Difference between revisions of "Template:MoveData-KOF02UM/CharHeader"

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Tag: Reverted
Tag: Manual revert
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--><tr><!--
--><tr><!--
--><th colspan="9"><!--
--><th colspan="9"><!--
--><div style="float:left;">{{{input|}}}</div><!--
--><div style="float:left;">{{Hover/Alt|{{{input|}}}|{{{input2|}}}}}</div><!--
--><div style="float:right;"><!--
--><div style="float:right;"><!--
--><div>{{{name|}}}</div><!--
--><div>{{{name|}}}</div><!--

Revision as of 21:07, 27 August 2022

RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
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Usage

Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.