Difference between revisions of "Template:MoveData-KOF02UM/Documentation"
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: Multiple image/hitbox files are to be separated by commas. | : Multiple image/hitbox files are to be separated by commas. | ||
: All the data should be declared in the character's data subpage linked in the external links section at the bottom. | : All the data should be declared in the character's data subpage linked in the external links section at the bottom. | ||
This data is primarily meant to be queried by [[Template:FrameData- | This data is primarily meant to be queried by [[Template:FrameData-KOF02UM/Query]] to make data tables. | ||
== Example == | == Example == |
Revision as of 02:40, 28 December 2021
{{MoveData-KOF02UM | character = | moveId = | name = | header = | version = | input = | images = | hitboxes = | damage = | guard = | cancel = | startup = | active = | recovery = | hitadv = | blockadv = | invul = }}
Usage
Stores values, in this case moves' data, in the MoveData_KOF02UM Cargo Table. Also has the side effect of acting as a tooltip.
- Multiple image/hitbox files are to be separated by commas.
- All the data should be declared in the character's data subpage linked in the external links section at the bottom.
This data is primarily meant to be queried by Template:FrameData-KOF02UM/Query to make data tables.
Example
Kyo's st.A data you can find here.
Kyo Kusanagi kk_sta | ||||||||
---|---|---|---|---|---|---|---|---|
st.A
st.A standing A | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | Special | 5 | 4 | 5 | +3 | +1 | - |
Source
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kk_sta | name = standing A | input = st.A | images = 02UM_Kyo_st.A_2_ima.png | hitboxes = 02UM_Kyo_st.A_2.png | damage = 33 | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | startup = 5 | active = 4 | recovery = 5 | hitadv = +3 | blockadv = +1 | invul = }}