Difference between revisions of "The King of Fighters XV/Ash Crimson"
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|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2= | |description2= | ||
*Whiffs on crouchers. | *Whiffs on crouchers. | ||
A high air punch. Functions exclusively as an air to air. Angled much higher than j.B, to where it cannot hit crouchers. The range isn't as good horizontally, but the extra vertical range can help it when using defensive air-to-airs. | A high air punch. Functions exclusively as an air to air. Angled much higher than j.B, to where it cannot hit crouchers. The range isn't as good horizontally, but the extra vertical range can help it when using defensive air-to-airs. | ||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=A downwards arcing kick. This is Ash's best jump in if you want to land a combo. It has a large forwards and downwards hitbox, good for offense and defense. Hop back j.D can hit standing opponents for a defensive option against a ground approach. | |description2=A downwards arcing kick. This is Ash's best jump in if you want to land a combo. It has a large forwards and downwards hitbox, good for offense and defense. Hop back j.D can hit standing opponents for a defensive option against a ground approach. | ||
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|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=A jumping double chop. Very good downwards hitbox but little horizontal hitbox. Use for offense, not defense. | |description2=A jumping double chop. Very good downwards hitbox but little horizontal hitbox. Use for offense, not defense. | ||
}} | }} | ||
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|moveId=ash_46a,ash_46c,ash_46ac | |moveId=ash_46a,ash_46c,ash_46ac | ||
|input=[4]6A/C/AC | |input=[4]6A/C/AC | ||
|captions="Wind" | |captions="Wind / A Version (Hitbox),,C Version,,,EX Version" | ||
|description3= | |description3= | ||
* Projectile | * Projectile | ||
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|moveId=ash_28b,ash_28d,ash_28bd | |moveId=ash_28b,ash_28d,ash_28bd | ||
|input=[2]8B/D/BD | |input=[2]8B/D/BD | ||
|captions="Snow" | |captions="Snow"/ B Version (Hitbox),,,,D Version,,,,EX Version | ||
|description3=*Anti air special | |description3=*Anti air special | ||
*B version is fast with no invincibility, D version is slower with invincibility | *B version is fast with no invincibility, D version is slower with invincibility | ||
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|moveId=ash_214a,ash_214b,ash_214c,ash_214d,ash_214ac,ash_214bd | |moveId=ash_214a,ash_214b,ash_214c,ash_214d,ash_214ac,ash_214bd | ||
|input=214A/B/C/D/AC/BD | |input=214A/B/C/D/AC/BD | ||
|captions="Spirit" | |captions="Spirit"/ A Version (Hitbox),,B Version,,C Version,,D Version,,AC EX Version,,BD EX Version | ||
|description4= | |description4= | ||
* 17f before a flame spawns. | * 17f before a flame spawns. | ||
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|moveId=ash_46b,ash_46d,ash_46bd | |moveId=ash_46b,ash_46d,ash_46bd | ||
|input=[4]6B/D/BD | |input=[4]6B/D/BD | ||
|captions="Fleeting Spring" | |captions="Fleeting Spring"/ B Version (Hitbox),,,D Version,,,EX Version | ||
|description3=A dash into an uppercut. This is a combo-focused special move, with some niche uses to catch people off guard in neutral. | |description3=A dash into an uppercut. This is a combo-focused special move, with some niche uses to catch people off guard in neutral. | ||
---- | ---- | ||
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|moveId=ash_236236a,ash_236236c,ash_236236ac | |moveId=ash_236236a,ash_236236c,ash_236236ac | ||
|name=Thermidor | |name=Thermidor | ||
|captions="Gift of Flame" | |captions="Gift of Flame"/ Normal Version (Hitbox), Max Version | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|description3=* Multi-hit projectile. | |description3=* Multi-hit projectile. | ||
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|moveId=ash_236236b,ash_236236d,ash_236236bd | |moveId=ash_236236b,ash_236236d,ash_236236bd | ||
|name=Pluviose | |name=Pluviose | ||
|captions="Rain" | |captions="Rain"/ Normal Version (Hitbox),,,,,,Max Version | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
|description3=* Invincible start-up. | |description3=* Invincible start-up. |
Revision as of 04:39, 6 May 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2A 2A 2A xx [4]6B |
( = dmg |
1 Meter |
2C xx [4]6C, 236236K |
( = dmg |
2 Meters |
2C xx [4]6D A~B~C~D (6D xx 46D)xN*, [2]8D |
( = dmg |
* N being when Sans-Culotte's timer is about to run out
Gameplay Overview
Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings to the table however, is explosive combo potential with his Sans-Culotte install super. Since he lacks strong offense and mix-up potential, this trait turns him into a OHKO style of character that wants to force his opponent to make some sort of mistake and punish them with their life. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
f.A
f.A |
|
---|
Far B
stand B
f.B
f.B |
|
---|
Far C
stand C
f.C
f.C |
|
---|
Far D
stand D
f.D
f.D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
---|
Close C
close C
cl.C
cl.C |
|
---|
Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
---|
Crouch B
crouch B
2B
2B |
|
---|
Crouch C
crouch C
2C
2C |
|
---|
Crouch D
crouch D
2D
2D |
|
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Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
Shatterstrike
236CD
236CD |
|
---|
AdvanceStrike
Advancestrike
214CD
214CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
|
---|
Throws
Récompenses
Récompenses
(close) 4/6C
(close) 4/6C |
|
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Vertus
Vertus
(close) 4/6D
(close) 4/6D |
|
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Command Moves
Floreal
Floreal
4B
4B |
|
---|
Floreal
Floreal
4D
4D |
|
---|
Floreal • instant
Floreal instant
6D
6D |
|
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Special Moves
Ventose
Ventose
[4]6A/C/AC
[4]6A/C/AC |
|
---|
Nivose
Nivose
[2]8B/D/BD
[2]8B/D/BD |
|
---|
Genie
Genie
214A/B/C/D/AC/BD
214A/B/C/D/AC/BD |
|
---|
Germinal Caprice
Germinal Caprice
[4]6B/D/BD
[4]6B/D/BD |
|
---|
Super Special Moves
Thermidor
Thermidor
236236A/C/AC
236236A/C/AC |
|
---|
Pluviose
Pluviose
236236B/D/BD
236236B/D/BD |
|
---|
Sans-culotte
Sans-culotte
A~B~C~D
A~B~C~D |
|
---|
Climax Super Special Moves
Espoir
Espoir
2141236CD
2141236CD |
|
---|
Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|