Difference between revisions of "Template:MoveData-KOF02UM/CharHeader"

From Dream Cancel Wiki
Jump to navigation Jump to search
 
(24 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store:
{{#ifeq:{{{storeInCargo|}}}|true|{{#cargo_store:
_table=MoveData_KOF02UM
_table=MoveData_KOF02UM
| chara = {{{character|}}}
| chara = {{{character|}}}
| moveId = {{{moveId|}}}
| moveId = {{{moveId|}}}
| orderId = {{{orderId|}}}
| orderId = {{{orderId|}}}
Line 7: Line 7:
| rank = {{{rank|}}}
| rank = {{{rank|}}}
| input = {{{input|}}}
| input = {{{input|}}}
| input2 = {{{input2|}}}
| name = {{{name|}}}
| name = {{{name|}}}
| header = {{{header|}}}
| header = {{{header|}}}
| version = {{{version|}}}
| version = {{{version|}}}
| version2 = {{{version2|}}}
| images = {{{images|}}}
| images = {{{images|}}}
| hitboxes = {{{hitboxes|}}}
| hitboxes = {{{hitboxes|}}}
Line 21: Line 23:
| blockadv = {{{blockadv|}}}
| blockadv = {{{blockadv|}}}
| invul = {{{invul|}}}
| invul = {{{invul|}}}
| notes = {{{notes|}}}
}}}}<!--
}}}}<!--
--><table class="wikitable tooltip-content" id="<nowiki>{{{{input}}}}</nowiki>" style="width:95%;"><!--
--><table class="wikitable" style="width:95%;"><!--
--><tr style="font-size:100%;"><!--
--><tr style="font-size:100%;"><!--
--><th colspan="9"><!--
--><th colspan="9"><!--
Line 32: Line 33:
--><tr><!--
--><tr><!--
--><th colspan="9"><!--
--><th colspan="9"><!--
--><div style="float:left;">{{{input|}}}</div><!--
--><div style="float:left;">{{Hover/Alt|{{{input|}}}|{{{input2|}}}}}</div><!--
--><div style="float:right;"><!--
--><div style="float:right;">{{{name|}}}</div><!--
--><div>{{{name|}}}</div><!--
--></div><!--
--></th><!--
--></th><!--
--></tr><!--
--></tr><!--
--><tr><!--
--><tr><!--
--><th colspan="9">{{#invoke:Parser|parseImages|{{{images|}}}|175x250px|addLineBreaks = true}}{{#invoke:Parser|parseImages|{{{hitboxes|}}}|175x250px|addLineBreaks = true}}</th><!--
--><th colspan="9">{{#invoke:Parser|parseImages|{{{images|}}}|{{{display|}}}|addLineBreaks = true}}{{#invoke:Parser|parseImages|{{{hitboxes|}}}|{{{display|}}}|addLineBreaks = true}}</th><!--
--></tr><!--
--></tr><!--
--><tr style="font-size:100%"><!--
--><tr style="font-size:100%"><!--
         --><th>{{Tt|{{Tt|Rank|For '''Wake-up''' and '''Recovery Roll''', it's [[The_King_of_Fighters_2002_UM/Miscellaneous#Wakeup_Speed|how many frames away they are from the average]].<br> Negative being faster and positive slower.}}|Evaluate the character's rank amongst the cast for '''Run/Walk'''.<br> For '''Standing and Crouching''', it's the [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|height group]].}}</th><!--
         --><th>{{Tt|{{Tt|Rank|For [[The_King_of_Fighters_2002_UM/Miscellaneous#Wakeup_Speed|'''Wake-up''']] and [[The_King_of_Fighters_2002_UM/Defense#Recovery_Roll_Speed|'''Recovery Roll''']], it's how many frames away they are from the average.<br> Negative being faster and positive slower.}}|Evaluate the character's rank in the [[The_King_of_Fighters_2002_UM/Movement#Dash_Speed_Chart|'''Run/Walk''']] speed chart.<br> For [[The_King_of_Fighters_2002_UM/Miscellaneous#Standing_Height|'''Standing''']] and [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|'''Crouching''']], it's the height group.}}</th><!--
--><th>{{Tt|{{Tt|Startup|For a jump, it'd be the number of frames '''before''' being airborne, the pre-jump frames.}}|Number of frames before the action is active, first active frame '''NOT''' included.}}</th><!--
--><th>{{Tt|{{Tt|Startup|For a jump, it'd be the number of frames '''before''' being airborne, the pre-jump frames.}}|Number of frames before the action is active, first active frame '''NOT''' included.}}</th><!--
--><th>{{Tt|Active|Number of frames the action is active for.}}</th><!--
--><th>{{Tt|{{Tt|Active|For a jump, it'd be the number of frames the character '''is''' airborne, the jump frames.}}|Number of frames the action is active for.}}</th><!--
--><th>{{Tt|Recovery|Number of frames past its active frames for the action to end and the character to recover.}}</th><!--
--><th>{{Tt|{{Tt|Recovery|For a jump, it'd be the number of frames '''after''' being airborne, the landing frames.}}|Number of frames past its active frames for the action to end and the character to recover.}}</th><!--
--><th>{{Tt|Notes|Any relevant info to know.}}</th><!--
--></tr><!--
--></tr><!--
--><tr style="text-align: center; height:25px;"><!--
--><tr style="text-align: center; height:1.9em;"><!--
         --><td>{{#if:{{{rank|}}}|{{{rank}}}|-}}</td><!--
         --><td>{{#if:{{{rank|}}}|{{{rank|}}}|-}}</td><!--
                 --><td>{{#if:{{{startup|}}}|{{{startup}}}|-}}</td><!--
                 --><td>{{#if:{{{startup|}}}|{{{startup|}}}|-}}</td><!--
--><td>{{#if:{{{active|}}}|{{{active}}}|-}}</td><!--
--><td>{{#if:{{{active|}}}|{{{active|}}}|-}}</td><!--
--><td>{{#if:{{{recovery|}}}|{{{recovery}}}|-}}</td><!--
--><td>{{#if:{{{recovery|}}}|{{{recovery|}}}|-}}</td><!--
--><td>{{#if:{{{notes|}}}|{{{notes}}}|-}}</td><!--
--></tr><!--
--></tr><!--
--></table><noinclude>
--></table><noinclude>
==Usage==
==Usage==
Header assigned to the [[Template:MoveData-KOF02UM]] table of a character's basic action to be displayed.
Header assigned to the [[Template:MoveData-KOF02UM]] table of a character's basic action to be displayed. As opposed to [[Template:MoveData-KOF02UM/MoveHeader]].
[[Category:Cargo Templates]]
[[Category:Cargo Templates]]
[[Category:The King of Fighters 2k2UM]]</noinclude>
[[Category:The King of Fighters 2k2UM]]</noinclude>

Latest revision as of 00:36, 5 September 2022

RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
----

Usage

Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.