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  • {{CharNavbox XIII}} ...ange it would be better to counter jump-in's with your neutral j.D because of it's great horizontal hitbox, and his dp+C only against superjumps.
    14 KB (2,787 words) - 14:05, 16 April 2023
  • {{CharNavbox XIII}} * Strong b&b combos anywhere on screen
    23 KB (3,789 words) - 13:56, 19 April 2023
  • {{CharNavbox XIII}} - If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more
    23 KB (3,738 words) - 13:57, 19 April 2023
  • {{CharNavbox XIII}} ...uryu, 236P x3), and his teleports. With the introduction of EX specials in XIII, his j.6A and j.6B command normals become very useful for setting up mixups
    39 KB (7,243 words) - 13:37, 19 April 2023
  • {{CharNavbox XIII}} <center><font size="4"><b>King</b></font></center>
    41 KB (7,252 words) - 13:44, 19 April 2023
  • {{CharNavbox XIII}} <center><font size="4"><b>Benimaru Nikaido</b></font></center>
    61 KB (10,515 words) - 18:21, 23 August 2023
  • {{CharNavbox XIII}} ...s still slower than the weak version, but it has invincibility until after the hit detection comes out.
    29 KB (4,250 words) - 13:25, 19 April 2023
  • {{CharNavbox XIII}} =Quick Combos Reference=
    30 KB (4,700 words) - 17:54, 18 April 2023
  • {{CharNavbox XIII}} * Knocks the opponent away.
    43 KB (6,729 words) - 13:42, 19 April 2023
  • {{CharNavbox XIII}} - All versions of Genie stay on the screen longer.
    36 KB (5,750 words) - 04:46, 7 August 2023
  • {{CharNavbox XIII}} |+ '''Quick Combos'''
    47 KB (8,022 words) - 18:02, 18 April 2023
  • {{CharNavbox XIII}} All combos except first one<br/>
    33 KB (5,884 words) - 09:25, 10 June 2023
  • {{CharNavbox XIII}} - his f+A floats the opponent upwards if done by itself
    40 KB (6,841 words) - 13:25, 19 April 2023
  • {{CharNavbox XIII}} * Weak Dragon Backbreaker is now a '''2F''' throw instead of a leaping throw
    46 KB (7,485 words) - 13:41, 19 April 2023
  • {{CharNavbox XIII}} -Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo with
    40 KB (6,440 words) - 18:42, 17 April 2023
  • {{CharNavbox XIII}} ...r the full length of the floor. The top choice to cover the full length of the ground is EX Burn Knuckle or Buster Wolf. EX Burn Knuckle has a better hit
    41 KB (7,981 words) - 18:25, 12 April 2023
  • {{CharNavbox XIII}} ...e player successfully develop good execution on Mr. Karate's moves and his combos, he will be able to get very far, especially in high level game play.
    44 KB (6,716 words) - 13:20, 19 April 2023
  • {{CharNavbox XIII}} ...o might enjoy this particular style of Kyo moreso than the regular Kyo. As of KOFXIII, NESTS Kyo is a solid character and no player can go wrong with usi
    55 KB (9,165 words) - 13:19, 19 April 2023
  • {{CharNavbox XIII}} ...KOF XII, Vice and Mature eventually revealed themselves to still exist in the mortal realm for some reason. What matters is that despite being killed by
    38 KB (5,731 words) - 09:04, 13 August 2023
  • {{CharNavbox XIII}} ...(qcf,hcb.AC) will whiff most projectiles in the game. His screen-crossing combos might take some time to harness, but it's a great reason to utilize him as
    46 KB (7,487 words) - 13:24, 19 April 2023

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