Introduction
Kyo Kusanagi is the heir to the Kusanagi clan and successor of the Kusanagi Style of Ancient Martial Arts. The Kusanagi clan is one of three entrusted with a Sacred Treasure, and thus a cleansing flame resides within Kyo’s very own blood.
Though his biggest rival is Iori Yagami, they are both left with little option but to put aside their differences and team up once again for this latest KOF to hopefully prevent Orochi from resurrecting once again.
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
Throws
Hatsugane - / +
Issestu Seoi Nage - / +
Command Normals
Ge-shiki * Goufu You - +
88 Shiki - +
Geshiki Naraku Otoshi - / / + (Midair Only)
Special Moves
100 Shiki Oniyaki - + / (*)
R.E.D. Kick - + / (*)
75 Shiki: Kai - + / (*)
- ┗Follow Up- /
212 Shiki * Kototsuki Yo - + / (*)
114 Shiki * Aragami - +
- ┗128 Shiki * Konokizu - + /
- ┗127 Shiki * Yanosabi - /
- ┗125 Shiki * Nanase - /
- ┗127 Shiki * Yanosabi - + /
- ┗212 Shiki Kototsuki You - + /
- ┗Geshiki * Migari Ugachi - /
- ┗124 Shiki * Munotsuchi - + /
- ┗427 Shiki * Hikigane - /
- ┗Ge-shiki * Tsuriganeotoshi - /
115 Shiki: Dokugami - + (*)
- ┗401 Shiki * Tsumiyomi - + /
- ┗402 Shiki * Batsuyomi - + /
- ┗100 Shiki * Oniyaki - + /
Super Special Moves
Ura 108 Shiki * Orochinagi: + / (!)
182 Shiki - + / (!)
Climax Super Special Moves
Ura 1212 Shiki * Yakumo - +
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
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Placeholder
Placeholder
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( = dmg
( = dmg
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1 Meter
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Placeholder
Placeholder
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( = dmg
( = dmg
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2 Meters
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Placeholder
Placeholder
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( = dmg
( = dmg
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Gameplay Overview
Normals
Far Standing Normals
Far A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Far B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Far C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Far D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close Standing Normals
Close A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Close D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crouch Normals
Crouch A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crouch B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crouch C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crouch D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump Normals
Jump A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Hitbox
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Invincibility
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-
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-
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Hop Normals
Hop A
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Hop B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Hop C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Hop D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Blowback
Stand CD
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Jump CD
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Hop CD
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Throws
Hatsunage
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Issetsu Seoi Nage
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Command Moves
Ge-Shiki • Gofu Yo 6B
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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88 Shiki 3D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Ge-Shiki • Naraku Otoshi j.2C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Special Moves
100 Shiki • Oniyaki 623A/C
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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|
R.E.D. Kick 4214B/D
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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75 Shiki • Kai 236B/D
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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75 • Shiki Kai (Follow Up) B/D after Shiki Kai
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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|
1115 Shiki • Dokugami 236C
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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401 Shiki • Tsumiyomi 63214A/C after Dokugami
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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402 Shiki • Batsuyomi 6A/C after Tsumiyomi
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
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-
|
-
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-
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-
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-
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-
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-
|
- Enter move description here.
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100 Shiki • Oniyaki 623A/C after Batsuyomi
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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|
114 Shiki • Aragami 236A
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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128 Shiki • Konokizu 236A/C after Aragami
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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125 Shiki • Nanase B/D after Konokizu
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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127 Shiki • Yanosabi (1) A/C after Konokizu
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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127 Shiki • Yanosabi (2) 63214A/C after Aragami
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Damage
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Stun
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Startup
|
Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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|
212 Shiki • Kototsuki Yo 63214B/D after Yanosabi (2)
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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|
Ge-Shiki • Migari Ugachi A/C after Yanosabi (2)
|
Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
|
|
124 Shiki • Munotsuchi 63214B/D after Aragami
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Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
|
|
427 Shiki • Hikigane B/D after Munotsuchi
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
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-
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-
|
-
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-
|
-
|
- Enter move description here.
|
|
Ge-Shiki • Tsurubeotoshi A/C after Munotsuchi
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
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-
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-
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-
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-
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-
|
- Enter move description here.
|
|
212 Shiki • Kototsuki Yo 63214B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
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-
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-
|
-
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-
|
-
|
-
|
- Enter move description here.
|
|
Super Special Moves
Ura 108 Shiki • Orochinagi 2141236A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
182 Shiki 236236A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Ura 1212 Shiki • Yakumo 2141236C/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- Any Kyo combo that begins with "cr.B > cr.A > df+D (1)" can also be started with cl.C > df+D (1) or cl.C > f+B instead.
Rush Auto Combo
Meterless: An elbow jab, 2 kicks, then ends with his rekka series of qcf+A ~ qcf+A ~ K. (187 DMG)
1 Meter: Ends with qcfx2+P. (223 DMG)
2 Meter: Ends with qcfx2+AC. (333 DMG)
3 Meter: Ends with qcb,hcf+CD. (421 DMG)
0 Meter
Anywhere
- cr.B > cr.B > cr.A > qcf+A ~ qcf+A ~ P/K (197 DMG)
Simple confirm into Aragami. Use the P ender for hard knockdown and the K ender for corner carry.
- cr.B > cr.A > df+D (1) > qcf+D ~ D, hcb+K (221 DMG)
Old Reliable, for when you're not able to do other routes after upkicks.
- cr.B > cr.A > df+D (1) > qcf+D ~ D, dp+C (229 DMG)
You'll have to run up after the upkicks to get dp+C.
- cr.B > cr.A > df+D (1) > qcf+D ~ D, rdp+B (181 DMG)
Less damage but ends in a hard knockdown, allowing for mixups afterward.
- cr.B > cr.A > df+D (1) > qcf+D ~ D, qcf+A ~ qcf+A ~ delay P/K (231 DMG)
You need to run up after the upkicks into order to get the P ender, but for the K ender you don't have to worry about that.
st.C > qcf+C ~ hcb+P ~ f+P ~ dp+P (235 DMG)
Kyo's new st.C is quite the reliable combo starter from a distance.
st.CD > rdp+B (whiff), qcf+C ~ hcb+P ~ f+P (176 DMG)
The whiffed RED Kick makes it possible to combo into Dokugami. The dp+P ender doesn't seem possible, even with delays.
Corner Only
- cr.B > cr.A > df+D (1) > qcf+D ~ D, qcf+C, dp+C (274 DMG)
- cr.B > cr.A > df+D (1) > qcf+D ~ D, qcf+A, qcf+A ~ hcb+P ~ P (278 DMG)
Requires you to hit the opponent with the very top of the first Aragami's hitbox in order to get the second one.
0.5 Meters
Anywhere
- cr.B > cr.A > df+D (1) > qcf+BD, qcf+D ~ D, st.CD (whiff) > qcf+A ~ qcf+P ~ P/K (277 DMG)
You don't have to have the st.CD in there, but whiff canceling it helps you time Aragami after the upkicks.
- cr.B > cr.A > df+D (1) > b,qcb+BD, qcf+B ~ B, qcf+C ~ hcb+P, f+P, dp+P (329 DMG)
Great damage for just half a bar.
Corner Only
- cr.B > cr.A > df+D (1) > qcf+D ~ D, qcf+C, dp+AC (317 DMG)
- cr.B > cr.A > df+D (1) > b,qcb+BD, qcf+B ~ B, qcf+A, dp+C (339 DMG)
1 Meter
Anywhere
Corner Only
1.5 Meters
Anywhere
Corner Only
2 Meters
Anywhere
Corner Only
3 Meters
Anywhere
Corner Only
4 Meters
Anywhere
Corner Only
5 Meters
Anywhere
Corner Only
Misc
Videos
Kyo Kusanagi Reveal Trailer
Navigation