Difference between revisions of "The King of Fighters XV/Omega Rugal/Combos"

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| j.CD, 236236B/D || 222 || 80 || 1 || 10% || Anywhere || The timing is tight, but it is possible to hit OTG with super before the opponent can quick rise from a j.CD.
| j.CD, 236236B/D || 222 || 80 || 1 || 10% || Anywhere || The timing is tight, but it is possible to hit OTG with super before the opponent can quick rise from a j.CD.
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===2 Bar===
===2 Bar===

Revision as of 04:20, 15 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
{X Starter} Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be canceled before it finishes.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input.
X/Y Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N Repeat 'X' input 'N' amount of times.

General Notes

Omega Rugal's basic combo starter will be anything that leads into 4/6B. In the following combos with the denotation Starter, the damage values will assume the combo started with 2B > 2A > 4/6B or cl.C > 4/6B, separated by a slash. When doing the cl.C starter from a jump in, omit 4/6B as it has a tendency to whiff from the pushback of the jump in.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 623D 213/240 220/230 0 35% Anywhere Standard meterless confirm. 623D can miss at some ranges.
2B > 2B > 5B > 214A 153 150 0 20% Anywhere Most consistent at further spacings. This combo can be super cancelled at the end to tack on extra damage if needed.
Starter > 214B, 5B > 623D 271/302 290/300 0 45% Corner This combo only works if the opponent is completely in the corner and is standing. This combo is generally very spacing dependant. Sometimes you may need to cut.your starter short for the right spacing. Cl.D forces stand which makes it the most consistent starter.
CD > 236A 130 140 0 15% Non-Corner Rugal's only combo from CD outside of the corner.
CD, run, cl.D (1) > 236A, 623D 277 320 0 45% Corner You must connect the cl.D as far as possible to get the 236A juggle. Ideal if Rugal is a few character lengths away from the corner.
CD, 236A, cl.D (1) > 236D, 623B 298 300 0 55% Corner Combo if Rugal is very close to the corner.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 214AC, cl.D (1) > 623D 319/356 260/270 0.5 40% Anywhere Very consistent, no matter the spacing. Switches sides.
Starter > 236BD, run, cl. D (1) > 623D 296/329 260/270 0.5 40% Anywhere Alternate combo to keep the corner.
Starter > 236BD, walk, 236A, cl.D (1) > 236A, 623D 374/413 340/350 0.5 55% Corner Optimal corner combo. Much like your CD combos, the spacing where you need to hit the first 236A is quite specific. Depending on your starter or where you started your combo, you might not need to walk at all.
Starter > 214AC, cl.D (1) > 236D, 623B 339/377 240/270 0.5 45% Corner Simpler corner combo.
CD, run, cl.D (1) > 236A, 214AC, 623D 349 320 0.5 45% Corner
CD, 236A, cl.D (1) > 214BD, 236A, 623D 363 360 0.5 50% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 236BD, 214AC, cl.D (1) > 623D 374/409 260/270 1 40% Anywhere
Starter > 236BD, walk, 236A, cl.D (1) > 236A, 214AC, 623D 435/481 340/350 1 55% Corner
Starter > 236BD, run, 236A, cl.D (1) > 214AC, 623D 406/445 300 1 45% Corner Easier corner combo.
CD > 236A, 2363214A/C 290 140 1 15% Non-Corner Easy CD conversion that grants the corner.
CD > cl.D (1) > 236D > 236236B/D, 623D 408 320 1 49% Corner Very consistent CD corner combo; no need to fuss with spacings.
236CD, cl.D (1) > 623D 265 180 1 75% Anywhere Shatter Strike combo. If the Shatter Strike hits airborne, you can omit the cl.D for an easier conversion.
236CD, cl.D (1) > 236D, 623B 289 160 1 80% Corner
4/6B, 236236B/D 205 50 1 10% Anywhere If 4/6B connects as an overhead, you can squeeze a little extra damage out with an OTG super.
j.CD, 236236B/D 222 80 1 10% Anywhere The timing is tight, but it is possible to hit OTG with super before the opponent can quick rise from a j.CD.

2 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2

3 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
3

4 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
4

5 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
5

External Links

Omega Rugal Combos by Kakuge

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