Difference between revisions of "The King of Fighters XIII/Yuri Sakazaki"

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==Combos==
==Combos==
==Strategies==
===Far Range===
===Mid Range===
===Close Range===
'''Cornered Opponent'''
'''Cornered'''
==Miscellaneous==
===Character Sprite===
[[Image:Yuri_sprite.gif]]
===Colors===
[[Image:Yuri_Colors.jpg]]
'''Alternate Colors'''
[[Image:Yuri_Colors_2.jpg]]
===Other===
[[Image:Yuri_Taunt.jpg]]
Taunt
[[Image:Yuri_Other_Animations.jpg]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose
==Videos==


[[Category: King of Fighters XIII]]
[[Category: King of Fighters XIII]]

Revision as of 15:26, 20 November 2010

Yuri XIII.jpg


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Yuri Far Normals.jpg

st. A -

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Super Cancelable only

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


Yuri Close Normals.jpg

cl. C -

- Cancelable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancelable

- Hit Detection: High

- Damage: 80

Crouching

Yuri Crouch Normals.jpg

cr. A -

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancelable

- Hit Detection: High

- Damage: 70


cr. D -

- Cancelable

- Hit Detection: Low

- Damage: 80

Jumping

Yuri Jump Normals.jpg

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

Yuri CD.jpg

CD -

- Whiff/Cancelable

- Hit Detection: High

- Damage: 75


Yuri JCD.jpg

j. CD -

- Hit Detection: High

- Damage: 90(80)


Yuri GCCD.jpg

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

Oni Harite.jpg

Oni Harite = (b/f+C/D)


Tsubame Otoshi.jpg

Tsubame Otoshi = (b/d/f+C) in air


Command Moves

Yuri Raijin Kyaku.jpg

Yuri Raijin Kyaku = (df+B) in air


Tsubame Tsubasa.jpg

Tsubame Tsubasa (f+A)


Special Moves

Saiha.jpg

Saiha = (qcb+P)

(EX) = qcb+AC


Chou Upper.jpg

Yuri Chou Upper = (dp+P)

(EX) = dp+AC


Raiouken.jpg

Raiouken = (qcf+K)

(EX) = qcf+BD


Raiouken Air.jpg

Raiouken Air = (qcf+K) in air

(EX) = qcf+BD in air


Ko Ou Ken.jpg

Ko Ou Ken = (qcf+P)

(EX) = qcf+AC


Hyakuretsu Binta.jpg

Hyakuretsu Binta = (hcb+K)

(EX) = hcb+BD


Houyoku.jpg

Houyoku = (dp+K)

(EX) = dp+BD


∟Nage (P)

∟Yuri Raijin Kyaku = (K)

∟Dageki = (AC)

∟Raiouken Air = (qcf+K)

Desperation Moves

Haoh Shou Kou Ken.png

Haoh Shou Kou Ken = (f hcf+P)


Hien Hou'ou Kyaku.png

Hien Hou'ou Kyaku (qcf hcb+K)

(EX) = qcf hcb+BD

Neomax

Haoh Raiouken.png

Haoh Raiouken = (qcbx2+AC) also in air

Combos

Strategies

Far Range

Mid Range

Close Range

Cornered Opponent

Cornered


Miscellaneous

Character Sprite

File:Yuri sprite.gif

Colors

Yuri Colors.jpg

Alternate Colors

Yuri Colors 2.jpg


Other

Yuri Taunt.jpg

Taunt

Yuri Other Animations.jpg

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Videos