Difference between revisions of "The King of Fighters XIII/Ryo Sakazaki"

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==Normals==
==Normals==


===Standing===
'''st. A'''
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
'''st. B'''
- Cancellable
- Hit Detection: High
- Damage: 30
'''st. C'''
- Cancellable
- Hit Detection: High
- Damage: 80
'''st. D'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cl. C'''
- Cancellable
- Hit Detection: High
- Damage: 70
===Crouching===
'''cr. A'''
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
'''cr. B'''
- Chain-able
- Hit Detection: Low
- Damage: 30
'''cr. C'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cr. D'''
- Cancellable
- Hit Detection: Low
- Damage: 80
===Jumping===
'''j. A'''
- Hit Detection: Mid
- Damage: 45 (40)
'''j. B'''
- Hit Detection: Mid
- Damage: 45 (40)
'''j. C'''
- Hit Detection: Mid
- Damage: 72 (70)
'''j. D'''
- Hit Detection: Mid
- Damage: 70 (68)
===Blowback Attack===
'''CD'''
- Hit Detection: High
- Damage: 75
'''j. CD'''
- Hit Detection: High
- Damage: 90 (80)
'''GC CD'''
- Hit Detection: High
- Damage: 10


==Throw==
==Throw==
'''b/f + C/D - Tomoe Nage'''  
'''b/f + C/D - Tomoe Nage'''  
- Can be broken
- Hit Detection: Throw
- Damage: 100




==Command Moves==
==Command Moves==
'''f + A = Hyochuwari'''
'''f + A = Hyochuwari'''
- Super-cancellable only
- Hit Detection: Mid (High if cancelled into)
- Damage: 70 (65)




'''f + B = Jodanuke'''
'''f + B = Jodanuke'''
- Cancellable
- Counters high attacks
- No damage




'''df + B = Gedanuke'''
'''df + B = Gedanuke'''
- Cancellable
- Counters low attacks
- No damage




==Special Moves==
==Special Moves==
'''qcf + A/C = Kohken (EX)'''
'''qcf + A/C = Kohken (EX)'''
- Super cancellable
- Hit Detection: High
- A Damage: 55; C Damage: 70, EX Damage: 120




'''dp + A/C = Koho (EX)'''
'''dp + A/C = Koho (EX)'''
- Drive- / Super cancellable.
- Hit Detection: High
- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)




'''hcb + B/D = Hienshippukyaku (EX)'''
'''hcb + B/D = Hienshippukyaku (EX)'''


'''∟ B/D (Second hit, D version only)'''
- Hit Detection: High
 
- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2




'''f, b, f + A/C = Zanretsuken (EX)'''
'''f, b, f + A/C = Zanretsuken (EX)'''
- Hit Detection: High
- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90




==Desperation Moves==
==Desperation Moves==
'''qcf, hcb + A/C = Ryukohranbu (EX)'''
'''qcf, hcb + A/C = Ryukohranbu (EX)'''
- Max Cancellable
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 4, 5, 10 x 2, 5, 10, 5, 115; EX Damage: 0, 10 x 2, 15 x 2, 10, 15 x 4, 10, 15 x 4, 30, 40, 100




'''f, b, hcf + A/C = Haohshokohken'''
'''f, b, hcf + A/C = Haohshokohken'''
- Hit Detection: High
- Damage: 200




==Neomax==
==Neomax==
'''qcf x2 + AC = Tenchihahoken'''
'''qcf x2 + AC = Tenchihahoken'''
- Hit Detection: High
- Damage: 480





Revision as of 16:38, 18 November 2010

Normals

Standing

st. A

- Chain / Cancellable

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: High

- Damage: 30

st. C

- Cancellable

- Hit Detection: High

- Damage: 80

st. D

- Cancellable

- Hit Detection: High

- Damage: 70

cl. C

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

cr. A

- Chain / Cancellable

- Hit Detection: High

- Damage: 25

cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80

Jumping

j. A

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Hit Detection: Mid

- Damage: 70 (68)

Blowback Attack

CD

- Hit Detection: High

- Damage: 75

j. CD

- Hit Detection: High

- Damage: 90 (80)

GC CD

- Hit Detection: High

- Damage: 10

Throw

b/f + C/D - Tomoe Nage

- Can be broken

- Hit Detection: Throw

- Damage: 100


Command Moves

f + A = Hyochuwari

- Super-cancellable only

- Hit Detection: Mid (High if cancelled into)

- Damage: 70 (65)


f + B = Jodanuke

- Cancellable

- Counters high attacks

- No damage


df + B = Gedanuke

- Cancellable

- Counters low attacks

- No damage


Special Moves

qcf + A/C = Kohken (EX)

- Super cancellable

- Hit Detection: High

- A Damage: 55; C Damage: 70, EX Damage: 120


dp + A/C = Koho (EX)

- Drive- / Super cancellable.

- Hit Detection: High

- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)


hcb + B/D = Hienshippukyaku (EX)

- Hit Detection: High

- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2


f, b, f + A/C = Zanretsuken (EX)

- Hit Detection: High

- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90


Desperation Moves

qcf, hcb + A/C = Ryukohranbu (EX)

- Max Cancellable

- Hit Detection: High

- Damage: 0, 5 x 2, 10 x 4, 5, 10 x 2, 5, 10, 5, 115; EX Damage: 0, 10 x 2, 15 x 2, 10, 15 x 4, 10, 15 x 4, 30, 40, 100


f, b, hcf + A/C = Haohshokohken

- Hit Detection: High

- Damage: 200


Neomax

qcf x2 + AC = Tenchihahoken

- Hit Detection: High

- Damage: 480


Combos

cr. B x 2, cr. A, hcb + B

cr. B x 2, cr A, qcf + AC 

cr. B, cr. A, hcb + BD, f b f + A

cr. B, cr. A, hcb + BD, qcf hcb + AC

cr. B, cr. A, hcb + BD, f b f + A

st. C, hcb + BD, qcf hcb + AC

st. C, hcb + D (standing opponents only)

st. C, f + A, qcf hcb + A/C