Difference between revisions of "NeoGeo Battle Coliseum/Kyo Kusanagi"

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'''Close'''
'''Close'''
*  
* cl.A/B/C/D are cancelable.
*  
* cl.A/B are chainable.
* cl.B hits low, you can combo into another cl.B, f+B, dp+A, qcf+B, and qcfqcf+K off of it.
* Like in KOF, cl.C is a great move to use at close range due to its 3 frame startup and status as a great combo starter.
* cl.D can still be used to start combos but it's a bit slower than his close C, can be spaced.


'''Standing'''
'''Standing'''
*  
* st.A is whiff cancelable.
* st.B is a good move to use for poking due to its fast startup and long range.
* st.C is special and super cancelable, but it can be punished by crouching normals. Somewhat slow startup.
* st.D is a good poking tool like st.B. Kyo moves forward slightly when using this move, allowing him to advance and poke at the same time.


'''Crouching'''
'''Crouching'''
*  
* cr.A/B are whiff cancelable.
*  
* cr.A is special cancelable.
* cr.B hits low, comes out at the same speed at his cr.A.
* cr.C serves as an anti-air due to its vertical hitbox.
* cr.D is a sweep that grants a knockdown.


'''Jumping'''
'''Jumping'''
*  
* j.B/C/D all cross up.
*
* j.B can be used as an instant overhead.
 
* Neutral j.D can be used as an air-to-air to beat opponents that are jumping forward on you.
'''Blowback Attack'''
Pressing the E button while blocking will allow (name) to do counter with (description), and he will then tag out.
 


==Throw==
==Throw==

Revision as of 03:18, 27 April 2021

Ngbc kyo.jpg

Normals

Close

  • cl.A/B/C/D are cancelable.
  • cl.A/B are chainable.
  • cl.B hits low, you can combo into another cl.B, f+B, dp+A, qcf+B, and qcfqcf+K off of it.
  • Like in KOF, cl.C is a great move to use at close range due to its 3 frame startup and status as a great combo starter.
  • cl.D can still be used to start combos but it's a bit slower than his close C, can be spaced.

Standing

  • st.A is whiff cancelable.
  • st.B is a good move to use for poking due to its fast startup and long range.
  • st.C is special and super cancelable, but it can be punished by crouching normals. Somewhat slow startup.
  • st.D is a good poking tool like st.B. Kyo moves forward slightly when using this move, allowing him to advance and poke at the same time.

Crouching

  • cr.A/B are whiff cancelable.
  • cr.A is special cancelable.
  • cr.B hits low, comes out at the same speed at his cr.A.
  • cr.C serves as an anti-air due to its vertical hitbox.
  • cr.D is a sweep that grants a knockdown.

Jumping

  • j.B/C/D all cross up.
  • j.B can be used as an instant overhead.
  • Neutral j.D can be used as an air-to-air to beat opponents that are jumping forward on you.

Throw

name: b/f + CD

  • Can be broken.


Command Moves

name:

  • description


Special Moves

Name1:

  • description

Name2:

  • description

Name3:

  • description


Desperation Moves

DM1:

  • description

DM2:

  • description

DM3:

  • description

General Strategy

  • Block strings to use are:

Combos

(more to be updated)


Color Palettes

  • Note: The "S" button is the start button.

Ngbc Kyosprite.jpg

NeoGeo Battle Coliseum
General

ControlsFAQSystem

Characters

AiAkari IchijoAsuraAthenaCyber WooFuumaGeese HowardGenjyuro KibagamiGoodmanHanzoHaohmaruHotaru FutabaIori YagamiJin ChonreiJin ChonshuK'KaedeKeiichiro WashizukaKim KaphwanKing Lion (Shin Shishioh)King Lion (Shishioh)Kisarah WestfieldKyo KusanagiLee Pai LongMai ShiranuiMarco RossiMars PeopleMizuchiMoriya MinakataMr. BigMr. KarateMudmanNakoruruNeo DioRobert GarciaRock HowardShermieShikiTerry BogardTung Fu RueYuki