Difference between revisions of "The King of Fighters XIII/Saiki"

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[[Image:Saikixiiimoves.png]]
[[Image:Saikixiiimoves.png]]


=Gameplay Overview=
==Gameplay Notes==
===Pros===
- (coming soon)
===Cons===
- (coming soon)
==Normals==
===Standing===
'''s.A:'''
'''s.B:'''
'''s.C:'''
'''s.D:'''
'''cl. C:'''
'''cl. D:'''
===Crouching===
'''cr. A:''' 
'''cr. B:''' 
'''cr. C:''' 
'''cr. D:''' 
===Jumping===
'''j. A:'''
'''j. B:'''
'''j. C:'''
'''j. D:'''
===Blowback Attack===
'''CD:'''
'''j. CD:'''
'''GCCD:'''
==Throws==
'''Sha = b/f + C/D close'''
==Command Moves==
'''In (in air)  = f+a'''
'''Hatsu (in air) = f+b'''
==Special Attacks==
'''Kiyoku no Tsuki = (qcf+P)''' -
'''(EX) = qcf+A+C'''
-
- Hit Detection:
- Damage:
'''Hanetsurube no Nata = (dp+k)''' -
'''(EX) = dp+B+D'''
-
- Hit Detection:
- Damage:
::'''Kazahazushi no Tsuchi = (hold A/B/C/D) during D version or EX'''
'''Hiori no Kusabi = (qcb+K)''' -
'''(EX) = qcb+B+D''' -
-
- Hit Detection:
- Damage:
::'''Ura Shichiri = (hold A/B/C/D) during D version or EX'''
'''Shichiri Gake = (d, d + A/B/C/D)''' -
-
==Desperation Moves==
'''Washiba Otoshi = (qcfx2+K)''' - 
- Hit Detection:
- Damage:
'''Yami Otoshi = (qcfx2+K) in the air''' -
- Hit Detection:
- Damage:
'''Tokoyami no Fune = (qcfx2+P)''' -
-
- Hit Detection:
- Damage:
'''Kyoryu no Ori = (hcbx2+P) close''' -
'''(EX) = hcbx2+A/C''' -
-
- Hit Detection:
- Damage:
==Neomax==
'''Kasumi = qcb~hcfx2+A+C''' -
- Hit Detection:
- Damage:
==Combos==
UNDER CONSTRUCTION
'''No Stock or Drive Gauge -'''
'''No Stock, 1+ Drive Gauge -'''
'''1 Stock, No Drive Gauge -'''
'''1 Stock, 1+ Drive Gauge -'''
'''2 Stock, No Drive Gauge -'''
'''2 Stock, 1+ Drive Gauge -'''
'''3 Stock, No Drive Gauge -'''
'''3 Stock, 1+ Drive Gauge -'''
'''4 Stock, No Drive Gauge -'''
'''5 Stock, No Drive Gauge -'''
=== Hyper Drive ===
'''(1)'''
'''(2)'''
'''(3)'''
'''(4)'''
'''(5)'''
==Tips==
==Videos, Links & References==
'''Technical Reference'''
http://www.youtube.com/watch?v=stY9GVyBHfI


==Discussion Threads==
==Discussion Threads==

Revision as of 20:29, 30 November 2011

Saikimain.jpg Spacer.gif File:Saiki.gif

Saikixiiimoves.png


Gameplay Overview

Gameplay Notes

Pros

- (coming soon)

Cons

- (coming soon)

Normals

Standing

s.A:

s.B:

s.C:

s.D:

cl. C:

cl. D:

Crouching

cr. A:

cr. B:

cr. C:

cr. D:

Jumping

j. A:

j. B:

j. C:

j. D:

Blowback Attack

CD:

j. CD:

GCCD:

Throws

Sha = b/f + C/D close

Command Moves

In (in air) = f+a

Hatsu (in air) = f+b


Special Attacks

Kiyoku no Tsuki = (qcf+P) -

(EX) = qcf+A+C

-

- Hit Detection:

- Damage:


Hanetsurube no Nata = (dp+k) -

(EX) = dp+B+D

-

- Hit Detection:

- Damage:

Kazahazushi no Tsuchi = (hold A/B/C/D) during D version or EX


Hiori no Kusabi = (qcb+K) -

(EX) = qcb+B+D -

-

- Hit Detection:

- Damage:

Ura Shichiri = (hold A/B/C/D) during D version or EX


Shichiri Gake = (d, d + A/B/C/D) -

-


Desperation Moves

Washiba Otoshi = (qcfx2+K) -

- Hit Detection:

- Damage:


Yami Otoshi = (qcfx2+K) in the air -

- Hit Detection:

- Damage:


Tokoyami no Fune = (qcfx2+P) -

-

- Hit Detection:

- Damage:


Kyoryu no Ori = (hcbx2+P) close -

(EX) = hcbx2+A/C -

-

- Hit Detection:

- Damage:




Neomax

Kasumi = qcb~hcfx2+A+C -

- Hit Detection:

- Damage:


Combos

UNDER CONSTRUCTION

No Stock or Drive Gauge -


No Stock, 1+ Drive Gauge -


1 Stock, No Drive Gauge -


1 Stock, 1+ Drive Gauge -


2 Stock, No Drive Gauge -


2 Stock, 1+ Drive Gauge -


3 Stock, No Drive Gauge -


3 Stock, 1+ Drive Gauge -


4 Stock, No Drive Gauge -


5 Stock, No Drive Gauge -


Hyper Drive

(1)

(2)

(3)

(4)

(5)


Tips

Videos, Links & References

Technical Reference

http://www.youtube.com/watch?v=stY9GVyBHfI

Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters