Difference between revisions of "The King of Fighters XIV/Mai Shiranui"
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=Throws= | =Throws= | ||
'''name of throw''' - (b/f+C) close | |||
* (description) | |||
* Can be broken | |||
* (soft or hard knockdown) | |||
* ( | '''name of throw''' - (b/f+D) close | ||
* (description) | |||
* Can be broken | |||
* (soft or hard knockdown) | |||
=Command Moves= | =Command Moves= | ||
'''name of command normal''' - - (place motion here example f+A) | |||
* (description here) | |||
'''name of command normal''' - (motion here) (if in air) | |||
* (description here) | |||
'''name of motion''' - (motion here) | |||
* (description here) | |||
=Special Moves= | =Special Moves= | ||
'' | ''name of special move''' - (place motion here example qcf + A/C) | ||
(*) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
'''name of special move''' - (place motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
'''name of move''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
::'''name of follow up move''' - (motion here) | |||
::* (description here) | |||
:::'''name of follow up move''' - (motion here) | |||
:::* (description here) | |||
* EX: (description here) | |||
'''name of move here''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
'''name of move''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''EX:''' (description here) | |||
=Super Special Moves= | =Super Special Moves= | ||
'''name of move''' - (motion here) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
'''Max:''' | |||
::'''follow up move''' - (motion if possible qcfx4 + B/D) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
=Climax Super Special Moves= | =Climax Super Special Moves= | ||
'''name of move''' - (motion here qcf, qcf + B+D) | |||
* (description here) | |||
* (description here) | |||
* (description here) | |||
=Combos= | =Combos= | ||
* (any special information about the character combos if needed) | |||
[http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV#Notation Notation] | |||
==0 meter== | ==0 meter== | ||
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=External Links= | =External Links= | ||
Revision as of 20:15, 19 July 2016
Movelist
(!) = MAX OK
(*) = EX OK
Throws
Yume-Zakura - in air, close / +
Command Normals
Sankaku-Tobi (wall jump) - in air near wall,
Special Moves
Hissatsu Shinobi-Bachi - + / (*)
Musasabi no Mai (ground) - charge briefly then + / (*)
Musasabi no Mai (air) - in air, + / (*)
Super Special Moves
Chou Hissatsu Shinobi-Bachi (ground) - + / (!)
Chou Hissatsu Shinobi-Bachi (air) - in air, + / (!)
Climax Desperation Move
Shiranui-Ryu Ougi: Kunoichi - +
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
Far A: A fast, safe poke that's plus on block and special-cancellable. Doesn't reach as high as other s.As, but its range and fast recovery make it hard to whiff punish with lows.
Far B: Slightly slower to start up and recover than s.A, but with a perfect angle for anti-airing hop attacks. A great, fast whiff punish to gain frame advantage. Minus but safe on block. Chains from Mai's other A and B normals.
Far C: Though slow, this move covers a huge arc in front of and slightly above Mai, making it good to check cornered opponents with if you're not sure whether or not they'll jump out of your pressure. Minus but safe on block.
Far D:
Close
Close A
Close B
Close C
Close D
Crouching
Crouching A
Crouching B
Crouching C
Crouching D
Jumping
Jump A
Jump B
Jump C
Jump D
Blowback
Stand CD
Jumping CD
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
name of command normal - (motion here) (if in air)
- (description here)
name of motion - (motion here)
- (description here)
Special Moves
name of special move' - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)