The King of Fighters XV/Mai Shiranui/Combos
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Combos
Rush Auto Combo
Meterless: Mai performs a jab into a jumping knee and airborne kick into j.214P. (129 DMG)
1 Bar: Ends with j.2141236K. (240 DMG)
2 Bars: Ends with j.2141236BD. (356 DMG)
3 Bars: Ends with j.2141236CD. (444 DMG)
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 214C | 144 | 180 | 0 | 0.18 | Anywhere | |
2B > 5B~5D > 236D | 192 | 200 | 0 | 0.25 | Anywhere | |
j.C > j.2B | 127 | 170 | 0 | 0.10 | Anywhere | Hard knockdown. Puts Mai at point-blank range for Oki. |
j.B > 5B~5D > 214C | 194 | 240 | 0 | 0.25 | Anywhere | |
j.D > 5C > 3D > 236D | 257 | 240 | 0 | 0.33 | Anywhere |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 5B~5D > 214AC > 236D | 271 | 200 | 0.5 | 0.33 | Anywhere | |
2C > 3D > [3]9AC~214AC > 2D | 277 | 160 | 0.5 | 0.2 | Anywhere | |
j.D > 5D > 3D > 214AC > 214A | 315 | 240 | 0.5 | 0.33 | Anywhere |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A > 214AC > [2]9AC~214AC > 214C > 5C | 290-328 | 180-250 | 1.0 | 0.25-0.33 | Mid-screen to corner | Omit 5C if the opponent isn't near the corner of the screen |
2B > 2A > 214AC > 236D > 2141236D | 370 | 140 | 1.5 | 0 | Anywhere | Super Cancel combo; ends in hard knockdown. |
2C > 3D > 214AC > 236BD > [2]9AC~214AC > 214C | 377 | 210 | 1.5 | 0.5 | Anywhere | Huge damage and corner carry. |
2C > 3D > 236BD > [2]9AC~214AC > 214AC > 214C > 214C > 5C | 443 | 1.5 | 0.4 | Corner | 5C at the end is not possible if the [2]9AC~214AC part doesn't hit 3 times. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A/5A/2B > MAX > cl. D > 3D > 236D > 2141236D > CLIMAX. | 583-586 | 230 | 3.0 | 0.05 | Anywhere | Simple 3 Meter MAX Mode confirm off a 2B. 2A is the most reliable second hit. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
j.D > 2C > 3D > 236D > j.2141236D > 236236AC > 2141236CD | 993 | 4 | Anywhere | MAX Mode required |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2C > 3D > 214AC > 236BD > 214C > j.2141236D > j.2141236CD | 660 | 5 | 0.3 | Anywhere |