Difference between revisions of "The King of Fighters XIII/Raiden"

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[[Image:Raiden.png]]
[[Image:Raiden.png]]
==Gameplay Overview==
===Gameplay Notes===
===Pros===
===Cons===




==Normals==
==Normals==


===Standing===
[[Image:Far_Normals_7.png]]
'''st. A''' -
- Hit Detection:
- Damage:
'''st. B''' -
- Hit Detection:
- Damage:
'''st. C''' -
- Hit Detection:
- Damage:
'''st. D''' -
- Hit Detection:
- Damage:
[[Image:Close_Normals_7.png]]
===Crouching===
[[Image:Crouch_Normals_7.png]]
'''cr. A''' -
- Hit Detection:
- Damage:
'''cr. B''' -
- Hit Detection:
- Damage:
'''cr. C''' -
- Hit Detection:
- Damage:
'''cr. D''' -
- Hit Detection:
- Damage:
===Jumping===
[[Image:Jump_Normals_7.png]]
'''j. A''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. B''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. C''' -
- Hit Detection: Mid
- Damage:
'''j. D''' -
- Hit Detection: Mid
- Damage:
===Blowback Attack===
[[Image:CD_7.png]]
'''CD''' - 
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
[[Image:JCD_7.png]]
'''j. CD:'''
- Hit Detection: High
- Damage: 90(80)
[[Image:GCCD_7.png]]
'''GCCD:''' Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
==Throws==
[[Image:Neck_Hanging.png]]
'''Neck Hanging = b/f + C/D''' -
- Can be broken


==Throw==
- Hit Detection: Close


- Damage: 100


==Command Moves==
==Command Moves==




==Special Moves==
==Special Attacks==
'''qcb + A/C = Poison Mist (EX)'''
[[Image:Poison_Bomb.png]]
 
'''Poison Mist = (qcb+P)''' -
 
(EX) = qcb+AC -
 
- Hit Detection:
 
- Damage:
 
 
[[Image:Raiden_Bomb.png]]
 
'''Raiden Bomb = (dp+P)''' -
 
- Hit Detection:
 
- Damage:
 
 
[[Image:Head_Crush.png]]
 
'''Head Crusher = (hcf+K)''' -
 
(EX) = (hcf+BD) -
 
- Hit Detection:
 
- Damage:
 
 
[[Image:Giant_Bomb.png]]


'''Giant Bomb = (db~f+P)''' -


'''dp + A/C = Raiden Bomb'''
(EX) = db~f+AC -


- Hit Detection:


'''hcf + B/D cl. = Head Crusher (EX)'''
- Damage:


[[Image:Giant_Bomb_Feint.png]]


'''(charge) db, f + A/C = Giant Bomb'''


'''AB (for feint)'''
'''Giant Bomb Feint = (db~f+P, AB)''' -




'''(charge) B/D, release = Dropkick'''
 
[[Image:Super_Dropkick.png]]
 
'''Super Dropkick = [B]/D]''' -
 
- Hit Detection:
 
- Damage:




==Desperation Moves==
==Desperation Moves==
'''hcb x2 + A/C cl. = Super Raiden Drop'''
[[Image:Super_Raiden_Drop.png]]
 
'''Super Raiden Drop = (hcfx2+P)''' -
 
(EX) = hcbx2+AC
 
- Hit Detection:
 
- Damage:
 
 
[[Image:Crazy_Train.png]]
 
'''Crazy Train = (qcfx2+P)''' -


- Hit Detection:


'''qcf x2 + A/C = Crazy Train Lariatoooo'''
- Damage:




==Neomax==
==Neomax==
'''qcf x2 + BD'''
[[Image:Raiden_Bomber.png]]
 
'''Raiden Bomber = (qcfx2+BD)''' -


- Hit Detection:


- Damage:


==Combos==
==Combos==
==Tips==
==Miscellaneous==
===Character Sprite===
[[Image:Raiden_sprite.gif]]
===Colors===
[[Image:Colors_7.png]]
'''Big Bear'''
[[Image:Colors_7.2.png]]
===Other===
[[Image:Taunt_7.png]]
Taunt
[[Image:Other_Animations_7.png]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose
==Links & References==
'''Technical Reference'''


[[Category: King of Fighters XIII]]
[[Category: King of Fighters XIII]]

Revision as of 02:51, 30 October 2010

File:Raiden.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 7.png

st. A -

- Hit Detection:

- Damage:


st. B -

- Hit Detection:

- Damage:


st. C -

- Hit Detection:

- Damage:


st. D -

- Hit Detection:

- Damage:


Close Normals 7.png


Crouching

Crouch Normals 7.png

cr. A -

- Hit Detection:

- Damage:


cr. B -

- Hit Detection:

- Damage:


cr. C -

- Hit Detection:

- Damage:


cr. D -

- Hit Detection:

- Damage:


Jumping

Jump Normals 7.png

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage:


j. D -

- Hit Detection: Mid

- Damage:

Blowback Attack

CD 7.png

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


JCD 7.png

j. CD:

- Hit Detection: High

- Damage: 90(80)


GCCD 7.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throws

Neck Hanging.png

Neck Hanging = b/f + C/D -

- Can be broken

- Hit Detection: Close

- Damage: 100

Command Moves

Special Attacks

Poison Bomb.png

Poison Mist = (qcb+P) -

(EX) = qcb+AC -

- Hit Detection:

- Damage:


Raiden Bomb.png

Raiden Bomb = (dp+P) -

- Hit Detection:

- Damage:


Head Crush.png

Head Crusher = (hcf+K) -

(EX) = (hcf+BD) -

- Hit Detection:

- Damage:


Giant Bomb.png

Giant Bomb = (db~f+P) -

(EX) = db~f+AC -

- Hit Detection:

- Damage:

Giant Bomb Feint.png


Giant Bomb Feint = (db~f+P, AB) -


Super Dropkick.png

Super Dropkick = [B]/D] -

- Hit Detection:

- Damage:


Desperation Moves

Super Raiden Drop.png

Super Raiden Drop = (hcfx2+P) -

(EX) = hcbx2+AC

- Hit Detection:

- Damage:


Crazy Train.png

Crazy Train = (qcfx2+P) -

- Hit Detection:

- Damage:


Neomax

Raiden Bomber.png

Raiden Bomber = (qcfx2+BD) -

- Hit Detection:

- Damage:

Combos

Tips

Miscellaneous

Character Sprite

File:Raiden sprite.gif

Colors

Colors 7.png


Big Bear

Colors 7.2.png

Other

Taunt 7.png

Taunt

Other Animations 7.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference