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  • ...back is facing right next to the corner. n.5C will combo, but it will push Sogetsu back, making it impossible to combo into CD. : 6D gives Sogetsu enough frame advantage to combo into a few attacks, most notably his CD to
    4 KB (693 words) - 02:20, 12 June 2023
  • [[File:sogetsu-select.png|240px|thumb|right]] ...nd brushed up on his kit. To back up his already-solid recoil cancel game, Sogetsu now has fake versions of his spout and teleport specials, and furthermore h
    25 KB (4,180 words) - 03:43, 22 February 2024
  • {{MoveData-SSVI | character = Sogetsu | moveId = Sogetsu_5a {{MoveData-SSVI | character = Sogetsu | moveId = Sogetsu_5b
    17 KB (2,027 words) - 01:16, 20 January 2024

Page text matches

  • ...back is facing right next to the corner. n.5C will combo, but it will push Sogetsu back, making it impossible to combo into CD. : 6D gives Sogetsu enough frame advantage to combo into a few attacks, most notably his CD to
    4 KB (693 words) - 02:20, 12 June 2023
  • {{MoveData-SSVI | character = Sogetsu | moveId = Sogetsu_5a {{MoveData-SSVI | character = Sogetsu | moveId = Sogetsu_5b
    17 KB (2,027 words) - 01:16, 20 January 2024
  • ...steland and kidnapping the sorceress-in-training Hazuki Kazama, Kazuki and Sogetsu's beloved younger sister, in order to use her as a power source. The power ...in SSIV that weren't in SSIII, 2 of them new ([[Samurai Shodown IV/Sogetsu|Sogetsu]] and [[Samurai Shodown IV/Kazuki|Kazuki]]) and 3 of them veterans ([[Samur
    5 KB (769 words) - 06:23, 12 June 2023
  • ..., and does not work on Haohmaru, Nakoruru, Rimururu, Shizumaru, Kazuki and Sogetsu. If the opponent ends up in the corner, switch to using a 2C starter combo. : Does not work against Haohmaru, Nakoruru, Rimururu, Shizumaru, Kazuki and Sogetsu. Also cannot be done if the opponent is deep in the corner.
    1 KB (208 words) - 20:05, 7 June 2023
  • |[[File:sogetsu-icon.png|link=Samurai Shodown VI/Sogetsu]] |[[Samurai Shodown VI/Sogetsu|Sogetsu]]
    7 KB (951 words) - 23:15, 16 May 2023
  • : Only works on Galford, Ukyo, Gaira, Amakusa, Tam Tam, Kazuki, and Sogetsu. If you do a back throw, it's possible against Charlotte and Genjuro, but a : Harder to connect n.2C against Nakoruru, Rimururu, and Sogetsu.
    3 KB (500 words) - 03:45, 10 June 2023
  • ...t Nakoruru, Bust Hanzo, Slash Charlotte, Bust Genjuro, Slash Genjuro, Bust Sogetsu * B: Bust Ukyo, Slash Sogetsu, Slash Haohmaru, Slash Tam Tam, Bust Galford, Bust Charlotte
    7 KB (1,237 words) - 23:17, 13 June 2023
  • [[File:sogetsu-select.png|240px|thumb|right]] ...nd brushed up on his kit. To back up his already-solid recoil cancel game, Sogetsu now has fake versions of his spout and teleport specials, and furthermore h
    25 KB (4,180 words) - 03:43, 22 February 2024
  • ...ters. Does not work on Haohmaru, Nakoruru, Rimururu, Shizumaru, Kazuki and Sogetsu. Also cannot be done when the opponent is deep in the corner. First j.C has
    2 KB (344 words) - 05:28, 7 June 2023
  • ...a wallbounce and a soft knockdown, similar to [[Samurai Shodown VI/Sogetsu|Sogetsu]]'s own 5C, and can give Poppy the momentum necessary to start her offense.
    6 KB (1,139 words) - 02:47, 8 March 2023
  • Best punishes are ranged options. Some require timing and others, like Sogetsu's waterfall, are guaranteed punishes after block push Throw punishable by all. Punishable by faster CSs like Sogetsu's and counterhit vulnerable on block.
    14 KB (2,383 words) - 12:05, 30 March 2024
  • *B+: Haohmaru, Galford, Gen-An, Wan-Fu, Sogetsu, Gaira, Suija, Enja, Yumeji, Mizuki, Zankuro *A: Sogetsu, Sieger, Andrew, Rasetsumaru, Rimururu, Suija, Enja, Gaoh, Sankuro, Nicotin
    19 KB (2,957 words) - 05:22, 7 March 2024
  • ...ew 6B and 6D, Gen-An 4D, and Yumeji 6B, and even mids such as Iroha 5D and Sogetsu/Suija 5D. ...aira]], [[Samurai Shodown VI/Kazuki|Kazuki]], [[Samurai Shodown VI/Sogetsu|Sogetsu]], [[Samurai Shodown VI/Rasetsumaru|Rasetsumaru]], [[Samurai Shodown VI/Enj
    13 KB (2,200 words) - 04:08, 27 April 2024
  • | Sogetsu || 105% || 98 || 9 seconds || 77 || Yes
    5 KB (476 words) - 22:54, 28 January 2023
  • ...of this move as a static fireball similar to [[Samurai Shodown VI/Sogetsu|Sogetsu]]'s bubbles, but instead of a bubble there are repeated zaps in place, form
    11 KB (1,933 words) - 02:47, 8 March 2023
  • ...is a safe enough option, but for attacks like [[Samurai Shodown VI/Sogetsu|Sogetsu]]'s 2C which are immune to deflects then his counter (214D), which catches
    18 KB (2,942 words) - 14:59, 23 January 2024
  • ...nder by plenty of low profile attacks such as [[Samurai Shodown VI/Sogetsu|Sogetsu]]'s 3D and it's actually negative on hit when performed up close given the
    18 KB (3,177 words) - 00:33, 10 January 2024
  • This is [[Samurai Shodown VI/Sogetsu|Sogetsu]]'s n5B, but you don't have any grounded specials to follow this up with. U
    21 KB (3,636 words) - 00:17, 21 March 2023
  • '''Ittou Sogetsu''': During New Moon, dp+C | 623+C
    15 KB (2,694 words) - 02:10, 15 August 2022
  • ...always deflect, but against opponents with long-ranged low slashes such as Sogetsu you could possibly opt for Earthquake Slice (421S) to hop over their attack
    16 KB (2,891 words) - 06:15, 27 December 2023

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