Difference between revisions of "The King of Fighters XIII/Ryo Sakazaki"

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- Damage: 70
- Damage: 70


[[Image:Ryo_Close_Normals.png]]
[[Image:Ryo_Close_Normals.png]]
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- Damage: 75
- Damage: 75


[[Image:Ryo_JCD.png]]
[[Image:Ryo_JCD.png]]
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- Damage: 90 (80)
- Damage: 90 (80)


[[Image:Ryo_GCCD.png]]
[[Image:Ryo_GCCD.png]]
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- Damage: 10
- Damage: 10


==Throw==
==Throw==
Line 183: Line 187:


- No damage
- No damage


==Special Moves==
==Special Moves==
Line 196: Line 201:


- A Damage: 55; C Damage: 70, EX Damage: 120
- A Damage: 55; C Damage: 70, EX Damage: 120


[[Image:Koho.png]]
[[Image:Koho.png]]
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- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)
- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)


[[Image:Hienshippukyaku_Ryo.png]]
[[Image:Hienshippukyaku_Ryo.png]]
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- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2
- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2


[[Image:Zanretsuken_Ryo.png]]
[[Image:Zanretsuken_Ryo.png]]
Line 253: Line 261:


- Damage: 200
- Damage: 200


==Neomax==
==Neomax==
'''qcf x2 + AC = Tenchihahoken'''
[[Image:Tenchihaohken.png]]
 
'''Tenchihahoken = (qcfx2+AC)'''


- Hit Detection: High
- Hit Detection: High
Line 278: Line 289:


st. C, f + A, qcf hcb + A/C
st. C, f + A, qcf hcb + A/C
==Miscellaneous==
===Character Sprite===
[[Image:Ryo_sprite.gif]]
===Colors===
[[Image:Ryo_Colors.png]]
===Other===
[[Image:Ryo_Taunt.png]]
Taunt
[[Image:Ryo_Other_Animations.png]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose





Revision as of 04:56, 11 December 2010

File:Ryo.png


Normals

Standing

Ryo Far Normals.png

st. A

- Chain / Cancellable

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: High

- Damage: 30

st. C

- Cancellable

- Hit Detection: High

- Damage: 80

st. D

- Cancellable

- Hit Detection: High

- Damage: 70


Ryo Close Normals.png

cl. C

- Cancellable

- Hit Detection: High

- Damage: 70


Crouching

Ryo Crouch Normals.png

cr. A

- Chain / Cancellable

- Hit Detection: High

- Damage: 25

cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

Ryo Jump Normals.png

j. A

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Hit Detection: Mid

- Damage: 70 (68)


Blowback Attack

Ryo CD.png

CD

- Hit Detection: High

- Damage: 75


Ryo JCD.png

j. CD

- Hit Detection: High

- Damage: 90 (80)


Ryo GCCD.png

GC CD

- Hit Detection: High

- Damage: 10


Throw

Tomoe Nage.png

Tomoe Nage = (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100


Command Moves

Hyochuwari.png

Hyochuwari = (f+A)

- Super-cancellable only

- Hit Detection: Mid (High if cancelled into)

- Damage: 70 (65)


Jodanuke.png

Jodanuke = (f+B)

- Cancellable

- Counters high attacks

- No damage


Gedanuke.png

Gedanuke = (df+B)

- Cancellable

- Counters low attacks

- No damage


Special Moves

Kohken.png

Kohken = (qcf+P)

(EX) = qcf+AC

- Super cancellable

- Hit Detection: High

- A Damage: 55; C Damage: 70, EX Damage: 120


Koho.png

Koho = (dp+P)

(EX) = dp+AC

- Drive- / Super cancellable (first hit)

- Hit Detection: High

- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)


Hienshippukyaku Ryo.png

Hienshippukyaku = (hcb+K)

(EX) = hcb+BD

- Hit Detection: High

- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2


Zanretsuken Ryo.png

Zanretsuken = (f,b,f+P)

(EX) = f,b,f+AC

- Drive- / Super cancellable

- Hit Detection: High

- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90


Desperation Moves

Ryukohranbu.png

Ryukohranbu = (qcf hcb+P)

(EX) = qcf hcb+AC

- Max Cancellable

- Hit Detection: High

- Damage: 0, 5 x 2, 10 x 4, 5, 10 x 2, 5, 10, 5, 115; EX Damage: 0, 10 x 2, 15 x 2, 10, 15 x 4, 10, 15 x 4, 30, 40, 100


Haohshokohken.png

Haohshokohken = (f,hcf+P)

- Hit Detection: High

- Damage: 200


Neomax

Tenchihaohken.png

Tenchihahoken = (qcfx2+AC)

- Hit Detection: High

- Damage: 480


Combos

cr. B x 2, cr. A, hcb + B

cr. B x 2, cr A, qcf + AC 

cr. B, cr. A, hcb + BD, f b f + A

cr. B, cr. A, hcb + BD, qcf hcb + AC

cr. B, cr. A, hcb + BD, f b f + A

st. C, hcb + BD, qcf hcb + AC

st. C, hcb + D (standing opponents only)

st. C, f + A, qcf hcb + A/C


Miscellaneous

Character Sprite

File:Ryo sprite.gif

Colors

Ryo Colors.png

Other

Ryo Taunt.png

Taunt

Ryo Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=jk6pULuOck8