Difference between revisions of "The King of Fighters XV/Andy Bogard/Strategy"

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(→‎Mixups: added detail on clC reset)
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==Mixups==
==Mixups==
'''Post 214236K Reset'''
:If Andy lands in the corner after hitting an aerial opponent with 214236K, he can juggle the opponent with one hit of cl.5C and cancel into a whiffed 4/6A to tack on some extra damage and leave himself slightly plus and out of throw range as the opponent air resets. Andy can alternatively get a safejump off of his most common combos into 214236K which can be read in the Safejumps section.


==Defense==
==Defense==

Revision as of 19:23, 29 September 2023

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Post 214236K Reset

If Andy lands in the corner after hitting an aerial opponent with 214236K, he can juggle the opponent with one hit of cl.5C and cancel into a whiffed 4/6A to tack on some extra damage and leave himself slightly plus and out of throw range as the opponent air resets. Andy can alternatively get a safejump off of his most common combos into 214236K which can be read in the Safejumps section.

Defense

Safejumps

Andy Bogard Safe Jumps by B Cole
  • (after combo into 236AC 236C 214236K) 2B 236A hyper hop jD sameside or 2B 236A superjump jD crossup
  • (after combo into 236AC 41236D(3) j2D 623C(1) 214236K) cl.5D 2B hop jD

Countering Andy

External Resources

Safe Jumps and other tech by Teiga


Navigation

The King of Fighters XV
System

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Characters