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- ==Universal Mechanics==3 KB (300 words) - 01:52, 5 August 2023
- ==Universal Mechanics==3 KB (306 words) - 20:14, 5 August 2023
- ==Universal Mechanics==3 KB (286 words) - 01:22, 13 November 2023
- ==Universal Mechanics==3 KB (312 words) - 20:12, 5 August 2023
- ==Universal Mechanics==3 KB (349 words) - 02:56, 6 August 2023
- ==Universal Mechanics==3 KB (325 words) - 19:16, 8 August 2023
- ==Universal Mechanics==3 KB (342 words) - 03:10, 1 August 2023
- ==Universal Mechanics== '''A+B+C+A+B+C+A+B+236C''' - Universal Super Speed Combo2 KB (396 words) - 05:46, 20 September 2022
- ==Universal Mechanics==3 KB (342 words) - 01:30, 4 August 2023
- ==Universal Mechanics==3 KB (360 words) - 01:54, 6 August 2023
- ==Universal Mechanics==3 KB (379 words) - 04:28, 6 August 2023
- ==Universal Mechanics==3 KB (364 words) - 03:11, 5 August 2023
- ==Universal Mechanics==3 KB (373 words) - 15:56, 6 August 2023
- ==Universal Mechanics==3 KB (380 words) - 01:19, 13 November 2023
- ==Universal Mechanics==3 KB (381 words) - 15:11, 6 August 2023
- ==Universal Mechanics==4 KB (391 words) - 16:11, 5 August 2023
- | '''66A/B > 236A''' || || Basic universal dash attack confirm. | '''j.B , 5B > 236A > 3C''' || || Basic universal jump-in confirm.5 KB (819 words) - 00:57, 20 October 2023
- ==Universal Mechanics==8 KB (874 words) - 02:50, 25 May 2020
- ==Universal Mechanics==8 KB (966 words) - 03:15, 10 December 2020
- ===Universal===828 bytes (124 words) - 04:02, 10 June 2023
- ===Universal===1 KB (219 words) - 20:37, 7 June 2023
- ==Universal Mechanics==6 KB (897 words) - 02:50, 15 August 2023
- ===Universal===1 KB (222 words) - 05:47, 31 May 2023
- ===Universal===1 KB (208 words) - 20:05, 7 June 2023
- ==Universal Mechanics==7 KB (1,020 words) - 17:02, 26 July 2023
- ==Universal Mechanics==7 KB (1,000 words) - 01:24, 13 November 2023
- ==Universal Mechanics==7 KB (966 words) - 15:49, 2 October 2023
- ===Universal===2 KB (279 words) - 21:53, 6 June 2023
- ==Universal Mechanics==7 KB (1,025 words) - 15:15, 30 September 2023
- ==Universal Mechanics==7 KB (1,026 words) - 19:25, 30 September 2023
- ==Universal Mechanics==7 KB (1,098 words) - 15:16, 6 October 2023
- ===Universal===2 KB (344 words) - 05:28, 7 June 2023
- ===Universal===2 KB (309 words) - 06:55, 6 June 2023
- ==Universal Mechanics==10 KB (1,333 words) - 17:05, 11 December 2020
- ==Universal Mechanics==8 KB (1,301 words) - 01:41, 13 November 2023
- ==Universal Mechanics==8 KB (1,229 words) - 20:50, 22 November 2023
- ==Universal Mechanics==11 KB (1,736 words) - 03:13, 10 December 2020
- ===Universal===2 KB (357 words) - 21:09, 12 June 2023
- ===Universal===2 KB (403 words) - 05:21, 9 June 2023
- ==Universal Mechanics==12 KB (1,736 words) - 03:27, 10 December 2020
- ==Universal Mechanics==11 KB (1,701 words) - 03:35, 10 December 2020
- ==Universal Mechanics==12 KB (1,763 words) - 03:12, 10 December 2020
- ==Universal Mechanics==12 KB (1,820 words) - 11:54, 28 December 2020
- ===Universal===2 KB (420 words) - 04:20, 10 June 2023
- ==Universal Mechanics==12 KB (1,819 words) - 03:27, 10 December 2020
- All Normals and Command Moves in the game follow a universal hierarchy-based canceling in the following order: Command Moves > Special M ===Universal Hitstun and Blockstun===12 KB (2,116 words) - 08:54, 26 February 2024
- ==Universal Mechanics==13 KB (1,986 words) - 03:14, 10 December 2020
- ==Universal Mechanics==11 KB (1,660 words) - 03:13, 10 December 2020
- * Climax Super Special Moves now have a universal input of [[image:qcb.gif]][[image:hcf.gif]]+[[image:c.gif]][[image:d.gif]] ...en compared to Street Fighter, or any other fighting game for that matter. Universal concepts such as neutral, pressure, and okizeme still apply to KOF of cours6 KB (1,102 words) - 13:25, 17 February 2024
- ===Universal===3 KB (500 words) - 03:45, 10 June 2023
- ==Universal Mechanics==15 KB (2,192 words) - 04:56, 10 December 2020
- ===Universal===3 KB (504 words) - 04:39, 9 June 2023
- ==Universal Mechanics==13 KB (2,121 words) - 03:12, 10 December 2020
- ==Universal Mechanics==15 KB (2,201 words) - 02:09, 25 May 2020
- ===Universal===3 KB (547 words) - 21:13, 11 June 2023
- ==Universal Mechanics==14 KB (2,224 words) - 03:10, 10 December 2020
- ==Universal Mechanics==14 KB (2,263 words) - 11:21, 31 August 2022
- ...diverse roster, fast gameplay, and unique combo system. It also introduced universal WFT inputs for the entire cast among other details. This new WFT input, as5 KB (769 words) - 06:23, 12 June 2023
- ...ll allow you to perform your WFT instantly instead of requiring you do the universal input. ...nd/or combo, the pursuit is guaranteed damage. Pursuit speeds are also not universal, though it's a slight variance.19 KB (3,222 words) - 08:26, 13 June 2023
- :*'''Universal Overhead''' - 5BC4 KB (636 words) - 06:27, 12 June 2023
- '''Lows have to be blocked crouching, by holding downback.''' The universal lows are cr.B and cr.D with varying speed, range and other properties among '''Highs/Overheads have to be blocked standing, by holding back.''' The universal highs are j.A/B/C/D, j.CD is a mid, and other common ones are [[The_King_of9 KB (1,509 words) - 21:11, 26 January 2022
- ==Universal Mechanics==15 KB (2,397 words) - 03:47, 10 December 2020
- ==Universal Mechanics==14 KB (2,262 words) - 13:52, 11 December 2020
- ===Universal===4 KB (693 words) - 02:20, 12 June 2023
- ==Universal Mechanics==15 KB (2,393 words) - 03:14, 10 December 2020
- ===Universal Mechanics=== * worst universal overhead in the game21 KB (3,311 words) - 08:20, 9 March 2024
- ===Universal===4 KB (672 words) - 00:45, 10 November 2023
- ==Universal Mechanics==15 KB (2,624 words) - 10:20, 8 May 2023
- | j.C > cl.5D > 6B || 177 || Heavy universal with a jumpin. ...> 214C > 236B || 439 || 260 || 1 || .4 || Anywhere || More damage than the universal route but doesn't work in the corner, guaranteed safe jump.14 KB (1,865 words) - 21:38, 18 July 2023
- ===Universal Mechanics=== ...opponent blocking) launches otherwise. Average speed for an overhead (most universal overheads share the same startup) but can still catch opponents off guard t23 KB (3,617 words) - 06:30, 14 February 2024
- ===Universal Mechanics=== ...staggers crouching opponents blocking. Has less horizontal range then most universal overheads (Lee, Amano, and mukuro being the exceptions)24 KB (3,971 words) - 09:02, 14 February 2024
- ...ds (63F total from the 22A/B input or 27F not counting the freeze, this is universal) The game still accepts inputs during the backround animation for your oppo ...ry per character but the basic one, 22A/B 5A 5B 5C 5A 5B 5C 5A 5B 236C, is universal.20 KB (3,541 words) - 05:26, 1 April 2024
- | * || 6B xx (kara cancel) j.236A > Jump Forward > j.D (4F) (Universal) (Works on characters the above may whiff on such as Heidern) || [[File:J23 ...AC (Juggle)''' || Forward Hop > 6B xx j.236D (kara cancel) > j.C/j.B (4F) (Universal)28 KB (5,051 words) - 04:57, 1 May 2024
- ...overwhelming than in previous games. As such Krohnen needs to play a more universal pressure-oriented game to crack people's defenses. Luckily his overhead (c.5 KB (817 words) - 11:54, 22 April 2023
- ...stronger but 4A is whiff punishable if the confirm is blocked low. This is universal; every character seems to have ways to create space by whiffing certain nor5 KB (951 words) - 17:27, 17 December 2022
- * 2B 2A - universal staple6 KB (1,133 words) - 08:36, 3 May 2024
- ::Universal starters : j.X, cl.C/D, BC, st.CD '''starter'''; j.CD(CH), raw BC, st.CD '' ::The (SC) hcfx2+K for the double loop is a universal extension.16 KB (2,715 words) - 16:47, 28 December 2023
- ===Universal Mechanics===28 KB (4,301 words) - 04:41, 17 April 2024
- ===Universal Mechanics===26 KB (4,336 words) - 15:12, 21 March 2024
- ...character- and move-specific, though rules of thumb like A>B>C are mostly universal.8 KB (1,424 words) - 11:37, 20 December 2021
- Genjuro here is a downgrade from his V Special iteration, notably losing his universal overhead in neutral and command grab special in mixups. You still have card ...be used as an occasional poke for its high priority. Given the removal of universal overheads, Genjuro no longer has the option to hop over lows with one, so k17 KB (2,936 words) - 17:34, 24 February 2024
- ...h attack as the opponent attempts to poke him out of his fireball then the universal deflect is a safe enough option, but for attacks like [[Samurai Shodown VI/ Zankuro's universal overhead from V Special. Mainly useful for beating lows and throws while ad18 KB (2,942 words) - 14:59, 23 January 2024
- * Universal sweep from the original game. Haohmaru's version of ''Samurai Shodown'''s universal Weapon Flipping Technique is his most damaging Super Special move in KoF XV21 KB (3,250 words) - 01:00, 27 April 2024
- A high angled split kick. This is Meitenkun's fastest heavy normal. The universal pushback on D normals sometimes causes cancels into 6B to whiff on block. U Much like his CD, one of the best in the game. Universal start-up alleviates the speed issue, so you just the benefits of the giant21 KB (3,363 words) - 03:46, 7 March 2024
- ...n MAX Mode. In KOF XV, all Climax Super Special Moves are performed with a universal command, 2141236CD.10 KB (1,738 words) - 11:34, 7 February 2024
- ...heads in the game. Poor horizontal range makes it’s used limited. Like all universal overheads, it will force a stagger on crouch block or otherwise launch the25 KB (3,772 words) - 04:49, 17 April 2024
- ...d knockdown, while stepping and dodging don't give him anything beyond the universal, although due to power charge, he can always combo from a dodge strike and ...t unlocks left right roll mixups. Dodging doesn't give anything beyond the universal, although he can always get a combo after his dodge strike (because of powe23 KB (4,114 words) - 11:05, 15 August 2023
- Hitstun and blockstun in The King of Fighters 2002 is universal. Every light attack does the same amount of hitstun and blockstun across th ...hitstuns are universal does not mean that frame advantage/disadvantage is universal.34 KB (5,986 words) - 00:14, 10 February 2021
- ===Universal===15 KB (2,125 words) - 18:17, 10 June 2023
- ...Raiden's Close Heavy Kick which could be canceled into an HD combo. A more universal option is to simply hop in on an alternate guarding player. The chances are12 KB (2,031 words) - 16:45, 25 September 2021
- ..., 214K || 399 || 145 || 1.5 || .37 || Anywhere || 44 extra damage than the universal 1 bar route but you sacrifice oki and screen positioning.13 KB (1,835 words) - 03:57, 14 January 2024
- ...ard, and causes a soft knockdown on hit. Sogetsu no longer has his unarmed universal overhead. Although 6B knocks down, Sogetsu cannot land a pursuit afterward.26 KB (4,311 words) - 16:12, 15 May 2024
- ...heir noticeable startup makes them easy to punish, forcing Ralf to rely on universal mechanics and frame traps to open up opponents. ...rd), but he lacks any non-standard movement options. He must use standard, universal movement options to get around, and he’s not doing it any faster than you25 KB (4,227 words) - 23:46, 9 May 2024
- : Universal low BnB that always works regardless of the opponent's size.11 KB (1,961 words) - 15:27, 13 January 2024
- 2B 2A - universal staple across the cast. 2B is your low starter then 2A is cancelable and p15 KB (2,688 words) - 02:26, 26 November 2023
- This is a universal technique that can used with any character with a command grab. Since the f15 KB (2,794 words) - 19:27, 17 December 2019
- ...d knockdown, while stepping and dodging don't give him anything beyond the universal, although he can always combo a dodge strike to power charge and then hitco13 KB (2,275 words) - 16:57, 22 December 2023