Difference between revisions of "User:Dandy J"
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<span style="color:#00FF00;background-color:#FF00FF">Green text w/ magenta background single declaration</span> | <span style="color:#00FF00;background-color:#FF00FF">Green text w/ magenta background single declaration</span> | ||
==Combo Tree (WIP)== | |||
'''''Trying a new combo listing format. Still WIP with readability and notes. Feel free to apply the format to other characters.''''' | '''''Trying a new combo listing format. Still WIP with readability and notes. Feel free to apply the format to other characters.''''' | ||
<br> | <br> | ||
'''Common light starters'''<br> | '''Common light starters'''<br> | ||
'''2A'''xN - can be chained up to | '''2A'''xN - can be chained up to 3x from point blank range (3rd 2A whiffs on block)<br> | ||
'''2B 2A'''xN - standard low starter, can chain 2A twice from close<br> | '''2B 2A'''xN - standard low starter, can chain 2A twice from close (2nd 2A whiffs on block)<br> | ||
'''c.B c.A~A~A~B''' - low confirm into auto combo from 2 lights. Leads to 214D (heavy confirm) routes. Can stop at c.A, which is +3 on block<br> | |||
'''Common heavy starters'''<br> | '''Common heavy starters'''<br> | ||
'''c.C 6B''' - standard | '''c.C/c.D 6B''' - standard heavy confirm, typically into 426D midscreen or 214B in the corner<br> | ||
'''2C | '''2C''' - typically cancelled into 214B, then confirmed into 236236K super cancel or juggles in the corner<br> | ||
'''2C''' - | '''2C 6B''' - whiffs outside of close range<br> | ||
'''Useful links'''<br> | '''Useful links'''<br> | ||
'''c. | '''c.A, c.C''' - recommended from a cross up j.A, but can also use auto combo<br> | ||
<br> | <br> | ||
''All damage and stun values are calculated without the starter included unless otherwise noted'' | ''All damage and stun values are calculated without the starter included unless otherwise noted'' | ||
<br> | <br> | ||
*'''From light or heavy starters'''<br> | *'''From light or heavy starters''' | ||
<br> | |||
:→'''214A''' <span style="background-color:#FF0">recommended</span><br> | :→'''214A''' <span style="background-color:#FF0">recommended</span><br> | ||
: <span style="background-color:#EEE">'''''0''''' ''gauge'' - '''''80''''' ''damage'' - '''''80''''' ''stun''</span><br> | : <span style="background-color:#EEE">'''''0''''' ''gauge'' - '''''80''''' ''damage'' - '''''80''''' ''stun''</span><br> | ||
Line 63: | Line 63: | ||
::: <span style="background-color:#EEE">'''''3.5''''' ''gauge'' - '''''616''''' ''damage'' - '''''160''''' ''stun''</span><br> | ::: <span style="background-color:#EEE">'''''3.5''''' ''gauge'' - '''''616''''' ''damage'' - '''''160''''' ''stun''</span><br> | ||
:→'''426D~236P''' <span style="background-color:#FF0">recommended</span> '' | :→'''426D~236P''' <span style="background-color:#FF0">recommended</span> ''meterless hard knock down''<br> | ||
: <span style="background-color:#EEE">'''''0''''' ''gauge'' - '''''165''''' ''damage'' - '''''0''''' ''stun''</span><br> | : <span style="background-color:#EEE">'''''0''''' ''gauge'' - '''''165''''' ''damage'' - '''''0''''' ''stun''</span><br> | ||
Revision as of 15:00, 10 April 2023
Dandy's party zone Welcome. Hope u like to party
- Starter
- →Follow up 1
- →Ender 1
- →Ender 1
- →Follow up 2
Green text
Green background
Green text w/ magenta background single declaration
Combo Tree (WIP)
Trying a new combo listing format. Still WIP with readability and notes. Feel free to apply the format to other characters.
Common light starters
2AxN - can be chained up to 3x from point blank range (3rd 2A whiffs on block)
2B 2AxN - standard low starter, can chain 2A twice from close (2nd 2A whiffs on block)
c.B c.A~A~A~B - low confirm into auto combo from 2 lights. Leads to 214D (heavy confirm) routes. Can stop at c.A, which is +3 on block
Common heavy starters
c.C/c.D 6B - standard heavy confirm, typically into 426D midscreen or 214B in the corner
2C - typically cancelled into 214B, then confirmed into 236236K super cancel or juggles in the corner
2C 6B - whiffs outside of close range
Useful links
c.A, c.C - recommended from a cross up j.A, but can also use auto combo
All damage and stun values are calculated without the starter included unless otherwise noted
- From light or heavy starters
- →214A recommended
- 0 gauge - 80 damage - 80 stun
- →426AC~22C~236P
- →426AC~22K
- →2426CD
- →426AC~22C~236P
- →214AC
- →426A~22C~236P - recommended
- 0.5 gauge - 217 damage - 0 stun
- →426A~22K - recommended
- 0.5 gauge - 242 damage - 0 stun
- →214A
- →426AC~22C~236P recommended
- 1.0 gauge - 259 damage - 80 stun
- →426AC~22C~236P recommended
- →426A~22C~236P - recommended
- →426AC~22K recommended
- 1.0 gauge - 299 damage - 80 stun
- →426AC~22K recommended
- →2426CD 214A must be delayed for 2426CD to connect
- 3.5 gauge - 546 damage - 80 stun
- →2426CD 214A must be delayed for 2426CD to connect
- →corner 623C, 214A recommended omit follow ups to retain corner
- 0.5 gauge - 265 damage - 160 stun
- →corner 623C, 214A recommended omit follow ups to retain corner
- →426AC~22C~236P recommended
- 1.0 gauge - 348 damage - 160 stun
- →426AC~22C~236P recommended
- →426AC~22K recommended
- 1.0 gauge - 385 damage - 160 stun
- →2426CD
- 3.5 gauge - 616 damage - 160 stun
- →426AC~22K recommended
- →426D~236P recommended meterless hard knock down
- 0 gauge - 165 damage - 0 stun
- →624624K
- →624624BD
- →2426CD
- →624624K
- →426BD
- →214A
- →214A
- →426AC~22C~236P recommended
- 1.0 gauge - 321 damage - 80 stun
- →426AC~22C~236P recommended
- →426AC~22K recommended
- 1.0 gauge - 361 damage - 80 stun
- →426AC~22K recommended
- →2426CD
- →2426CD
- → corner 623C, 214A recommended omit follow ups to retain corner
- 0.5 gauge - 325 damage - 160 stun
- 0.5 gauge - 325 damage - 160 stun
- → corner 623C, 214A recommended omit follow ups to retain corner
- →426AC~22C~236P recommended -
- 1.0 gauge - 414 damage - 160 stun
- →426AC~22C~236P recommended -
- →426AC~22K recommended
- 1.0 gauge - 454 damage - 160 stun
- →426AC~22K recommended
- →2426CD
- →2426CD
- →623A these confirms are useful to convert from strings with 2B as the 2nd or 3rd hit to catch opponent's jumping late to avoid Clark's grab mixups.
- Example - 2A 2B 623A - opponent blocks the 2A, then stands up/jumps and gets hit by the 2B, allowing a safe and fairly easy confirm into 623A > super
- Example - 2A 2B 623A - opponent blocks the 2A, then stands up/jumps and gets hit by the 2B, allowing a safe and fairly easy confirm into 623A > super
- →corner 426AC~22C~236P
- 1.0 gauge - xxx damage - xx stun
- →corner 426AC~22C~236P
- →corner 426AC~22K
- 1.0 gauge - xxx damage - xx stun
- →corner 426AC~22K
- →426426K cancel from 3rd hit of 623A
- →426426BD cancel from 3rd hit of 623A
- →2426CD cancel from 4th hit of 623A
- →426426K cancel from 3rd hit of 623A
- From heavy starters only
- →214C
- →214A
- →426AC~22C~236P recommended
- 1.0 gauge - 348 damage - 160 stun
- →426AC~22C~236P recommended
- →214A
- →426AC~22K recommended
- 1.0 gauge - 385 damage - 160 stun
- →2426CD
- →426AC~22K recommended
- →623C
- →426426K cancel from 3rd hit of 623C
- →426426BD cancel from 3rd hit of 623C
- →2426CD cancel from 4th hit of 623C
- →426426K cancel from 3rd hit of 623C
- Quick Max combos
All damage and stun values are calculated from 2C BC starter
- (Any ground normal) BC
- →2C
- →623C
- →426426K 2426CD recommended 2nd position - cancel from 3rd hit of 623C
- 3.0 gauge - xxx damage - xxx stun
- →426426K 2426CD recommended 2nd position - cancel from 3rd hit of 623C
- →623C
- →426426BD 2426CD recommended 2nd position - cancel from 3rd hit of 623C
- 4.0 gauge - xxx damage - xxx stun
- →426426BD 2426CD recommended 2nd position - cancel from 3rd hit of 623C
- →back to corner 426BD
- → 623C, 214A
- → 623C, 214A
- →back to corner 426BD
- →426AC~22C~236P 3rd position only
- 2.0 gauge - xxx damage - xxx stun
- →426AC~22C~236P 3rd position only
- →426AC~22K 3rd position only
- 2.0 gauge - xxx damage - xxx stun
- →426AC~22K 3rd position only
- →2C 6B
- →426BD →214A
- →426AC~22C~236P recommended 2nd/3rd position
- 2.0 gauge - 415 damage - 260 stun
- →426AC~22C~236P recommended 2nd/3rd position
- →426BD →214A
- →426AC~22K recommended 2nd/3rd position
- 2.0 gauge - 445 damage - 260 stun
- →426AC~22K recommended 2nd/3rd position
- →623C
- →426426K 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
- 3.0 gauge - xxx damage - xxx stun
- →426426K 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
- →623C
- →426426BD 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
- 4.0 gauge - xxx damage - xxx stun
- →426426BD 2426CD recommended 3rd position only - cancel from 3rd hit of 623C