Difference between revisions of "Template:MoveData-KOF02UM/CharHeader"

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Tag: Manual revert
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| invul = {{{invul|}}}
| invul = {{{invul|}}}
}}}}<!--
}}}}<!--
--><table class="wikitable tooltip-content" id="<nowiki>{{{{input}}}}</nowiki>" style="width:95%;"><!--
--><table class="wikitable" style="width:95%;"><!--
--><tr style="font-size:100%;"><!--
--><tr style="font-size:100%;"><!--
--><th colspan="9"><!--
--><th colspan="9"><!--
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--></tr><!--
--></tr><!--
--><tr style="text-align: center; height:25px;"><!--
--><tr style="text-align: center; height:25px;"><!--
         --><td>{{#if:{{{rank|}}}|{{{rank|}}}|-}}</td><!--
         --><td>{{{rank|-}}}</td><!--
                 --><td>{{#if:{{{startup|}}}|{{{startup|}}}|-}}</td><!--
                 --><td>{{{startup|-}}}</td><!--
--><td>{{#if:{{{active|}}}|{{{active|}}}|-}}</td><!--
--><td>{{{active|-}}}</td><!--
--><td>{{#if:{{{recovery|}}}|{{{recovery|}}}|-}}</td><!--
--><td>{{{recovery|-}}}</td><!--
--></tr><!--
--></tr><!--
--></table><noinclude>
--></table><noinclude>

Revision as of 10:33, 29 August 2022

RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
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Usage

Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.