Difference between revisions of "The King of Fighters XV/Ash Crimson"
(7 intermediate revisions by the same user not shown) | |||
Line 327: | Line 327: | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=ash_6d | |moveId=ash_6d | ||
|captions=, Low Invincible | |||
|description= | |description= | ||
An in-place sobat kick. The last of Ash's three sobat kicks. Ash stays in place for this one, which makes it less unique of a command normal, but still functions as a solid poke. Unlike the others, this one does go over lows. The frame data and start up is the same as 4D, but the extra speed is more notable here when used for poking. The range is about the same as 2B and 2D, but is harder to hop over. In juggles this grants a limited juggle state, and is useful for super cancels. Be careful not to accidentally use [4]6D when attempting this move. | An in-place sobat kick. The last of Ash's three sobat kicks. Ash stays in place for this one, which makes it less unique of a command normal, but still functions as a solid poke. Unlike the others, this one does go over lows. The frame data and start up is the same as 4D, but the extra speed is more notable here when used for poking. The range is about the same as 2B and 2D, but is harder to hop over. In juggles this grants a limited juggle state, and is useful for super cancels. Be careful not to accidentally use [4]6D when attempting this move. | ||
Line 337: | Line 338: | ||
|moveId=ash_46a,ash_46c,ash_46ac | |moveId=ash_46a,ash_46c,ash_46ac | ||
|input=[4]6A/C/AC | |input=[4]6A/C/AC | ||
|captions="Wind" | |captions="Wind / A Version (Hitbox),,C Version,,,EX Version" | ||
|description3= | |description3= | ||
* Projectile | * Projectile | ||
Line 357: | Line 358: | ||
|moveId=ash_28b,ash_28d,ash_28bd | |moveId=ash_28b,ash_28d,ash_28bd | ||
|input=[2]8B/D/BD | |input=[2]8B/D/BD | ||
|captions="Snow" | |captions="Snow"/ B Version (Hitbox),,,,D Version,,,,EX Version | ||
|description3=*Anti air special | |description3=*Anti air special | ||
*B version is fast with no invincibility, D version is slower with invincibility | *B version is fast with no invincibility, D version is slower with invincibility | ||
Line 376: | Line 377: | ||
|moveId=ash_214a,ash_214b,ash_214c,ash_214d,ash_214ac,ash_214bd | |moveId=ash_214a,ash_214b,ash_214c,ash_214d,ash_214ac,ash_214bd | ||
|input=214A/B/C/D/AC/BD | |input=214A/B/C/D/AC/BD | ||
|captions="Spirit" | |captions="Spirit"/ A Version (Hitbox),,B Version,,C Version,,D Version,,AC EX Version,,BD EX Version | ||
|description4= | |description4= | ||
* 17f before a flame spawns. | * 17f before a flame spawns. | ||
Line 402: | Line 403: | ||
|moveId=ash_46b,ash_46d,ash_46bd | |moveId=ash_46b,ash_46d,ash_46bd | ||
|input=[4]6B/D/BD | |input=[4]6B/D/BD | ||
|captions="Fleeting Spring" | |captions="Fleeting Spring"/ B Version (Hitbox),,,D Version,,,EX Version | ||
|description3=A dash into an uppercut. This is a combo-focused special move, with some niche uses to catch people off guard in neutral. | |description3=A dash into an uppercut. This is a combo-focused special move, with some niche uses to catch people off guard in neutral. | ||
---- | ---- | ||
Line 417: | Line 418: | ||
|moveId=ash_236236a,ash_236236c,ash_236236ac | |moveId=ash_236236a,ash_236236c,ash_236236ac | ||
|name=Thermidor | |name=Thermidor | ||
|captions="Gift of Flame" | |captions="Gift of Flame"/ Normal Version (Hitbox), Max Version | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|description3=* Multi-hit projectile. | |description3=* Multi-hit projectile. | ||
Line 432: | Line 433: | ||
|moveId=ash_236236b,ash_236236d,ash_236236bd | |moveId=ash_236236b,ash_236236d,ash_236236bd | ||
|name=Pluviose | |name=Pluviose | ||
|captions="Rain" | |captions="Rain"/ Normal Version (Hitbox),,,,,,Max Version | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
|description3=* Invincible start-up. | |description3=* Invincible start-up. |
Latest revision as of 05:13, 6 May 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2A 2A 2A xx [4]6B |
( = dmg |
1 Meter |
2C xx [4]6C, 236236K |
( = dmg |
2 Meters |
2C xx [4]6D A~B~C~D (6D xx 46D)xN*, [2]8D |
( = dmg |
* N being when Sans-Culotte's timer is about to run out
Gameplay Overview
Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings to the table however, is explosive combo potential with his Sans-Culotte install super. Since he lacks strong offense and mix-up potential, this trait turns him into a OHKO style of character that wants to force his opponent to make some sort of mistake and punish them with their life. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
f.A
f.A |
|
---|
Far B
stand B
f.B
f.B |
|
---|
Far C
stand C
f.C
f.C |
|
---|
Far D
stand D
f.D
f.D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
---|
Close C
close C
cl.C
cl.C |
|
---|
Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
---|
Crouch B
crouch B
2B
2B |
|
---|
Crouch C
crouch C
2C
2C |
|
---|
Crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
Shatterstrike
236CD
236CD |
|
---|
AdvanceStrike
Advancestrike
214CD
214CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
|
---|
Throws
Récompenses
Récompenses
(close) 4/6C
(close) 4/6C |
|
---|
Vertus
Vertus
(close) 4/6D
(close) 4/6D |
|
---|
Command Moves
Floreal
Floreal
4B
4B |
|
---|
Floreal
Floreal
4D
4D |
|
---|
Floreal • instant
Floreal instant
6D
6D |
|
---|
Special Moves
Ventose
Ventose
[4]6A/C/AC
[4]6A/C/AC |
|
---|
Nivose
Nivose
[2]8B/D/BD
[2]8B/D/BD |
|
---|
Genie
Genie
214A/B/C/D/AC/BD
214A/B/C/D/AC/BD |
|
---|
Germinal Caprice
Germinal Caprice
[4]6B/D/BD
[4]6B/D/BD |
|
---|
Super Special Moves
Thermidor
Thermidor
236236A/C/AC
236236A/C/AC |
|
---|
Pluviose
Pluviose
236236B/D/BD
236236B/D/BD |
|
---|
Sans-culotte
Sans-culotte
A~B~C~D
A~B~C~D |
|
---|
Climax Super Special Moves
Espoir
Espoir
2141236CD
2141236CD |
|
---|
Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|