Difference between revisions of "The King of Fighters XV/Chizuru Kagura/Combos"

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===0 Meter===
===0 Meter===
{|class="wikitable"
{| class="wikitable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| (2B) 2B 2A 214D~K~214K||  ||  ||  ||  || Anywhere||
! Combo !! Damage !! Stun !! Meter Gain !! Location !! Notes
|-
|-
| (2B) 2B 2A 214C~P~214P || || ||  ||  || Anywhere||  
| 2B > 2B > 5B > 236A || 140 || 130 ||  || Anywhere ||  
|-
|-
| (2B) 2B 2A 236A ||  ||  ||  ||  || Anywhere||  
| 2B > 2B > 5B > 214D.K.214K|| 176 || 190 || || Anywhere || Example
|-
| 2B > 5B > 214C.P.214P || 155 || 160 ||  || Anywhere || Point Blank Only
|-
| 2B > 5B > 623C || 163 || 120 ||  || Anywhere || Point Blank Only
|-
| 5D > 6A > 214D.K.214K || 173 || 160 ||  || Anywhere ||
|-
| CD > 214D.K.214D || 166 || 200 ||  || Anywhere ||  
|}
|}



Revision as of 00:10, 11 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Notation Guide

General Notes

  • Anywhere that uses 2B 2A can also use cl.C/2C/cl.D 6A for the starter.
  • Up close you can usually get two 2Bs before needing to go to 2A to cancel. If you are pushed out a bit or start with a jumpin, you may want to just use one 2B for consistency.

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 3 Anywhere Rush combo ending in a Climax super

0 Meter

Combo Damage Stun Meter Gain Location Notes
2B > 2B > 5B > 236A 140 130 Anywhere
2B > 2B > 5B > 214D.K.214K 176 190 Anywhere Example
2B > 5B > 214C.P.214P 155 160 Anywhere Point Blank Only
2B > 5B > 623C 163 120 Anywhere Point Blank Only
5D > 6A > 214D.K.214K 173 160 Anywhere
CD > 214D.K.214D 166 200 Anywhere

0.5 Meters

Combo Damage Stun Meter cost Meter Gain Location notes
(2B) 2B 2A 214AC~P 6B 214D~K Anywhere
(2B) 2B 2A 214AC~P 6B 623C Anywhere
(2B) 2B 2A 214AC~P 6B 41236A Anywhere
(2B) 2B 2A 214BD~K~214K 623C Anywhere
(j.C) cl.C 6A 236CD 2C 6A 214D~K~214K Anywhere


1 Meter

Combo Damage Stun Meter cost Meter Gain Location notes
(2B) 2B 2A 236A 2141236A Anywhere
(2B) 2B 2A 2141236A Anywhere
(2B) 2B 2A 214AC~P 6B 214BD~D~214K 623C Anywhere
(2B) 2B 2A 214BD~K~214K 214AC~P~dl.214P 236A Anywhere
(2B) 2B 2A 214BD~K~214K 214AC~P~dl.214P 623C Corner
(2B) 2B 2A 214BD~K~214K 214AC~P 6B 623C Anywhere
cl.C 6A 236CD cl.C 6A 214AC~P 6B 623C Anywhere
cl.C 6A 236236B 2B 66 cl.D 6B Midscreen
cl.C 6A 236236B 2B CD 6B 623C Corner

1.5 Meters

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C 6A 236CD cl.C 6A 214AC~P 6B 236A 2141236A Anywhere


2 Meters

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C 6A 236236B 2B CD 6B 214C~P 2141236A Corner
(2B) 2B 2A 214AC~P 6B 214BD~K~214K 236A 2141236A Anywhere
cl.C 6A 236236BC 2C 3D cl.D 6A 214D~K~214K Midscreen
cl.C > 6A > Quick Max > cl.D > 6A > 214AC~P > 6B > 214BD~K~214K > 236 > 2141236A 507 300 2 0.15 Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.D > 6A > 236236BD > 2C > 3D... cl.D > 6A > 214BD~K~214K > 214AC~P > 6B > 236A > 2141236P 716 410 4 0.55 Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.D > 6A > 236236BD > 2C > 3D... cl.D > 6A > 236A > 2141236P 570 370 3 0.49 Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
cl.D > 6A > 236236BD > 2C > 3D... cl.D > 6A > 236CD > run up > cl.D > 6A > 236236CD > 2C > 3D... cl.D > 6A > 214BD~K~214K > 214AC~P > 6B > 623C 750 760 5 0.4 Anywhere Preferably back to corner

External Links

Chizuru Combos by Meno

Navigation

The King of Fighters XV
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