Difference between revisions of "User:Dandy J"

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Line 23: Line 23:
::→~6/9K~2K <span style="background-color:#0F0">recommended</span><br>
::→~6/9K~2K <span style="background-color:#0F0">recommended</span><br>
::&emsp;<span style="background-color:#EEE">'''''0''''' ''gauge'' - '''''127''''' ''damage'' - '''''120''''' ''stun''</span><br>
::&emsp;<span style="background-color:#EEE">'''''0''''' ''gauge'' - '''''127''''' ''damage'' - '''''120''''' ''stun''</span><br>
 
<br>
:→<span style="text-shadow: 1px 1px #FF0">'''214AC~4P~4P'''</span><br>
:→<span style="text-shadow: 1px 1px #FF0">'''214AC~4P~4P'''</span><br>
::→[2]8D~2D <span style="background-color:#0F0">recommended</span> ''- max damage and meter gain''<br>
::→[2]8D~2D <span style="background-color:#0F0">recommended</span> ''- max damage and meter gain''<br>
Line 54: Line 54:
:::::→<span style="text-shadow: 1px 1px #FC0;">2426CD</span><br>
:::::→<span style="text-shadow: 1px 1px #FC0;">2426CD</span><br>
::::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>
::::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>
 
<br>
*'''From heavy starters''' - ''all 214D routes work from auto combo B ender''<br>
*'''From heavy starters''' - ''all 214D routes work from auto combo B ender''<br>
 
:→'''214C~214P~214P''' <span style="background-color:#0F0">recommended</span> ''- max damage meterless''<br>
:→'''214C~214P~214P'''<br>
:&emsp;<span style="background-color:#EEE">'''''0''''' ''gauge'' - '''''154''''' ''damage'' - '''''100''''' ''stun''</span><br>
 
<br>
:→'''214B'''<br>
:→'''214B'''<br>
::→<span style="text-shadow: 1px 1px #00F;">2426K</span><br>
::→<span style="text-shadow: 1px 1px #00F;">2426K</span><br>
Line 78: Line 78:
:::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>
:::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>


 
::→corner [2]8B ''- see below for corner 236236B routes''<br>
 
::→corner <span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>
<br>
:→'''214D'''<br>
:→'''214D'''<br>
::→<span style="text-shadow: 1px 1px #00F;">236236D</span><br>
::→<span style="text-shadow: 1px 1px #00F;">236236D</span><br>
Line 97: Line 98:


::::::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>
::::::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>
<br>
:→corner '''214D <span style="text-shadow: 1px 1px #00F;">236236B</span> or 214B [2]8B <span style="text-shadow: 1px 1px #00F;">236236B</span>''' ''- these 2 routes have slight differences, but followups are 99% the same''<br>
::→66A 214B<br>
:::→[2]8D~2D <span style="background-color:#0F0">recommended</span><br>
:::&emsp;<span style="background-color:#EEE">'''''1.0''''' ''gauge'' - '''''435''''' ''damage'' - '''''350''''' ''stun''</span><br>
:::→214A~delay~4A<br>
::::→~delay~4A ''- max damage w/ safe jump''<br>
::::→[2]8B <span style="background-color:#FF0">recommended</span><br>
::::&emsp;<span style="background-color:#EEE">'''''1.0''''' ''gauge'' - '''''439''''' ''damage'' - '''''320''''' ''stun''</span><br>
:::::→<span style="text-shadow: 1px 1px #00F;">j.2426K</span><br>
:::::→<span style="text-shadow: 1px 1px #F00;">j.2426BD</span><br>
:::::→<span style="text-shadow: 1px 1px #FC0;">2426CD</span><br>
::::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>
:::→214A~9K~2K <span style="background-color:#0F0">recommended</span> ''- easy knock down/super cancel option''<br>
:::&emsp;<span style="background-color:#EEE">'''''1.0''''' ''gauge'' - '''''427''''' ''damage'' - '''''320''''' ''stun''</span><br>
::::→<span style="text-shadow: 1px 1px #00F;">j.2426K</span><br>
::::→<span style="text-shadow: 1px 1px #F00;">j.2426BD</span><br>
::→<span style="text-shadow: 1px 1px #FF0">214AC~4P~4P</span><br>
:::→66A j.214B<br>
::::→[2]8D~2D <span style="background-color:#0F0">recommended</span><br>
::::&emsp;<span style="background-color:#EEE">'''''1.5''''' ''gauge'' - '''''506''''' ''damage'' - '''''350''''' ''stun''</span><br>
::::→[2]8B<br>
:::::→<span style="text-shadow: 1px 1px #00F;">j.2426K</span><br>
:::::→<span style="text-shadow: 1px 1px #F00;">j.2426BD</span><br>
:::::→<span style="text-shadow: 1px 1px #FC0;">2426CD</span><br>
::::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>
::→<span style="text-shadow: 1px 1px #FF0">j.214BD</span> <span style="background-color:#FC0">difficult</span> ''- can be input has 44214BD or 2147BD from 214B [2]8B 236236B; must be input as 2147BD from 214D 236236B starter''<br>
:::→66A j.214B<br>
::::→[2]8D~2D<br>
::::→[2]8B<br>
:::::→<span style="text-shadow: 1px 1px #00F;">j.2426K</span><br>
:::::→<span style="text-shadow: 1px 1px #F00;">j.2426BD</span><br>
:::::→<span style="text-shadow: 1px 1px #FC0;">2426CD</span><br>
::::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>
:::→<span style="text-shadow: 1px 1px #FF0">214AC~4P~4P</span><br>
::::→66A j.214B<br>
:::::→[2]8D~2D <span style="background-color:#FC0">recommended</span><br>
:::::&emsp;<span style="background-color:#EEE">'''''2.0''''' ''gauge'' - '''''583''''' ''damage'' - '''''350''''' ''stun''</span><br>
:::::→[2]8B<br>
::::::→<span style="text-shadow: 1px 1px #00F;">j.2426K</span><br>
::::::→<span style="text-shadow: 1px 1px #F00;">j.2426BD</span><br>
::::::→<span style="text-shadow: 1px 1px #FC0;">2426CD</span><br>
:::::→<span style="text-shadow: 1px 1px #FF0">[2]8BD</span><br>

Revision as of 14:45, 21 April 2023

Combo Tree (WIP)

Trying a new combo listing format. Still WIP with readability and notes. Feel free to apply the format to other characters.
Common light starters
2AxN - can be chained up to 3x from point blank range (3rd 2A whiffs on block)
2B 2AxN - standard low starter, can chain 2A twice from close (2nd 2A whiffs on block)
c.B c.A~A~A~B - low confirm into auto combo from 2 lights. Leads to 214D (heavy confirm) routes. Can stop at c.A, which is +3 on block

Common heavy starters
c.C/c.D 6B - standard heavy confirm, typically into 426D midscreen or 214B in the corner
2C - typically cancelled into 214B, then confirmed into 236236K super cancel or juggles in the corner
2C 6B - whiffs outside of close range

Useful links
c.A, c.C - recommended from a cross up j.A, but can also use auto combo

All damage and stun values are calculated without the starter included unless otherwise noted

  • From light or heavy starters
214A
→~6/9K~2K recommended
0 gauge - 127 damage - 120 stun


214AC~4P~4P
→[2]8D~2D recommended - max damage and meter gain
0.5 gauge - 252 damage - 150 stun
→214A~6/9K~2K recommended - leads to safe jump (manual timing)
0.5 gauge - 243 damage - 120 stun
214AC~9K~2K
→[2]8D~2D recommended
1.0 gauge - 338 damage - 150 stun
→[2]8B 236236D - [2]8B must hit at lowest height possible
→214C~4P~4P recommended
1.5 gauge - 404 damage - 160 stun
j.2426K
j.2426BD
→214A~4P 236236D - easier variation of the above
→214C~4P~4P
j.2426K
j.2426BD
→corner 214A~4P~4P(1) 236236B
→236A
→[2]8D~2D recommended
1.5 gauge - 468 damage - 330 stun
→[2]8B
j.2426K
j.2426BD
2426CD
[2]8BD


  • From heavy starters - all 214D routes work from auto combo B ender
214C~214P~214P recommended - max damage meterless
0 gauge - 154 damage - 100 stun


214B
2426K
236236BD
→[2]8D~2D recommended
3.0 gauge - 618 damage - 210 stun
→[2]8B
j.2426K
j.2426BD
[2]8BD
236236BD connects from all but max range
→[2]8D~2D recommended
2.0 gauge - 452 damage - 210 stun
→[2]8B
j.2426K
j.2426BD
2426CD
[2]8BD
→corner [2]8B - see below for corner 236236B routes
→corner [2]8BD


214D
236236D
→214C~214P~214P recommended
1.0 gauge - 373 damage - 220 stun
214AC~214P~214P - can delay or dash before 214AC, should side swap
→66A
→j.214B
→2D recommended
1.5 gauge - 473 damage - 270 stun
[2]8BD
j.214BD
→[2]8B
j.2426K
j.2426BD
[2]8BD


→corner 214D 236236B or 214B [2]8B 236236B - these 2 routes have slight differences, but followups are 99% the same
→66A 214B
→[2]8D~2D recommended
1.0 gauge - 435 damage - 350 stun
→214A~delay~4A
→~delay~4A - max damage w/ safe jump
→[2]8B recommended
1.0 gauge - 439 damage - 320 stun
j.2426K
j.2426BD
2426CD
[2]8BD
→214A~9K~2K recommended - easy knock down/super cancel option
1.0 gauge - 427 damage - 320 stun
j.2426K
j.2426BD
214AC~4P~4P
→66A j.214B
→[2]8D~2D recommended
1.5 gauge - 506 damage - 350 stun
→[2]8B
j.2426K
j.2426BD
2426CD
[2]8BD
j.214BD difficult - can be input has 44214BD or 2147BD from 214B [2]8B 236236B; must be input as 2147BD from 214D 236236B starter
→66A j.214B
→[2]8D~2D
→[2]8B
j.2426K
j.2426BD
2426CD
[2]8BD
214AC~4P~4P
→66A j.214B
→[2]8D~2D recommended
2.0 gauge - 583 damage - 350 stun
→[2]8B
j.2426K
j.2426BD
2426CD
[2]8BD