Difference between revisions of "The King of Fighters XIII/Saiki"

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UNDER CONSTRUCTION
UNDER CONSTRUCTION


'''No Stock or Drive Gauge -'''
'''No Stock, No Drive Gauge -'''




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'''(4)'''  
'''(4)'''  


'''(5)'''  
'''(5)'''
 


==Tips==
==Tips==

Revision as of 22:59, 30 November 2011

Saikimain.jpg Spacer.gif File:Saiki.gif

Saikixiiimoves.png


Gameplay Overview

Gameplay Notes

Pros

- (coming soon)

Cons

- (coming soon)

Normals

Standing

s.A:

s.B:

s.C:

s.D:

cl. C:

cl. D:

Crouching

cr. A:

cr. B:

cr. C:

cr. D:

Jumping

j. A:

j. B:

j. C:

j. D:

Blowback Attack

CD:

j. CD:

GCCD:

Throws

Sha = b/f + C/D close

Command Moves

In (in air) = f+a

Hatsu (in air) = f+b


Special Attacks

Kiyoku no Tsuki = (qcf+P) -

(EX) = qcf+A+C

-

- Hit Detection:

- Damage:


Hanetsurube no Nata = (dp+k) -

(EX) = dp+B+D

-

- Hit Detection:

- Damage:

Kazahazushi no Tsuchi = (hold A/B/C/D) during D version or EX


Hiori no Kusabi = (qcb+K) -

(EX) = qcb+B+D -

-

- Hit Detection:

- Damage:

Ura Shichiri = (hold A/B/C/D) during D version or EX


Shichiri Gake = (d, d + A/B/C/D) -

-


Desperation Moves

Washiba Otoshi = (qcfx2+K) -

- Hit Detection:

- Damage:


Yami Otoshi = (qcfx2+K) in the air -

- Hit Detection:

- Damage:


Tokoyami no Fune = (qcfx2+P) -

-

- Hit Detection:

- Damage:


Kyoryu no Ori = (hcbx2+P) close -

(EX) = hcbx2+A/C -

-

- Hit Detection:

- Damage:




Neomax

Kasumi = qcb~hcfx2+A+C -

- Hit Detection:

- Damage:


Combos

UNDER CONSTRUCTION

No Stock, No Drive Gauge -


No Stock, 1+ Drive Gauge -


1 Stock, No Drive Gauge -


1 Stock, 1+ Drive Gauge -


2 Stock, No Drive Gauge -


2 Stock, 1+ Drive Gauge -


3 Stock, No Drive Gauge -


3 Stock, 1+ Drive Gauge -


4 Stock, No Drive Gauge -


5 Stock, No Drive Gauge -


Hyper Drive

(1)

(2)

(3)

(4)

(5)

Tips

Videos, Links & References

Technical Reference

http://www.youtube.com/watch?v=stY9GVyBHfI

Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters