Difference between revisions of "The King of Fighters XIII/Raiden"

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[[Image:Giant_Bomb_Feint.png]]  
[[Image:Giant_Bomb_Feint.png]]  


'''Giant Bomb Feint = (db~f+P, AB)''' - Raiden crouches like a quarterback then yells "'''Ready!?''' but if you press AB afterward it makes him stop and then go back to his neutral fighting stance, very useful for faking people out, but this move will probably get most of it's use when you accidentally put in the input for strong tackle instead of weak which is okay because this move will save your butt.
'''Giant Bomb Feint = (db~f+P, AB)''' - Raiden crouches like a quarterback then yells "'''Ready!?'''" but if you press AB afterward it makes him stop and then go back to his neutral fighting stance, very useful for faking people out, but this move will probably get most of it's use when you accidentally put in the input for strong tackle instead of weak which is okay because this move will save your butt.





Revision as of 04:21, 30 October 2010

File:Raiden.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 7.png

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 30


st. B -

- Hit Detection: High

- Damage: 35


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


Close Normals 7.png

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+45


cl. D -

- Hit Detection: High

- Damage: 45+50

Crouching

Crouch Normals 7.png

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 30


cr. B -

- Chain-able

- Hit Detection: Low

- Damage: 35


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

Jump Normals 7.png

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72


j. D -

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD 7.png

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


JCD 7.png

j. CD:

- Hit Detection: High

- Damage: 90(80)


GCCD 7.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throws

Neck Hanging.png

Neck Hanging = (b/f + C/D) - Raiden lifts the opponent into the air and chokes them for about a second and a half, it does a little bit more damage than most neutral throws in game.

- Can be broken

- Hit Detection: Close

- Damage: 15x6+35

Command Moves

Filler Picture

Raiden laugh.png

Raiden doesn't need any command moves, he's not incompetent like the rest of the cast.

Special Attacks

Poison Bomb.png

Poison Mist = (qcb+P) - Raiden quickly breaths in, then spits out a green gaseous cloud hitting the opponent in the face, the weak version comes out and goes away fairly at a rather fast speed, doesn't knock down either and they recover pretty quickly so keep your guard when the move is done, combos from strong normals but best used after EX tackle in the corner, the strong version has a slightly slower start-up but it of course stays out longer if you do use it from a strong normal you may land a counter hit because your opponent may try to hit you thinking you'll recover at a slower speed, this move will end up being your zoning tool of choice, preferably used to keep the opponent at bay when you're charging your dropkicks to mow them over, doesn't combo from much of anything but yeah zoning tool.


(EX) = qcb+AC - The green cloud stays out a bit long, faster start-up, does two hits instead of one, upon the second hit it makes the opponent slowly fall to the ground leaving them open to get hit again, the follow-up attack needs to be something fast so it's suggested that you use a crouch normal or something with a very fast start-up otherwise the move you use will whiff.

- Hit Detection: High

- Damage: 60/80/120


Raiden Bomb.png

Raiden Bomb = (dp+P) -

(EX) = dp+AC -

- Hit Detection: Close/High

- Damage: 15+120/70+120


Head Crush.png

Head Crusher = (hcf+K) -

(EX) = hcf+BD -

- Hit Detection: Close

- Damage: 150/200


Giant Bomb.png

Giant Bomb = (db~f+P) - Raiden crouches like a quarterback then yells "Ready!? GO!!!" as he proceeds to do a shoulder tackle knocking the opponent onto the ground, the charge time is about half a second, the weak version has a pretty short start-up and makes Raiden travel halfway across the screen, it's also quite safe, the strong version has a slightly longer start-up but it makes him travel farther across the screen, this move does pretty good chip damage on block, the strong version also has a good chunk of auto-guard at start-up making it somewhat safe but very convenient if you use it along with his feint, the weak version combos from strong normals but you'll have to think up your own set-ups for the strong version, drive/super cancel-able as soon as it makes contact with the opponent.


(EX) = db~f+AC - Significantly faster start-up, the auto-guard is removed, makes him travel a little bit farther compared to the weak and strong versions, does two hits instead of one, on the second hit it launches the opponent into the air whether they were in a juggled state or not, as soon they're hit they're a juggled state which means you can continue whatever you want as soon as you recover, this move can and will be the move you use to quickly carry your opponent to the corner, in the corner this move combo's into weak Poison Mist twice, Raiden Bomb/EX, Super Dropkick if you wait until they're body falls to the mid part of the stage, and his neomax "Raiden Bomber" if you time it correctly.

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 70/100/70+100


Giant Bomb Feint.png

Giant Bomb Feint = (db~f+P, AB) - Raiden crouches like a quarterback then yells "Ready!?" but if you press AB afterward it makes him stop and then go back to his neutral fighting stance, very useful for faking people out, but this move will probably get most of it's use when you accidentally put in the input for strong tackle instead of weak which is okay because this move will save your butt.


Super Dropkick.png

Super Dropkick = [B]/D] -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 100, 150, 200, 250

Desperation Moves

Super Raiden Drop.png

Super Raiden Drop = (hcfx2+P) -

(EX) = hcbx2+AC -

- Hit Detection: Close

- Damage: 240/360


Crazy Train.png

Crazy Train = (qcfx2+P) -

- Max Cancel-able

- Hit Detection: High

- Damage: 40x4+60

Neomax

Raiden Bomber.png

Raiden Bomber = (qcfx2+BD) -

- Hit Detection: High

- Damage: 480

Combos

Tips

Miscellaneous

Character Sprite

File:Raiden sprite.gif

Colors

Colors 7.png


Big Bear

Colors 7.2.png

Other

Taunt 7.png

Taunt

Other Animations 7.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=5bUwnGP_HGQ#t=4m26s