Template:ComboLegend-KOFXV
Combo Notation Guide
Notation |
Meaning
|
{Starter X} |
Use the corresponding starter(s) from the 'Starters' section of this page.
|
> |
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
|
, |
Link the previous move into the following move.
|
(X) |
A move in brackets must whiff (not hit). Can also mean the move must be canceled before it finishes.
|
~ |
Cancel the previous special into the following special.
|
cl. |
Close to opponent.
|
f. |
Far from opponent.
|
j. |
Jumping move.
|
AA |
Anti-air. Hit the opponent while they're mid-air.
|
[X] |
Hold input.
|
X * N |
Repeat 'X' input 'N' amount of times.
|
Starters
Number |
Combo |
Damage |
Stun |
Notes
|
1 |
2B > 2B |
58 |
60 |
Standard low light confirm. (Some combos allow a third '2B').
|
2 |
2B > cl.B > 6A |
85 |
100 |
Close low light confirm. Uses same combos as {Starter 3}.
|
3 |
j.C/D > cl.C > 6B |
172 |
180 |
Standard jump-in starter. f.C(1) allows for same combos which can be a saving grace if barely outside of cl.C range.
|
4 |
2C > 6B |
108 |
130 |
Next best option after jump-in. Combos from further than cl.C thanks to the second hit of 2C. Use when too far for cl.C.
|
5 |
cl.D > 6B |
118 |
130 |
Most damaging combo starter.
|
6 |
CD |
75 |
100 |
|
Combos
Rush Auto Combo
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
cl.A > A > A > B |
|
|
0 |
|
Anywhere |
Rush combo ending in a special move
|
cl.A > A > A > C |
|
|
1 |
|
Anywhere |
Rush combo ending in a super
|
cl.A > A > A > D |
|
|
2 |
|
Anywhere |
Rush combo ending in a Max super
|
cl.A > A > A > A |
|
|
3 |
|
Anywhere |
Rush combo ending in a Climax super
|
Meterless
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
{Starter 1} > 214A |
110 |
140 |
|
|
Anywhere |
Leaves opponent standing in advantage
|
{Starter 1} > 623D |
148 |
100 |
|
|
Anywhere |
No oki mid-screen, best used in the corner.
|
{Starter 3} > 214C |
253 |
260 |
|
|
Anywhere |
|
EX
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
|
{Starter 1} > 214AC |
178 |
60 |
|
Anywhere |
Use when too far for 623BD full connect.
|
|
{Starter 1} > 623BD |
182 |
60 |
|
Anywhere |
Oki is worth using over 214AC.
|
|
{Starter 3} > 623AC |
291 |
180 |
|
Anywhere |
Side swap with good oki. Use when cornered.
|
|
{Starter 3} > 214BD, j.236D |
311 |
220 |
|
Anywhere |
|
|
{Starter 3} > 236CD, Dash cl.D > 6B > 214C |
340 |
370 |
|
Anywhere |
Requires 1 Bar
|
|
{Starter 3} > 214BD, j.236B, cl.D |
363 |
290 |
|
Corner |
Can get corner cl.D link from near mid-screen if you use j.236D instead.
|
1 Bar
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
{Starter 1} > 214A > 236236A/C |
246 |
140 |
|
|
Anywhere |
|
{Starter 3} > 214BD, j.236BD, dl.6A > 214D, (j.236B) |
414 |
300 |
|
|
Anywhere |
j.236B leaves you next to opponent with advantage.
|
{Starter 3} > 214BD, j.236BD, 6A > 2369D ~ j.236D, 623B |
432 |
300 |
|
|
Corner/Midscreen |
Corner combo, works from Midscreen.
|
{Starter 3} > 214BD, j.236BD, 6A > 623BD |
442 |
220 |
1.5 Bar |
|
Anywhere |
|
{Starter 3} > 214BD, j.236BD, 6A > 2369D ~ j.236D, 623BD |
470 |
260 |
1.5 Bar |
|
Corner/Midscreen |
|
2 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
{Starter 1} > 214A > 236236AC |
374 |
140 |
|
|
Anywhere |
|
{Starter 1/3} > MAX, cl.D > 214BD, j.236BD, dl.6A > 214C > 214214B/D |
413 / 505 |
250 / 370 |
|
|
Anywhere |
3rd Character
|
{Starter 3} > 214BD, j.236BD, dl.6A > 214C > 214214B/D |
499 |
300 |
|
|
Anywhere |
|
3 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
{Starter 1/3} > 214A > 236236A/C > 214214BD |
485 / 570 |
140 / 260 |
|
|
Anywhere |
|
{Starter 1/3} > MAX, cl.D > 214C > 214214B/D > 214236CD |
571 / 661 |
210 / 330 |
|
|
Anywhere |
2nd or 3rd Character
|
4 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
{Starter 1/3} > 214A > 236236A/C > 214236CD |
571 / 650 |
140 / 260 |
|
|
Anywhere |
|
{Starter 1/3} > MAX, cl.D > 214C > 214214BD > 214236CD |
672 / 751 |
210 / 330 |
|
|
Anywhere |
2nd or 3rd Character
|
5 Bars
Combo |
Damage |
Stun |
Meter cost |
Meter Gain |
Location |
notes
|
{Starter 3} > 214BD, j.236BD, 6A > MAX, 214C > 214214BD > 214236CD |
824 |
300 |
|
|
Anywhere |
|
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