Template:ComboLegend-KOFXV
Combo Notation Guide
Notation |
Meaning
|
X Starter |
Use the corresponding starter(s) from the 'Starters' section of this page.
|
> |
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
|
, |
Link the previous move into the following move.
|
(X) |
A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled.
|
~ |
Cancel the previous special into the following special.
|
cl. |
Close to opponent.
|
f. |
Far from opponent.
|
j. |
Jumping move.
|
AA |
Anti-air. Hit the opponent while they're mid-air.
|
[X] |
Hold input.
|
X/Y |
Do either X move or Y move in a combo (Both final damage/stun values will be shown).
|
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}".
|
Combos
Rush Auto Combo
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
cl.A > A > A > B |
177 |
|
0 |
|
Anywhere |
Rush combo ending in a special move
|
cl.A > A > A > C |
228 |
|
1 |
|
Anywhere |
Rush combo ending in a super
|
cl.A > A > A > D |
350 |
|
2 |
|
Anywhere |
Rush combo ending in a Max super
|
cl.A > A > A > A |
434 |
|
3 |
|
Anywhere |
Rush combo ending in a Climax super
|
Meterless
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2BxN > 236B > 28B/D |
150/172/192 |
210/240/270 |
|
|
Anywhere |
More damage than c.C midscreen if all three 2Bs connect. Works at any distance as long as you skip enough 2Bs.
|
2B > Rush Auto Combo |
197 |
240 |
0 |
|
Anywhere |
Close 2B starter route.
|
(2A) > c.D > 236B/D > 28B/D |
200 (215) |
250 (280) |
0 |
|
Anywhere |
2A c.D works from crossups.
|
CD > dash 214C > 236D > 28B/D |
225 |
360 |
0 |
|
Midscreen/Corner |
At max blowback range 236B is hard to combo from 214C but still possible. Doesn't work when cornered.
|
(2A) > c.D > 214A > 236D > 28B/D |
251 (262) |
330 (360) |
0 |
|
Corner |
|
CD > 6B > 236C > 236B/D > 28B/D |
273 |
360 |
0 |
|
Corner |
|
EX
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2B > 632146AC > 6B > 214C > 236D > 28B/D |
233 |
330 |
0.5 |
|
Anywhere |
Hard to confirm so it's better to just do the combo below.
|
2BxN 236BD > 28B/D |
189/208/226 |
30/60/90 |
0.5 |
|
Anywhere |
|
(2A) > c.D > 236AC > 6B > 214C > 236D > 28B/D |
337 (341) |
370 (400) |
0.5 |
|
Anywhere |
|
CD > dash 214C > 236BD > 28B/D |
255 |
180 |
0.5 |
|
Midscreen/Corner |
|
632146AC > 6B > 214D > 236D > 28B/D |
223 |
300 |
0.5 |
|
Midscreen |
|
2B > 632146AC > 6B > 236C > 236D > 28B/D |
248 |
290 |
0.5 |
|
Corner |
Close 2B starter route.
|
(2A) > c.D > 236AC > 6B > 236C > 236D > 28B/D |
359 (362) |
330 (360) |
0.5 |
|
Corner |
|
CD > 236AC > 2C > 214A > 236D > 28B/D |
322 |
430 |
0.5 |
|
Corner |
Corner CD combo anywhere but tip range.
|
CD > 236AC > 6B > 236C > 236D > 28B/D |
316 |
360 |
0.5 |
|
Corner |
Max range CD combo.
|
CD > 236AC > walk c.D > 214A > 236D > 28B/D |
329 |
430 |
0 |
|
Corner |
Point blank CD combo.
|
632146AC > 6K > 236C > 236D > 28B/D |
239 |
260 |
0.5 |
|
Corner |
|
1 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2BxN > 236B > 28B/D > 236236A/C |
266/284/296 |
210/240/270 |
1 |
|
Anywhere |
One of your better uses of meter as it'll make 2B more of a threat boasting both damage, corner carry and a good knockdown. 2369B > C > 236A/C to make it easier.
|
(2A) > c.D > 236AC > 6B > 214C > 236BD > 28B/D |
362 (363) |
220 |
1 |
|
Anywhere |
|
(2A) > c.D > 236B/D > 28B/D > 236236A/C |
316 (327) |
250 (280) |
1 |
|
Anywhere |
Sacrifices dmg for better oki.
|
632146AC > 6B > 214D > 236BD > 28B/D |
239 |
220 |
1 |
|
Anywhere |
|
2B > 632146AC > j.236AC > 236C > 214A > 236D > 28B/D |
262 |
330 |
1 |
|
Corner |
Close 2B starter route.
|
c.D > 236B/D > 28B/D > 236236A/C |
401 |
370 |
1 |
|
Corner |
|
(2A) > c.D > 236B/D > 28B/D > 236236A/C |
361 (366) |
250 (280) |
1 |
|
Corner |
Sacrifices dmg for better oki.
|
632146AC > j.236AC > 236C > 214A > 236D > 28B/D |
256 |
220 |
1 |
|
Corner |
|
2 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
2BxN > 236B > 28B/D > 236236AC |
388/398/407 |
210/240/270 |
2 |
|
Anywhere |
|
2BxN > f.B > BC > c.D > 236AC > 6B > 214C > 236B/D > 28B/D > 236236A/C |
388/394/400 |
390/420/450 |
2 |
|
Anywhere |
Point/mid QM combo.
|
2BxN > f.B > BC > c.D > 236AC > j.236AC > 214C > 236B/D > 28B/D > 236236A/C |
401/405/409 |
390/420/450 |
2 |
|
Anywhere |
Anchor QM combo.
|
2B > 2A > f.C > BC > c.D > 236AC > 6B > 214C > 236B/D > 28B/D > 236236A/C |
425 |
500 |
2 |
|
Anywhere |
Close point/mid QM combo.
|
2B > 2A > f.C > BC > c.D > 236AC > j.236AC > 214C > 236B/D > 28B/D > 236236A/C |
436 |
460 |
2 |
|
Anywhere |
Close anchor QM combo.
|
3 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
4 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
|
|
|
|
Anywhere |
|
External Links
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