Search results

Jump to navigation Jump to search
  • {{CharNavbox XIII}} <center><font size="4"><b>Clark Still</b></font></center>
    23 KB (3,738 words) - 13:57, 19 April 2023
  • ...sential tips to ease your transition into the world of competitive King of Fighters! ...f skill. If you plan on being a competitive player, you will need to enter the game with a serious mentality. To help you maintain this attitude, you shou
    14 KB (2,492 words) - 15:34, 19 September 2021
  • ...opponent forward, and the D one the other way though exceptions like both of Chang's throws projecting forward exist. ...tempts. The randomness factor from the CPU will help build up your reflex. The only case when you can't break a normal throw is when caught during a roll
    16 KB (2,814 words) - 16:58, 29 April 2022
  • {{CharNavbox XIII}} ...ange it would be better to counter jump-in's with your neutral j.D because of it's great horizontal hitbox, and his dp+C only against superjumps.
    14 KB (2,787 words) - 14:05, 16 April 2023
  • ...cal base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defe ...game is now at version 3.10! Changes to our wiki will be worked on through the version's lifespan.
    25 KB (4,215 words) - 09:06, 26 August 2021
  • {{CharNavbox XIII}} * Strong b&b combos anywhere on screen
    23 KB (3,789 words) - 13:56, 19 April 2023
  • {{CharNavbox XIII}} ...uryu, 236P x3), and his teleports. With the introduction of EX specials in XIII, his j.6A and j.6B command normals become very useful for setting up mixups
    39 KB (7,243 words) - 13:37, 19 April 2023
  • {{CharNavbox XIII}} * Knocks the opponent away.
    43 KB (6,729 words) - 13:42, 19 April 2023
  • {{CharNavbox XIII}} <center><font size="4"><b>King</b></font></center>
    41 KB (7,252 words) - 13:44, 19 April 2023
  • {{CharNavbox XIII}} ...super cancel version of Jigoku-Gokurakuotoshi (hcb*2+ P) has been added to the game.
    29 KB (4,219 words) - 18:04, 17 April 2023
  • {{CharNavbox XIII}} * EX Kyokugen Koou comes out faster and has quicker recovery. Still can’t be comboed from a normal or direction attack.
    29 KB (4,250 words) - 13:25, 19 April 2023
  • {{CharNavbox XIII}} ...KOF XII, Vice and Mature eventually revealed themselves to still exist in the mortal realm for some reason. What matters is that despite being killed by
    38 KB (5,731 words) - 09:04, 13 August 2023
  • {{CharNavbox XIII}} =Quick Combos Reference=
    30 KB (4,700 words) - 17:54, 18 April 2023
  • {{CharNavbox XIII}} All combos except first one<br/>
    33 KB (5,884 words) - 09:25, 10 June 2023
  • {{CharNavbox XIII}} ...o might enjoy this particular style of Kyo moreso than the regular Kyo. As of KOFXIII, NESTS Kyo is a solid character and no player can go wrong with usi
    55 KB (9,165 words) - 13:19, 19 April 2023
  • ...>He is extremely caring and his subordinates trust him deeply. Oftentimes, Clark and Leona accompany him on missions. ...ed characters in the series; once a charge-based semiclone of Clark, since XIII Ralf has been significantly reworked into a more unique character.
    25 KB (4,260 words) - 10:12, 30 January 2024
  • {{CharNavbox XIII}} ...wn character with larger special move set and utility, Mature is the woman the player should go to.
    61 KB (10,589 words) - 13:32, 19 April 2023
  • {{CharNavbox XIII}} -Hit box on the follow up to EX Maxima Press improved. Can now hit from counter CD.
    48 KB (8,538 words) - 13:49, 19 April 2023
  • {{CharNavbox XIII}} - All versions of Genie stay on the screen longer.
    36 KB (5,750 words) - 04:46, 7 August 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)