Difference between revisions of "Template:FrameDataHeader-KOF02UM"

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 7: Line 7:
! {{Tt|{{Tt|Active|'''x, (y), z''' means the move has two hits. The 1st is active for '''x''' frames<br> Then a '''y''' frame gap<br> The 2nd becomes active for '''z''' frames.}}|Number of frames the move is active and able to hit for.}}
! {{Tt|{{Tt|Active|'''x, (y), z''' means the move has two hits. The 1st is active for '''x''' frames<br> Then a '''y''' frame gap<br> The 2nd becomes active for '''z''' frames.}}|Number of frames the move is active and able to hit for.}}
! {{Tt|Recovery|Number of frames for the move to end after running out of active frames.}}
! {{Tt|Recovery|Number of frames for the move to end after running out of active frames.}}
! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is soft knockdown, '''HKD''' is hard.}}|After the move hits,<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Hard_Knockdown_.28HKD.29|hard]].}}|After the move hits,<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Block Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move is blocked,<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Block Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move is blocked,<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
<noinclude>==Usage==
<noinclude>==Usage==
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.
[[Category:The King of Fighters 2k2UM]]</noinclude>
[[Category:The King of Fighters 2k2UM]]</noinclude>

Revision as of 15:36, 22 May 2021


! height="25px" |Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
! Guard How this attack has to be blocked. Throws and unblockables will stay empty. ! Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
Nothing means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
! StartupNumber of frames until the move becomes active, first active frame included. ! Activex, (y), z means the move has two hits. The 1st is active for x frames
Then a y frame gap
The 2nd becomes active for z frames.
Number of frames the move is active and able to hit for.
! RecoveryNumber of frames for the move to end after running out of active frames. ! Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.

Usage

Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.