Difference between revisions of "The King of Fighters XIII/Sie Kensou"

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[[Image:Kensouxiii.jpg]][[Image:spacer.gif]][[Image:Kensou sprite.gif]]
[[Image:Kensouxiii.jpg]][[Image:Kensou sprite.gif]]


[[Image:Kensouxiiimoves.png]]
[[Image:Kensouxiiimoves.png]]
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'''s.A:''' 25 damage, cancel-able/chain-able, hits mid.
'''s.A:''' 25 damage, cancel-able/chain-able, hits mid.


'''s.B:''' 30 damage, cancel-able, hits low.
'''s.B:''' 30 damage, cancel-able, hits low.


'''s.C:''' 80 damage, hits mid.
'''s.C:''' 80 damage, hits mid.


'''s.D:''' 70 damage, cancel-able, hits mid.
'''s.D:''' 70 damage, cancel-able, hits mid.


'''cl.C:''' 70 damage, cancel-able, hits mid.
'''cl.C:''' 70 damage, cancel-able, hits mid.


'''cl. D:''' 70 damage, cancel-able, hits mid.


'''cl. D:''' 70 damage, cancel-able, hits mid.


===Crouching===
===Crouching===


'''cr. A:''' 25 damage, cancel-able & chain-able, hits mid.
'''cr. A:''' 25 damage, cancel-able & chain-able, hits mid.


'''cr. B:''' 30 damage, cancel-able & chain-able, hits low.
'''cr. B:''' 30 damage, cancel-able & chain-able, hits low.


'''cr. C:''' 70 damage, cancel-able, hits mid.
'''cr. C:''' 70 damage, cancel-able, hits mid.


'''cr. D:''' 80 damage, cancel-able, hits low.


'''cr. D:''' 80 damage, cancel-able, hits low.


===Jumping===
===Jumping===


'''j. A:''' 45 (40) damage, cancel-able, hits overhead.
'''j. A:''' 45 (40) damage, cancel-able, hits overhead.


'''j. B:''' 45 (40) damage, cancel-able, hits overhead.
'''j. B:''' 45 (40) damage, cancel-able, hits overhead.


'''j. C:''' 72 (70) damage, cancel-able, hits overhead
'''j. C:''' 72 (70) damage, cancel-able, hits overhead


'''j. D:''' 70 (68) damage, hits overhead.


'''j. D:''' 70 (68) damage, hits overhead.


===Blowback Attack===
===Blowback Attack===


'''CD:''' 75 damage, cancel-able, hits mid.
'''CD:''' 75 damage, cancel-able, hits mid.


'''j. CD:''' 90 (80) cancel-able, hits mid.
'''j. CD:''' 90 (80) cancel-able, hits mid.


'''GCCD:''' 10 damage, hits mid.


'''GCCD:''' 10 damage, hits mid.


==Throw==
==Throw==

Revision as of 13:08, 13 January 2012

Kensouxiii.jpgFile:Kensou sprite.gif

Kensouxiiimoves.png


Normals

Standing

s.A: 25 damage, cancel-able/chain-able, hits mid.

s.B: 30 damage, cancel-able, hits low.

s.C: 80 damage, hits mid.

s.D: 70 damage, cancel-able, hits mid.

cl.C: 70 damage, cancel-able, hits mid.

cl. D: 70 damage, cancel-able, hits mid.


Crouching

cr. A: 25 damage, cancel-able & chain-able, hits mid.

cr. B: 30 damage, cancel-able & chain-able, hits low.

cr. C: 70 damage, cancel-able, hits mid.

cr. D: 80 damage, cancel-able, hits low.


Jumping

j. A: 45 (40) damage, cancel-able, hits overhead.

j. B: 45 (40) damage, cancel-able, hits overhead.

j. C: 72 (70) damage, cancel-able, hits overhead

j. D: 70 (68) damage, hits overhead.


Blowback Attack

CD: 75 damage, cancel-able, hits mid.

j. CD: 90 (80) cancel-able, hits mid.

GCCD: 10 damage, hits mid.


Throw

Ryuuhoutsu (b/f+C/D) close 100 damage, can be broken

Command Moves

Backflip Feint = (B+D)

- Cancellable

- No damage


Special Moves

Chokyudan = (qcb+P)

(EX) = qcb+AC

- Super-cancellable

- Hit Detection: High

- Damage: 65; EX Damage: 120


Ryuutouda = (qcf+P)

(EX) = qcf+AC

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45


∟Ryutetsushou = (qcf+P)

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45


∟Hasei Shitsukuu Zanryuu = (qcf+K)

- Hit Detection: High

- B/D Damage: 75; EX Damage: 100

- EX Combo is Ryutouda (qcf + AC) -> Ryutetesushou (qcf + A/C) -> Ryutouda (qcf + A/C) -> Ryutetsushou (qcf + A/C) -> Hasei Shitsukuu Zanryuu (qcf + B/D)

Ryubokko = (dp+P, [P])

(EX) = dp+AC

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 10 x 15, 95, 70 x 5; EX Damage: 15 x 16, 120


Ryugakusai = (rdp+K)

(EX) = rdp+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35, 35 (30), 30; D Damage: 40, 40 (30), 30, 30; EX Damage: 60 x 2, 35 x 5

Ryusogeki = (qcb+P) in air

(EX) = qcb+AC in air

- Drive-cancellable

- Hit Detection: High

- Damage: 50; EX Damage: 15 x (n), 50

Sikuzanryukyaku = (qcf+K)

(EX) = qcf+BD

- Hit Detection: High

- Damage: 75; EX Damage: 160

Desperation Moves

Super Chokyudan = (qcbx2+P)

(EX) = qcbx2+AC

- Hit Detection: High

- Damage: 200; EX Damage: 330


Super Punch Drill = (qcf hcb+P)

- MAX Cancellable

- Hit Detection: High

- Damage: (8 + 0) x 24, 20


Neomax

Seigan Senki Hakkei = (qcfx2+AC)

- Hit Detection: High

- Damage: (16 + 0) x 22, 16, 100


Combos

Anywhere, mid-screen

No Stock, No Drive

- d.B×1~3, qcf+P~qcf+P~qcf+K

- d.A×1~2, qcf+P~qcf+P~qcf+K

- j.C/d.B, s.B, s.C, d.B, qcf+C, qcf+C, qcf+D = 280/240 dmg

- (corner throw) rdp+B = 189 dmg

No Stock, 1 Drive Gauge

- j.C/d.B, s.B, s.C, d.B, rdp+D (4), (DC) air qcb+C, qcb+C = 353/313 dmg

1 Stock, No Drive Gauge

- j.C/d.B, s.B, s.C, d.B, rdp+BD = 382/342 dmg

1 Stock, 1+ Drive Gauge

- rpd+BD, (DC) air qcb+C, qcb+C = 326 dmg

- d.Bx2, qcf+P~qcf+P, (DC) qcf+AC~qcf+P~qcf+P~qcf+P~qcf+K

- d.Bx2, rdp+BD (7), (DC delay) qcb+C, qcb+A, qcf+P~qcf+P~qcf+K

- j.C/d.B, s.B, s.C, d.B, rdp+BD (7), (DC) air qcb+C, qcb+C = 430/390 dmg

- j.C/d.B, s.B, s.C, d.B, rdp+BD (7), (DC) air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 482/442 dmg

2 Stock, No Drive Gauge

- j.C/d.B, s.B, s.C, d.B, qcbx2+AC = 450/410 dmg

2 Stock, 1+ Drive Gauge

- j.C/d.B, s.B, s.C, d.B, rdp+BD, (DC) air qcb+C, rdp+BD = 488/448 dmg

3 Stock, 1+ Drive Gauge

- j.C/d.B, s.B, s.C, d.B, rdp+BD (7), (DC) air qcb+C, qcbx2+AC = 536/496 dmg

  • corner air qcb+C juggles

0 Stock, 1+ Drive Gauge

- j.C/d.B, s.B, s.C, s.B, rdp+D (4), DC, air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 427/387 dmg

1 Stock, 1+ Drive Gauge

- j.C/d.B, s.B, s.C, cr.B/d.B, rdp+BD (7), DC, air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 482/442 dmg


rdp+BD (7) Drive Cancel combos

1 Stock, 1+ Drive Gauge

...DC, air qcb+C, qcb+C = 326 dmg

2 Stock, 1+ Drive Gauge

...DC, air qcb+C, rdp+BD = 424 dmg

3 Stock, 1+ Drive Gauge

...DC, air qcb+C, qcbx2+AC = 485 dmg

corner air qcb+B juggles

1 Stock, 1+ Drive Gauge

...DC, air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 411 dmg

2 Stock, 1+ Drive Gauge

...DC, air qcb+C, qcb+A, qcf+C,C, rdp+BD = 452 dmg

3 Stock, 1+ Drive Gauge

...DC, air qcb+C, qcb+A, qcbx2+AC = 507 dmg


Corner Throw Only

No Stock, No Drive Gauge

- rdp+B = 189 dmg

1 Stock, No Drive Gauge

- rdp+BD = 340 dmg

No Stock, 1+ Drive Gauge

- rdp+B (3), DC, air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 395 dmg

1 Stock, 1+ Drive Gauge

- rdp+BD (7), DC, air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 479 dmg



HD Combos

0 Stock

- j.C/d.B, d.B, s.B, s.C, HD, s.B, s.C, (qcf+C, qcf+C, DC, rdp+D *2 hits*) x 3, qcf+C, qcf+C, DC, rdp+D *4 hits*, DC, air qcb+C, qcb+A, qcf+C,C, qcf+A,A, rdp+B = 503/463 dmg

2 Stock

- j.C/d.B, d.B, s.B, s.C, HD, s.B, s.C, (qcf+C, qcf+C, DC, rdp+D *2 hits*) x 4, DC, Neomax = 720/680 dmg

- s.C, [HD] s.C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC

- j.C/d.B, d.B, s.B, s.C, HD, s.B, s.C, rdp+D *2 hits*, DC, Neomax = 621/581 dmg


HD Bypass

"Custom Grab Neomax" Combo

3 Stock

- jump, buffer "qcf+BC" right before landing, input "hcb+C" right after landing, "Max Cancel" to "Neomax" on "50th" hit = 688 dmg

Links & References

Kensou Master Class

Discussion Threads

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Contributors

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