Difference between revisions of "The King of Fighters XIII/Raiden"

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[[Image:Neck_Hanging.png]]
[[Image:Neck_Hanging.png]]


'''Neck Hanging = (b/f + C/D)''' - Raiden lifts the opponent into the air and chokes them for about a second and a half,
'''Neck Hanging = (b/f + C/D)''' - Raiden lifts the opponent into the air and chokes them for about a second and a half, it does a little bit more damage than most neutral throws in game.


- Can be broken
- Can be broken
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- Hit Detection: Close
- Hit Detection: Close


- Damage: 100
- Damage: 15x6+35


==Command Moves==
==Command Moves==

Revision as of 03:33, 30 October 2010

File:Raiden.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 7.png

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 30


st. B -

- Hit Detection: High

- Damage: 35


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


Close Normals 7.png

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+45


cl. D -

- Hit Detection: High

- Damage: 45+50

Crouching

Crouch Normals 7.png

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 30


cr. B -

- Chain-able

- Hit Detection: Low

- Damage: 35


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

Jump Normals 7.png

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72


j. D -

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD 7.png

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


JCD 7.png

j. CD:

- Hit Detection: High

- Damage: 90(80)


GCCD 7.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throws

Neck Hanging.png

Neck Hanging = (b/f + C/D) - Raiden lifts the opponent into the air and chokes them for about a second and a half, it does a little bit more damage than most neutral throws in game.

- Can be broken

- Hit Detection: Close

- Damage: 15x6+35

Command Moves

Filler Picture

Raiden laugh.png

Raiden doesn't need any command moves, he's not incompetent like the rest of the cast.

Special Attacks

Poison Bomb.png

Poison Mist = (qcb+P) -

(EX) = qcb+AC -

- Hit Detection: High

- Damage: 60/80/120


Raiden Bomb.png

Raiden Bomb = (dp+P) -

(EX) = dp+AC -

- Hit Detection: Close/High

- Damage: 15+120/70+120


Head Crush.png

Head Crusher = (hcf+K) -

(EX) = hcf+BD -

- Hit Detection: Close

- Damage: 150/200


Giant Bomb.png

Giant Bomb = (db~f+P) -

(EX) = db~f+AC -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 70/100/70+100

Giant Bomb Feint.png

Giant Bomb Feint = (db~f+P, AB) -


Super Dropkick.png

Super Dropkick = [B]/D] -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 100, 150, 200, 250

Desperation Moves

Super Raiden Drop.png

Super Raiden Drop = (hcfx2+P) -

(EX) = hcbx2+AC -

- Hit Detection: Close

- Damage: 240/360


Crazy Train.png

Crazy Train = (qcfx2+P) -

- Max Cancel-able

- Hit Detection: High

- Damage: 40x4+60

Neomax

Raiden Bomber.png

Raiden Bomber = (qcfx2+BD) -

- Hit Detection: High

- Damage: 480

Combos

Tips

Miscellaneous

Character Sprite

File:Raiden sprite.gif

Colors

Colors 7.png


Big Bear

Colors 7.2.png

Other

Taunt 7.png

Taunt

Other Animations 7.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=5bUwnGP_HGQ#t=4m26s