The King of Fighters XV/Andy Bogard/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B, 2B, 5B > 236A 136 0 15% Anywhere Basic light string into 236A, not the best damage
2B, 2A/c.C(1) > 4/6A > 41236D 214/206 0 25% Anywhere Confirm into 41236D, you can get 2 hits of c.C into 4/6A if done as a punish/after a crossup
... > 41236D > BD, 623C 223 0 40% Anywhere 41236D break combo, and best midscreen meterless route
2B, 2A/c.C(1) > 4/6A > 41236D(3) > j.2D, 623C 277 0 45% Corner 41236D cancelled into fastfall allows a DP followup in the corner for more damage

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B, 2A/c.C(1) > 4/6A > 236AC, 236C 281 50% 15% Anywhere 236AC combo, 236C can whiff if done out of the corner
2B, 2A/c.C(1) > 4/6A > 41236D > BD, 623AC 271 50% 30% Anywhere Break into EX dp, simple damage increase from his normal midscreen route

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

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