

Cornered Opponent


Cornered

Videos

Technical Reference

http://www.youtube.com/watch?v=vCabeLhO2_o&t=3m47s


Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
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