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  • *[[/Joe Higashi|Joe Higashi]] *[[/EX Joe|EX Joe]]
    10 KB (1,299 words) - 06:40, 8 March 2023
  • *[[Joe Higashi (XII)|Joe Higashi]]
    5 KB (808 words) - 16:30, 25 April 2020
  • [[File:Charaimg joe.png]] Joe Special 2 - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]
    9 KB (1,729 words) - 19:25, 17 December 2019
  • ...orner, where his pressure is even stronger and his combo damage is higher. Joe's weaknesses are his floaty hop and his fairly slow movement speed.}} * cl.C: Excellent normal that's active on the third frame, making it Joe's quickest button. Staple tool in his combos and blockstrings.
    11 KB (1,906 words) - 18:01, 17 November 2023
  • | description =EX Joe is a high-execution character that has access to some of the highest meterl * cl.C: Excellent normal because it's active on the third frame, making it Joe's quickest button. Staple tool in his combos and blockstrings. Cancelable.
    13 KB (2,379 words) - 23:07, 19 November 2023
  • '''Joe Higashi'''
    2 KB (385 words) - 14:21, 16 April 2023
  • ...pion in Muay Thai Boxing. Though he has a playful and dynamic personality, Joe becomes far more serious when it comes down to training. He met Terry and A Joe Special 2 (close)
    20 KB (3,242 words) - 03:30, 8 October 2023
  • <section begin="image"/>[[File:02UM Joe Profile.png|right|thumb]]<section end="image"/>[[File:02UM_Joe_0.gif|right| ...If not, he's still ok, but without mash he will be kinda average. Anyway, Joe has pretty standard tools and easy BnBs, although he doesn't get much for m
    18 KB (3,275 words) - 15:02, 11 November 2022
  • ...he C version can punish a mistake across the screen, and does good damage. Joe is also a king of anti-airs. Here are the different ones at his disposal: ...d the follow-ups that this move allows aren't really damaging. Even though Joe can finish his combos with u + C which is an overhead, he does not have any
    28 KB (4,431 words) - 19:58, 9 November 2023
  • Joe is a perfectly fine, but ultimately unremarkable shoto. He's on the same te | description = Good jump-in that hits all around Joe.
    8 KB (1,301 words) - 01:41, 13 November 2023
  • <center><font size="4"><b>Joe Higashi</b></font></center> :[http://youtu.be/DcK49AnQ8cA Joe's Move List Video]
    30 KB (4,700 words) - 17:54, 18 April 2023
  • '''Joe Higashi''' ...ar roll or GC roll for a full punish as it is not a true blockstring (I.E. Joe does starter into f+B into Hurricane upper, roll through the hurricane uppe
    55 KB (9,468 words) - 13:47, 19 April 2023
  • [[File:Joexiv.jpg|link=The King of Fighters XIV/Joe_Higashi|Joe Higashi]] -Choi, Billy, Angel, Ramon, Joe, Terry, Kyo, Benimaru, Kukri, Iori, Andy, Kensou, Robert, K', Love, Nakorur
    25 KB (4,215 words) - 09:06, 26 August 2021
  • '''Joe Higashi'''
    14 KB (2,787 words) - 14:05, 16 April 2023
  • *GP'ing takes no tick damage at all. It is possible to Guard Point Joe's entire Screw Upper DM (qcfx2+P)! ...d area moves like fat fireballs. Far D can guardpoint multi-hit moves like Joe's Screw Upper or Ash's Thermidor as well as C Vapor Cannon. st.C (Far or Cl
    48 KB (8,538 words) - 13:49, 19 April 2023
  • '''Joe Higashi''' *Joe is a character abundant with frame traps and fireball traps. You want to no
    41 KB (7,981 words) - 18:25, 12 April 2023
  • '''Joe Higashi'''
    23 KB (3,738 words) - 13:57, 19 April 2023
  • '''Joe Higashi'''
    23 KB (3,789 words) - 13:56, 19 April 2023
  • ..., King's Double Strike, and Saiki's Tokoyami no Fune). Exceptions include Joe's level 2 Screw Upper and possibly others that will be listed as they're fo '''Joe Higashi'''
    49 KB (8,081 words) - 13:48, 19 April 2023

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