Difference between revisions of "The King of Fighters XIII/Ryo Sakazaki"
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==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
- Chain / Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
===Crouching=== | |||
'''cr. A''' | |||
- Chain / Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' | |||
- Chain-able | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' | |||
- Cancellable | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
===Jumping=== | |||
'''j. A''' | |||
- Hit Detection: Mid | |||
- Damage: 45 (40) | |||
'''j. B''' | |||
- Hit Detection: Mid | |||
- Damage: 45 (40) | |||
'''j. C''' | |||
- Hit Detection: Mid | |||
- Damage: 72 (70) | |||
'''j. D''' | |||
- Hit Detection: Mid | |||
- Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
- Hit Detection: High | |||
- Damage: 75 | |||
'''j. CD''' | |||
- Hit Detection: High | |||
- Damage: 90 (80) | |||
'''GC CD''' | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throw== | ==Throw== | ||
'''b/f + C/D - Tomoe Nage''' | '''b/f + C/D - Tomoe Nage''' | ||
- Can be broken | |||
- Hit Detection: Throw | |||
- Damage: 100 | |||
==Command Moves== | ==Command Moves== | ||
'''f + A = Hyochuwari''' | '''f + A = Hyochuwari''' | ||
- Super-cancellable only | |||
- Hit Detection: Mid (High if cancelled into) | |||
- Damage: 70 (65) | |||
'''f + B = Jodanuke''' | '''f + B = Jodanuke''' | ||
- Cancellable | |||
- Counters high attacks | |||
- No damage | |||
'''df + B = Gedanuke''' | '''df + B = Gedanuke''' | ||
- Cancellable | |||
- Counters low attacks | |||
- No damage | |||
==Special Moves== | ==Special Moves== | ||
'''qcf + A/C = Kohken (EX)''' | '''qcf + A/C = Kohken (EX)''' | ||
- Super cancellable | |||
- Hit Detection: High | |||
- A Damage: 55; C Damage: 70, EX Damage: 120 | |||
'''dp + A/C = Koho (EX)''' | '''dp + A/C = Koho (EX)''' | ||
- Drive- / Super cancellable. | |||
- Hit Detection: High | |||
- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100) | |||
'''hcb + B/D = Hienshippukyaku (EX)''' | '''hcb + B/D = Hienshippukyaku (EX)''' | ||
- Hit Detection: High | |||
- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2 | |||
'''f, b, f + A/C = Zanretsuken (EX)''' | '''f, b, f + A/C = Zanretsuken (EX)''' | ||
- Hit Detection: High | |||
- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90 | |||
==Desperation Moves== | ==Desperation Moves== | ||
'''qcf, hcb + A/C = Ryukohranbu (EX)''' | '''qcf, hcb + A/C = Ryukohranbu (EX)''' | ||
- Max Cancellable | |||
- Hit Detection: High | |||
- Damage: 0, 5 x 2, 10 x 4, 5, 10 x 2, 5, 10, 5, 115; EX Damage: 0, 10 x 2, 15 x 2, 10, 15 x 4, 10, 15 x 4, 30, 40, 100 | |||
'''f, b, hcf + A/C = Haohshokohken''' | '''f, b, hcf + A/C = Haohshokohken''' | ||
- Hit Detection: High | |||
- Damage: 200 | |||
==Neomax== | ==Neomax== | ||
'''qcf x2 + AC = Tenchihahoken''' | '''qcf x2 + AC = Tenchihahoken''' | ||
- Hit Detection: High | |||
- Damage: 480 | |||
Revision as of 16:38, 18 November 2010
Normals
Standing
st. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 80
st. D
- Cancellable
- Hit Detection: High
- Damage: 70
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Hit Detection: High
- Damage: 75
j. CD
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D - Tomoe Nage
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
f + A = Hyochuwari
- Super-cancellable only
- Hit Detection: Mid (High if cancelled into)
- Damage: 70 (65)
f + B = Jodanuke
- Cancellable
- Counters high attacks
- No damage
df + B = Gedanuke
- Cancellable
- Counters low attacks
- No damage
Special Moves
qcf + A/C = Kohken (EX)
- Super cancellable
- Hit Detection: High
- A Damage: 55; C Damage: 70, EX Damage: 120
dp + A/C = Koho (EX)
- Drive- / Super cancellable.
- Hit Detection: High
- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)
hcb + B/D = Hienshippukyaku (EX)
- Hit Detection: High
- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2
f, b, f + A/C = Zanretsuken (EX)
- Hit Detection: High
- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90
Desperation Moves
qcf, hcb + A/C = Ryukohranbu (EX)
- Max Cancellable
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 4, 5, 10 x 2, 5, 10, 5, 115; EX Damage: 0, 10 x 2, 15 x 2, 10, 15 x 4, 10, 15 x 4, 30, 40, 100
f, b, hcf + A/C = Haohshokohken
- Hit Detection: High
- Damage: 200
Neomax
qcf x2 + AC = Tenchihahoken
- Hit Detection: High
- Damage: 480
Combos
cr. B x 2, cr. A, hcb + B
cr. B x 2, cr A, qcf + AC
cr. B, cr. A, hcb + BD, f b f + A
cr. B, cr. A, hcb + BD, qcf hcb + AC
cr. B, cr. A, hcb + BD, f b f + A
st. C, hcb + BD, qcf hcb + AC
st. C, hcb + D (standing opponents only)
st. C, f + A, qcf hcb + A/C